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<blockquote data-quote="Carlo-One" data-source="post: 8010064" data-attributes="member: 7015827"><p>The boat was pulled up to the dock without mishap and the four adventurers – Rahnee, Aerikoth, Dermot and Shanni – exited. On the other side of the dock was a gate and they were immediately challenged by the guards, who turned out to be of House Athagdal. Shanni attempted to use her personal charms on the guards, smiling sweetly and explaining that they had come in from a ship where there had been a problem with the crew. She apologized, saying that it was dark and they had not known what they were doing. At the insistence of the guards, Shanni gave the name of the ship, <em>The Blind Man, </em>which apparently meant nothing to them. Dermot also pointed out – including a reference to Aerikoth’s glowing staff – that the group did not look like thieves or smugglers.</p><p></p><p>Apparently satisfied that the group had nothing to do with House Athagdal business, the guards agreed to unlock the gate and let them go on their way. Dermot sweetened the deal by passing the guards 30 gold in “docking fees” in order to watch over their boat. In response to a question from Shanni, the guards indicated that ship pilots could be found in the Westlight Harbor district.</p><p></p><p>Making their way across the city, the four entered the Watch Docks building. After attempting to explain their situation to a confused clerk, they were directed to speak to Lieutenant Doran, who was the senior officer on duty. Rahnee went straight to the point, telling him that they had a slave ship on their hands that they had liberated. She and Aerikoth also described what had happened to their former slaver guide in the harbor. This baffled the lieutenant, although he mentioned having heard rumors about some previous disappearances in the waters.</p><p></p><p>Shanni provide the lieutenant with the name of the ship, which did not ring any bells with him either, although he promised to have one of his clerks research it. He had just queried where the adventurers intended to dock the ship, which they did not yet have an answer to, when Captain Halfoy of the House Urdo vessel <em>Sea Sprite </em>walked into the room. The captain approached Lieutenant Doran and was informing him of a delay in his ship’s departure, when he suddenly recognized the four adventurers as having recently taken passage with him to Starmantle.</p><p></p><p>Once the situation had been explained to the captain, he offered to assist with the docking and disposition of the ship. Rahnee noted that Helm’s Shadows had previously done good service for House Urdo, which the captain said would be a point in their favor. Halfoy arranged with Lieutenant Doran to use one of the pilot boats to bring the captain out to <em>The Blind Man</em>, with Rahnee, Dermot and Shanni accompanying him on the small vessel; Aerikoth had decided to teleport on ahead, after a hushed conference with Rahnee.</p><p></p><p>Upon arriving at the ship, Halfoy moored the pilot boat alongside and clambered onto the deck, along with Rahnee, Dermot and Shanni. The captain introduced himself to Tomas, who was manning the wheel, and assumed command. The three adventurers then went down to the hold to check on the others. There they encountered a beagle puppy which had not previously been there; Aerikoth wryly suggested that the name “Pincer” would be a good one for it. (<em>This must have been the business that Aerikoth and Rahnee had conferred about earlier. I understand that polymorphing the slaver made him more easily controllable, yet I admit I find unsettling the ways of wizards in matters such as these. --C</em>) The transformation of the former slaver was a source of amusement to the group, but their mood turned to worry when Nina inquired the whereabouts of Kain and they realized the necromancer had not been seen for some time.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8010064, member: 7015827"] The boat was pulled up to the dock without mishap and the four adventurers – Rahnee, Aerikoth, Dermot and Shanni – exited. On the other side of the dock was a gate and they were immediately challenged by the guards, who turned out to be of House Athagdal. Shanni attempted to use her personal charms on the guards, smiling sweetly and explaining that they had come in from a ship where there had been a problem with the crew. She apologized, saying that it was dark and they had not known what they were doing. At the insistence of the guards, Shanni gave the name of the ship, [I]The Blind Man, [/I]which apparently meant nothing to them. Dermot also pointed out – including a reference to Aerikoth’s glowing staff – that the group did not look like thieves or smugglers. Apparently satisfied that the group had nothing to do with House Athagdal business, the guards agreed to unlock the gate and let them go on their way. Dermot sweetened the deal by passing the guards 30 gold in “docking fees” in order to watch over their boat. In response to a question from Shanni, the guards indicated that ship pilots could be found in the Westlight Harbor district. Making their way across the city, the four entered the Watch Docks building. After attempting to explain their situation to a confused clerk, they were directed to speak to Lieutenant Doran, who was the senior officer on duty. Rahnee went straight to the point, telling him that they had a slave ship on their hands that they had liberated. She and Aerikoth also described what had happened to their former slaver guide in the harbor. This baffled the lieutenant, although he mentioned having heard rumors about some previous disappearances in the waters. Shanni provide the lieutenant with the name of the ship, which did not ring any bells with him either, although he promised to have one of his clerks research it. He had just queried where the adventurers intended to dock the ship, which they did not yet have an answer to, when Captain Halfoy of the House Urdo vessel [I]Sea Sprite [/I]walked into the room. The captain approached Lieutenant Doran and was informing him of a delay in his ship’s departure, when he suddenly recognized the four adventurers as having recently taken passage with him to Starmantle. Once the situation had been explained to the captain, he offered to assist with the docking and disposition of the ship. Rahnee noted that Helm’s Shadows had previously done good service for House Urdo, which the captain said would be a point in their favor. Halfoy arranged with Lieutenant Doran to use one of the pilot boats to bring the captain out to [I]The Blind Man[/I], with Rahnee, Dermot and Shanni accompanying him on the small vessel; Aerikoth had decided to teleport on ahead, after a hushed conference with Rahnee. Upon arriving at the ship, Halfoy moored the pilot boat alongside and clambered onto the deck, along with Rahnee, Dermot and Shanni. The captain introduced himself to Tomas, who was manning the wheel, and assumed command. The three adventurers then went down to the hold to check on the others. There they encountered a beagle puppy which had not previously been there; Aerikoth wryly suggested that the name “Pincer” would be a good one for it. ([I]This must have been the business that Aerikoth and Rahnee had conferred about earlier. I understand that polymorphing the slaver made him more easily controllable, yet I admit I find unsettling the ways of wizards in matters such as these. --C[/I]) The transformation of the former slaver was a source of amusement to the group, but their mood turned to worry when Nina inquired the whereabouts of Kain and they realized the necromancer had not been seen for some time. [/QUOTE]
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