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The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8006174" data-attributes="member: 7015827"><p>After the group had reached their preliminary decision to take on the slavers, Rahnee decided to return aboveground, in order to more thoroughly scout the island and determine the full extent of the slaver presence. The others continued to refine their battle plans and Shanni was particularly interested in the idea of constructing some traps. With the ship being a key target for them, Shanni volunteered to make the tiring journey out of the cavern and check on its status. After a while, wet and exhausted, she returned to report that it was still beached; there would be at least several hours before high tide, with sunset perhaps an hour away. She then attempted to construct a trap with some of her possessions, but failed.</p><p></p><p>With night nearly upon them and Rahnee not having yet returned, the five decided to go inform Tuli of their plans. They once again went deeper into the cavern and Darrow made some noise to attract Tuli’s attention; however, Shanni suspected that the creature had been listening to them all along. Tuli appeared and listened to Dermot outline their plan, which amounted to defeating the slaver guards in separate groups. The adventurers would first take the slave pen guards, then head for the boat on the shore. Tuli’s role would be to lurk in the water offshore and attack the ship at an opportune moment. Shanni emphasized that they needed to move soon, before the slavers decided to take the boat back to the ship.</p><p></p><p>All of them then headed for the underground stream exit. Once back on the surface of the island, the adventurers made for the slave pen, while Tuli silently slipped into the stream, heading underwater for the shore. At the pen, the night guard shift was being changed and the four guards present were easily taken after Darrow engaged one of them in conversation then attacked with a blood-curdling battlecry. Shanni roused the freed slaves and had them make noise, in the hopes of attracting additional guards away from the main body at the boat. Among the guards’ bodies, Kain was able to find his gem and immediately summoned his familiar Xorn, who turned out to be a shadow.</p><p></p><p>The five adventurers formed up and headed for the boat, Aerikoth by this point having summoned a huge dire bear to accompany them. When they arrived at the main guard camp, Pincer’s eyes widened at the sight of the bear and he asked if that was the creature responsible for the guards’ disappearance. In response, Aerikoth cast a spell at him, attempting to polymorph him into a small helpless creature, but it failed. Pincer then called for the others to attack and the battle was on.</p><p></p><p>Although the guards had the advantage of numbers, the party was more fearsome in combat, Darrow’s axe and the bear’s claws wreaking havoc close in, while Shanni attacked from the flanks and Dermot tossed choking powder and employed his bow. Aerikoth’s next spells, hurled quickly after the first, succeeded in exploding a fireball among a group of slavers and then striking fear into several of their enemies, most crucially Pincer, who was in fact the last slaver left standing. Dermot noticed this and the ranger cried out to Aerikoth to call off his bear, while Shanni yelled at Darrow to try and break the dwarf’s battle-rage, which calmed once Pincer formally yielded. The slaver was then quickly disarmed and tied to a tree.</p><p></p><p>Dermot went off to round up the freed slaves. Meanwhile, Darrow took the lead in taunting Pincer, softening him up in order to make him more responsive to their questions. Dermot returned and reported that the slaves were fine, the ranger also observing some movement in the distance on the deck of the slaver vessel. Shanni did a more thorough job of tying Pincer up, to prevent an escape while the group headed for the ship. Aerikoth then commanded his summoned bear to guard Pincer, both to protect against his escape and to prevent any of the slaves from taking immediate revenge on him.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8006174, member: 7015827"] After the group had reached their preliminary decision to take on the slavers, Rahnee decided to return aboveground, in order to more thoroughly scout the island and determine the full extent of the slaver presence. The others continued to refine their battle plans and Shanni was particularly interested in the idea of constructing some traps. With the ship being a key target for them, Shanni volunteered to make the tiring journey out of the cavern and check on its status. After a while, wet and exhausted, she returned to report that it was still beached; there would be at least several hours before high tide, with sunset perhaps an hour away. She then attempted to construct a trap with some of her possessions, but failed. With night nearly upon them and Rahnee not having yet returned, the five decided to go inform Tuli of their plans. They once again went deeper into the cavern and Darrow made some noise to attract Tuli’s attention; however, Shanni suspected that the creature had been listening to them all along. Tuli appeared and listened to Dermot outline their plan, which amounted to defeating the slaver guards in separate groups. The adventurers would first take the slave pen guards, then head for the boat on the shore. Tuli’s role would be to lurk in the water offshore and attack the ship at an opportune moment. Shanni emphasized that they needed to move soon, before the slavers decided to take the boat back to the ship. All of them then headed for the underground stream exit. Once back on the surface of the island, the adventurers made for the slave pen, while Tuli silently slipped into the stream, heading underwater for the shore. At the pen, the night guard shift was being changed and the four guards present were easily taken after Darrow engaged one of them in conversation then attacked with a blood-curdling battlecry. Shanni roused the freed slaves and had them make noise, in the hopes of attracting additional guards away from the main body at the boat. Among the guards’ bodies, Kain was able to find his gem and immediately summoned his familiar Xorn, who turned out to be a shadow. The five adventurers formed up and headed for the boat, Aerikoth by this point having summoned a huge dire bear to accompany them. When they arrived at the main guard camp, Pincer’s eyes widened at the sight of the bear and he asked if that was the creature responsible for the guards’ disappearance. In response, Aerikoth cast a spell at him, attempting to polymorph him into a small helpless creature, but it failed. Pincer then called for the others to attack and the battle was on. Although the guards had the advantage of numbers, the party was more fearsome in combat, Darrow’s axe and the bear’s claws wreaking havoc close in, while Shanni attacked from the flanks and Dermot tossed choking powder and employed his bow. Aerikoth’s next spells, hurled quickly after the first, succeeded in exploding a fireball among a group of slavers and then striking fear into several of their enemies, most crucially Pincer, who was in fact the last slaver left standing. Dermot noticed this and the ranger cried out to Aerikoth to call off his bear, while Shanni yelled at Darrow to try and break the dwarf’s battle-rage, which calmed once Pincer formally yielded. The slaver was then quickly disarmed and tied to a tree. Dermot went off to round up the freed slaves. Meanwhile, Darrow took the lead in taunting Pincer, softening him up in order to make him more responsive to their questions. Dermot returned and reported that the slaves were fine, the ranger also observing some movement in the distance on the deck of the slaver vessel. Shanni did a more thorough job of tying Pincer up, to prevent an escape while the group headed for the ship. Aerikoth then commanded his summoned bear to guard Pincer, both to protect against his escape and to prevent any of the slaves from taking immediate revenge on him. [/QUOTE]
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