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The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8013939" data-attributes="member: 7015827"><p>The party circled the hut and Aerikoth opened the door to let them in. Inside it was dry and comfortable, with ample space to rest. As the others made themselves comfortable, the wizard explained that the hut would last for a day, unless he dismissed it earlier. Rahnee, after shedding her wet cloak, pointedly observed that she would be sleeping near the door, looking at Pincer as she said this. Aerikoth stated that he was the only one who could magically unlock the door for them to exit, which satisfied Rahnee.</p><p></p><p>Although the group was tired from their travels, the conjuring of the hut had temporarily given them an adrenaline boost, so they decided to debate Pincer’s future. The former slaver observed that some people might simply use and then kill him, which did not seem much to look forward to. Aerikoth declared his indifference to Pincer’s fate, deferring to the Lady Roaringhorn. Dermot asked Pincer what he would do, assuming he walked out of the situation alive. In response, Pincer said that he had not thought that far ahead and besides had no family or anyone else to go to. Darrow pointed out that this would be an opportunity to turn his life around and suggested the Mercenaries Guild in Westgate, or better yet enter into the service of Baron Pahar in Turnton. The dwarf said he would at least promise not to personally kill Pincer - unless he turned on the party.</p><p></p><p>Sleep came quickly after their discussion was finished and the morning of Ches 3 seemed to arrive just as quickly. Aerikoth unlocked the door for the others, saying he would remain inside and study his spells for the time being. Rahnee was first outside, stealthily checking to see if anyone else was around, and was soon joined by Darrow. Pincer meanwhile exchanged verbal barbs with Shanni and Dermot, while Aerikoth obliviously pored over his spell book. Rahnee and Darrow returned to report that there were no threats in the vicinity and the party exited the shelter into the light of day.</p><p></p><p>Rahnee then recalled that she had forgotten to mention Jandrico’s offer to the company, namely that they could occupy a rebuilt guest house on the Gatereach property for only 300 gold per month, if they so chose. Aerikoth thought it would take a while to rebuild, but Rahnee said it was supposed to be completed by the end of the month. Aerikoth then turned and dismissed the hut, which disappeared with a wave of his hand, the wizard impressing Pincer once again with his magic.</p><p></p><p>Rahnee lingered at the Reddansyr Crossroads, while the others hiked west on Traders Road, in order to cover the party’s backtrail. She wanted to ensure that none of Pincer’s associates could trail or ambush them, if any were following. She asked that markers be left for her in case she could not track them later. (<em>A person is only paranoid if no one is in fact out to get them. Considering that the company is isolated from any outside help and heading for a slaver lair in the deep forest, some extra prudence is warranted, although Rahnee's sword and bow might have been helpful with the others. --R</em>)</p><p></p><p>After about a half-hour of travel for the main party, Pincer started slowing down and checking the environs for familiar signs. He told Aerikoth, Darrow, Shanni and Dermot to be on the lookout for a stone marker by the side of the road. Looking around uneasily, he also mentioned that the last time he was there, he had been told to be wary of the large spiders that nested in the woods. On a related note, Pincer asked if he could have a weapon; Darrow replied by telling him to stay close to Aerikoth.</p><p></p><p>Dermot was the first one to spot the stone marker. Pincer confirmed that it was the one he had seen and told them that they needed to head north from that point. Darrow was eager to get moving, but Dermot advised caution and moved ahead slowly to scout. He returned shortly and informed the others that at least six monstrous spiders were ahead and looked hungry. Dermot was just at the point of saying that the party could go around them, when several spiders appeared and raced towards them. Although the adventurers were able to dispose of them without serious harm, one of them bit Shanni in the arm and poisoned her.</p><p></p><p>Darrow looked over her wound as Shanni turned green and retched violently. They discovered that no one had any poison antidote with them, although Darrow applied a healing kit to provide some relief for the small woman‘s arm. She gamely struggled on, but it was clear that the poison had greatly affected her strength and balance.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8013939, member: 7015827"] The party circled the hut and Aerikoth opened the door to let them in. Inside it was dry and comfortable, with ample space to rest. As the others made themselves comfortable, the wizard explained that the hut would last for a day, unless he dismissed it earlier. Rahnee, after shedding her wet cloak, pointedly observed that she would be sleeping near the door, looking at Pincer as she said this. Aerikoth stated that he was the only one who could magically unlock the door for them to exit, which satisfied Rahnee. Although the group was tired from their travels, the conjuring of the hut had temporarily given them an adrenaline boost, so they decided to debate Pincer’s future. The former slaver observed that some people might simply use and then kill him, which did not seem much to look forward to. Aerikoth declared his indifference to Pincer’s fate, deferring to the Lady Roaringhorn. Dermot asked Pincer what he would do, assuming he walked out of the situation alive. In response, Pincer said that he had not thought that far ahead and besides had no family or anyone else to go to. Darrow pointed out that this would be an opportunity to turn his life around and suggested the Mercenaries Guild in Westgate, or better yet enter into the service of Baron Pahar in Turnton. The dwarf said he would at least promise not to personally kill Pincer - unless he turned on the party. Sleep came quickly after their discussion was finished and the morning of Ches 3 seemed to arrive just as quickly. Aerikoth unlocked the door for the others, saying he would remain inside and study his spells for the time being. Rahnee was first outside, stealthily checking to see if anyone else was around, and was soon joined by Darrow. Pincer meanwhile exchanged verbal barbs with Shanni and Dermot, while Aerikoth obliviously pored over his spell book. Rahnee and Darrow returned to report that there were no threats in the vicinity and the party exited the shelter into the light of day. Rahnee then recalled that she had forgotten to mention Jandrico’s offer to the company, namely that they could occupy a rebuilt guest house on the Gatereach property for only 300 gold per month, if they so chose. Aerikoth thought it would take a while to rebuild, but Rahnee said it was supposed to be completed by the end of the month. Aerikoth then turned and dismissed the hut, which disappeared with a wave of his hand, the wizard impressing Pincer once again with his magic. Rahnee lingered at the Reddansyr Crossroads, while the others hiked west on Traders Road, in order to cover the party’s backtrail. She wanted to ensure that none of Pincer’s associates could trail or ambush them, if any were following. She asked that markers be left for her in case she could not track them later. ([I]A person is only paranoid if no one is in fact out to get them. Considering that the company is isolated from any outside help and heading for a slaver lair in the deep forest, some extra prudence is warranted, although Rahnee's sword and bow might have been helpful with the others. --R[/I]) After about a half-hour of travel for the main party, Pincer started slowing down and checking the environs for familiar signs. He told Aerikoth, Darrow, Shanni and Dermot to be on the lookout for a stone marker by the side of the road. Looking around uneasily, he also mentioned that the last time he was there, he had been told to be wary of the large spiders that nested in the woods. On a related note, Pincer asked if he could have a weapon; Darrow replied by telling him to stay close to Aerikoth. Dermot was the first one to spot the stone marker. Pincer confirmed that it was the one he had seen and told them that they needed to head north from that point. Darrow was eager to get moving, but Dermot advised caution and moved ahead slowly to scout. He returned shortly and informed the others that at least six monstrous spiders were ahead and looked hungry. Dermot was just at the point of saying that the party could go around them, when several spiders appeared and raced towards them. Although the adventurers were able to dispose of them without serious harm, one of them bit Shanni in the arm and poisoned her. Darrow looked over her wound as Shanni turned green and retched violently. They discovered that no one had any poison antidote with them, although Darrow applied a healing kit to provide some relief for the small woman‘s arm. She gamely struggled on, but it was clear that the poison had greatly affected her strength and balance. [/QUOTE]
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