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The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8022155" data-attributes="member: 7015827"><p>Darrow decided that the best preparation for him for the assault would be to troll the local drinking establishments, leaving Aerikoth, Dermot and Shanni to scout their objective. They soon located the building believed to belong to the Astorians, standing alone in the southeastern part of Traders District, and warily observed it. Aerikoth remained standing within view, to the north near the Silver Falcon inn, while Shanni and Dermot circled in slowly, appearing to be out for a nighttime stroll.</p><p></p><p>Eager to complete their task, they worked over the plan of attack while the innkeeper, the only other person in the room, stayed at the far end of the bar and studiously ignored them. Once their plans were set and Aerikoth had cast some defensive spells on his comrades, Dermot went over to the innkeeper and slipped him a number of coins, to ensure his subsequent silence about their presence.</p><p></p><p>The five adventurers exited the door and circled the Astorians headquarters, keeping a good distance as they passed it to the south and east. Per their plan, Rahnee and Darrow then advanced towards the southern entrance to the headquarters - although somewhat comically, they at first mistook an opposite building for it, and had to be pointed in the right direction by Dermot. Once at the correct door, Rahnee gave the password “entrails” – learned from their interrogation of Valz – and she and Darrow entered the building.</p><p></p><p>The array of Astorians guards in the chamber they found themselves in were not fooled for long, however. Darrow then shouted out his Ironhelm battle cry and charged one of the big enforcers. As the Astorians quickly engaged him and Rahnee, with lightly-armored crossbowmen moving to flank them, Aerikoth suddenly appeared at the far end of the room, flanked by Shanni and Dermot; the wizard had waited until hearing the battle cry before casting his spell to transport them inside. He immediately summoned a giant bear to aid in the fighting, which was swirling around them chaotically, then started targeting individual enemies with his spells.</p><p></p><p>The surprise arrival of the three provided a much-needed respite for Darrow and Rahnee, who had full need of the protective stoneskin spells cast upon them. More Astorians arrived from the east and west wings to join the fight, although their ranks were being continually thinned. One crossbowman placed a bolt expertly into the bear, killing it after it had rampaged among his comrades. However, by this point the momentum had swung in favor of the adventurers, who defeated the remnants of the Astorians’ forces relatively easily.</p><p></p><p>Searching the main floor of the headquarters, they found one room with its door open and its inhabitant obviously gone; it faced another room with a trapped and locked door. Mindful of the escape tunnel on the lower level and the possibility that some enemies were attempting to flee, the group moved quickly to the west and Shanni detected and disarmed several traps on the stairs down. She then stealthily but rapidly scouted the basement. She reported seeing guards by the end of one hallway, which likely held the tunnel entrance.</p><p></p><p>The party then followed her downstairs in order to find out what more they had to contend with. In the underground level, they searched through the corridors, trying every door. One of them in a central corridor opened onto a small barracks where a group of Astorians trainees dressed in black begged for mercy. However, once the party had turned their backs on them, the group whipped out their daggers and fought. This proved to be a bad decision, as Darrow and the others killed them to a man. The next time a similar group of trainees were found, this time dressed in brown, Darrow cut one down as a warning to the others and then wedged their door shut with a dagger.</p><p></p><p>Finally, at the end of one of the corridors, two enforcers guarding a stone trap door were killed and the party then lowered themselves down a ladder into a dark tunnel. The first two traps they encountered in the long hall were detected and disarmed, but the third one by the exit ladder was not spotted in time; luckily, no harm was done. The five adventurers climbed the ladder and emerged onto a grassy area from which they could see Traders Road to the north. Whatever tracks may have been in the area - Dermot saw some indications of someone heading towards the road to the east - were soon erased by a rainstorm that blew in. Aerikoth summoned his raven familiar and sent him winging down the road, in the hope of finding any fugitives that had escaped their assault.</p><p></p><p>After returning to the headquarters via the tunnel, the group found a central prison area, encountering and defeating two enforcers who had been guarding an insane prisoner shackled to the wall. The party then conducted a more thorough search of the ground floor and was able to enter the trapped and locked room. The man inside attempted to fight his way past them, but was quickly defeated. In his room, they found a chest whose complex trap defeated Shanni and Rahnee’s efforts to disarm it, but not Darrow’s axe. The gas it released into the room soon dissipated and the chest was theirs for the taking. They found inside what appeared to be a seal with a swirly “N” along with a ledger in code, along with gems and gold. Comparing the seal to the letter which Aerikoth had in his possession, the wizard confirmed the seal was the same and most likely belonged to the Astorians leader, Nemar.</p><p></p><p>After Dermot finished searching the Astorians training area, the weary band decided they had done all they could and departed for Queron’s house. They were received eagerly by Bustable and Queron, who had been anxiously awaiting their return. After reporting what had occurred during their victory and passing the ledger to Queron, the adventurers headed upstairs for much-needed baths and a short rest.</p><p></p><p style="text-align: center"><em><strong>Here ends Part II of the Chronicles</strong></em></p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8022155, member: 7015827"] Darrow decided that the best preparation for him for the assault would be to troll the local drinking establishments, leaving Aerikoth, Dermot and Shanni to scout their objective. They soon located the building believed to belong to the Astorians, standing alone in the southeastern part of Traders District, and warily observed it. Aerikoth remained standing within view, to the north near the Silver Falcon inn, while Shanni and Dermot circled in slowly, appearing to be out for a nighttime stroll. Eager to complete their task, they worked over the plan of attack while the innkeeper, the only other person in the room, stayed at the far end of the bar and studiously ignored them. Once their plans were set and Aerikoth had cast some defensive spells on his comrades, Dermot went over to the innkeeper and slipped him a number of coins, to ensure his subsequent silence about their presence. The five adventurers exited the door and circled the Astorians headquarters, keeping a good distance as they passed it to the south and east. Per their plan, Rahnee and Darrow then advanced towards the southern entrance to the headquarters - although somewhat comically, they at first mistook an opposite building for it, and had to be pointed in the right direction by Dermot. Once at the correct door, Rahnee gave the password “entrails” – learned from their interrogation of Valz – and she and Darrow entered the building. The array of Astorians guards in the chamber they found themselves in were not fooled for long, however. Darrow then shouted out his Ironhelm battle cry and charged one of the big enforcers. As the Astorians quickly engaged him and Rahnee, with lightly-armored crossbowmen moving to flank them, Aerikoth suddenly appeared at the far end of the room, flanked by Shanni and Dermot; the wizard had waited until hearing the battle cry before casting his spell to transport them inside. He immediately summoned a giant bear to aid in the fighting, which was swirling around them chaotically, then started targeting individual enemies with his spells. The surprise arrival of the three provided a much-needed respite for Darrow and Rahnee, who had full need of the protective stoneskin spells cast upon them. More Astorians arrived from the east and west wings to join the fight, although their ranks were being continually thinned. One crossbowman placed a bolt expertly into the bear, killing it after it had rampaged among his comrades. However, by this point the momentum had swung in favor of the adventurers, who defeated the remnants of the Astorians’ forces relatively easily. Searching the main floor of the headquarters, they found one room with its door open and its inhabitant obviously gone; it faced another room with a trapped and locked door. Mindful of the escape tunnel on the lower level and the possibility that some enemies were attempting to flee, the group moved quickly to the west and Shanni detected and disarmed several traps on the stairs down. She then stealthily but rapidly scouted the basement. She reported seeing guards by the end of one hallway, which likely held the tunnel entrance. The party then followed her downstairs in order to find out what more they had to contend with. In the underground level, they searched through the corridors, trying every door. One of them in a central corridor opened onto a small barracks where a group of Astorians trainees dressed in black begged for mercy. However, once the party had turned their backs on them, the group whipped out their daggers and fought. This proved to be a bad decision, as Darrow and the others killed them to a man. The next time a similar group of trainees were found, this time dressed in brown, Darrow cut one down as a warning to the others and then wedged their door shut with a dagger. Finally, at the end of one of the corridors, two enforcers guarding a stone trap door were killed and the party then lowered themselves down a ladder into a dark tunnel. The first two traps they encountered in the long hall were detected and disarmed, but the third one by the exit ladder was not spotted in time; luckily, no harm was done. The five adventurers climbed the ladder and emerged onto a grassy area from which they could see Traders Road to the north. Whatever tracks may have been in the area - Dermot saw some indications of someone heading towards the road to the east - were soon erased by a rainstorm that blew in. Aerikoth summoned his raven familiar and sent him winging down the road, in the hope of finding any fugitives that had escaped their assault. After returning to the headquarters via the tunnel, the group found a central prison area, encountering and defeating two enforcers who had been guarding an insane prisoner shackled to the wall. The party then conducted a more thorough search of the ground floor and was able to enter the trapped and locked room. The man inside attempted to fight his way past them, but was quickly defeated. In his room, they found a chest whose complex trap defeated Shanni and Rahnee’s efforts to disarm it, but not Darrow’s axe. The gas it released into the room soon dissipated and the chest was theirs for the taking. They found inside what appeared to be a seal with a swirly “N” along with a ledger in code, along with gems and gold. Comparing the seal to the letter which Aerikoth had in his possession, the wizard confirmed the seal was the same and most likely belonged to the Astorians leader, Nemar. After Dermot finished searching the Astorians training area, the weary band decided they had done all they could and departed for Queron’s house. They were received eagerly by Bustable and Queron, who had been anxiously awaiting their return. After reporting what had occurred during their victory and passing the ledger to Queron, the adventurers headed upstairs for much-needed baths and a short rest. [CENTER][I][B]Here ends Part II of the Chronicles[/B][/I][/CENTER] [/QUOTE]
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