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The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8028434" data-attributes="member: 7015827"><p style="text-align: center"><strong><em>Here begins Part III of the Chronicles</em></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><em>To all those who read these chronicles: much is known, but still more is not known about the adventures and private dealings of those worthy people hereafter mentioned. One suspects that not everything that has occurred has been recorded for posterity.</em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em>For what has gone before, see Parts I and II of the Chronicles.</em></p> <p style="text-align: center"></p> <p style="text-align: center">* * *</p><p></p><p><span style="font-size: 22px"><strong><em>Chapter VII: Old Wounds and New Enemies</em></strong></span></p><p></p><p><em><strong>A Hero's Return</strong></em></p><p></p><p>After returning to the home of Teziir Council Member Queron Ulanthar, the five adventurers – Aerikoth, Rahnee, Darrow, Dermot and Shanni – spent the rest of the morning of Ches 5 soundly asleep in his finely-appointed upstairs guest rooms. At noon, Queron’s servant Bustable made the rounds and informed everyone that they would be expected downstairs in fifteen minutes. Darrow protested that this would not be nearly enough time to make himself pretty, but despite the dwarf’s jest the group mobilized relatively quickly and headed down. There they found Queron still in deep conversation with Thyxlys Jon, the head of the Temple of Helm, so were invited to partake of Queron’s lunch spread in the formal dining room.</p><p></p><p>After letting the others gather some food and drink, as well as express their relief at the outcome of the fight with the Astorians, the mage Aerikoth quietly informed them that his raven familiar Zeluth had made his way back. According to the wizard, the bird had not seen anyone on Traders Road who looked like they were running in fear, but he did see a caravan heading east. Shanni pointed out that whoever fled the Astorians headquarters could have asked for a ride; Darrow noted that it would be a good way to blend in. Dermot observed that given the caravan’s heading, it was likely bound for either Reddansyr or Westgate. Over the remainder of lunch, Shanni took the lead in distributing the items seized from Nemar, the Astorians’ leader, including a valuable ring of regeneration identified by Aerikoth and given to Darrow.</p><p></p><p>As Darrow and Dermot were finishing the last swigs of their ales, Bustable arrived and informed the group that Queron was ready to receive them. The Council Member was solicitous of their health, to which Rahnee responded by saying they had bounced back quickly. She also complimented Queron on setting an excellent table, as always. Pleasantries out of the way, Queron moved directly on to business, as Thyxlys Jon indicated he needed to be going soon. To help provide a cover for the party’s recent actions, Queron said he had instructed his agents to spread a rumor that the Astorians had suffered a violent falling-out amongst themselves. He also mentioned that he had already heard other rumors circulating about what had occurred, including that a wizard with a glowing staff conjured a horde of demons that ate the Astorians, with fearful howls.</p><p></p><p>Queron told them that the rumored explanation of an internecine battle should help divert any unwanted attention from their adventuring company. Nevertheless, he thought that a departure from Teziir for at least a tenday would be warranted, just to be safe. He then asked where they would go, recalling the previous mention of a barony in the hinterlands, which prompted puzzled looks from Dermot and Shanni.</p><p></p><p>Rahnee indicated that was a possibility, but said they also had been asked to assist one of the families in Westgate upon their return. She asked Thyxlys Jon if there had been any news of Carlin, the High Cleric of Turnton. Jon’s face hardened at the mention of Carlin’s name and he commented that he was concerned about Carlin and “that woman”, stating that “the abomination” should not be allowed to return in any form. This got more blank looks from Shanni, and Rahnee decided that would be a good point to move on, asking the others if they felt like leaving that afternoon.</p><p></p><p>As the group began discussing their traveling plans, a weak-looking Janatha stumbled into the room, with an apologetic house guard hurrying in her wake. She had insisted on rising from her sickbed and apparently had no idea what had just happened to her, asking her father Queron to explain. He told her that she had been in bed for over a day now and had been rescued thanks to the brave adventurers in front of her.</p><p></p><p>Janatha curtsied slowly to the group and then wobbled over to Rahnee, having recognized her and Aerikoth from their stay at the Gatereach Inn in Westgate. Rahnee introduced her to their other three companions, with Shanni asking Janatha if she remembered anything of their shared captivity on the ship. The girl, still evidently woozy, said she did not remember a ship and that it was all very hazy to her. Queron, moving to support his daughter, commented that it was perhaps for the best, while Shanni said that she was not surprised, given the effects of the drugs used in their kidnappings. Janatha was convinced to go back upstairs to rest, escorted by the guard.</p><p></p><p>Rahnee suggested to her companions that they get moving and, in response to a question from Queron, indicated that he could send a message for them to Jandrico Swift at the Gatereach. It still took some time to gather their belongings and for Aerikoth to study a key spell, but by early afternoon the group had said its goodbyes to Queron and were heading east along Traders Road. They arrived after nightfall at the Reddansyr Crossroads, where Aerikoth indicated that he could continue no longer, due to his fatigue from the day’s exertions. The wizard then moved off to the north side of the road and conjured a large hut to serve as secure shelter for the party, who was in any case glad to get out of the thunderstorm that had just burst.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8028434, member: 7015827"] [CENTER][B][I]Here begins Part III of the Chronicles[/I][/B] [I]To all those who read these chronicles: much is known, but still more is not known about the adventures and private dealings of those worthy people hereafter mentioned. One suspects that not everything that has occurred has been recorded for posterity. For what has gone before, see Parts I and II of the Chronicles.[/I] * * *[/CENTER] [SIZE=6][B][I]Chapter VII: Old Wounds and New Enemies[/I][/B][/SIZE] [I][B]A Hero's Return[/B][/I] After returning to the home of Teziir Council Member Queron Ulanthar, the five adventurers – Aerikoth, Rahnee, Darrow, Dermot and Shanni – spent the rest of the morning of Ches 5 soundly asleep in his finely-appointed upstairs guest rooms. At noon, Queron’s servant Bustable made the rounds and informed everyone that they would be expected downstairs in fifteen minutes. Darrow protested that this would not be nearly enough time to make himself pretty, but despite the dwarf’s jest the group mobilized relatively quickly and headed down. There they found Queron still in deep conversation with Thyxlys Jon, the head of the Temple of Helm, so were invited to partake of Queron’s lunch spread in the formal dining room. After letting the others gather some food and drink, as well as express their relief at the outcome of the fight with the Astorians, the mage Aerikoth quietly informed them that his raven familiar Zeluth had made his way back. According to the wizard, the bird had not seen anyone on Traders Road who looked like they were running in fear, but he did see a caravan heading east. Shanni pointed out that whoever fled the Astorians headquarters could have asked for a ride; Darrow noted that it would be a good way to blend in. Dermot observed that given the caravan’s heading, it was likely bound for either Reddansyr or Westgate. Over the remainder of lunch, Shanni took the lead in distributing the items seized from Nemar, the Astorians’ leader, including a valuable ring of regeneration identified by Aerikoth and given to Darrow. As Darrow and Dermot were finishing the last swigs of their ales, Bustable arrived and informed the group that Queron was ready to receive them. The Council Member was solicitous of their health, to which Rahnee responded by saying they had bounced back quickly. She also complimented Queron on setting an excellent table, as always. Pleasantries out of the way, Queron moved directly on to business, as Thyxlys Jon indicated he needed to be going soon. To help provide a cover for the party’s recent actions, Queron said he had instructed his agents to spread a rumor that the Astorians had suffered a violent falling-out amongst themselves. He also mentioned that he had already heard other rumors circulating about what had occurred, including that a wizard with a glowing staff conjured a horde of demons that ate the Astorians, with fearful howls. Queron told them that the rumored explanation of an internecine battle should help divert any unwanted attention from their adventuring company. Nevertheless, he thought that a departure from Teziir for at least a tenday would be warranted, just to be safe. He then asked where they would go, recalling the previous mention of a barony in the hinterlands, which prompted puzzled looks from Dermot and Shanni. Rahnee indicated that was a possibility, but said they also had been asked to assist one of the families in Westgate upon their return. She asked Thyxlys Jon if there had been any news of Carlin, the High Cleric of Turnton. Jon’s face hardened at the mention of Carlin’s name and he commented that he was concerned about Carlin and “that woman”, stating that “the abomination” should not be allowed to return in any form. This got more blank looks from Shanni, and Rahnee decided that would be a good point to move on, asking the others if they felt like leaving that afternoon. As the group began discussing their traveling plans, a weak-looking Janatha stumbled into the room, with an apologetic house guard hurrying in her wake. She had insisted on rising from her sickbed and apparently had no idea what had just happened to her, asking her father Queron to explain. He told her that she had been in bed for over a day now and had been rescued thanks to the brave adventurers in front of her. Janatha curtsied slowly to the group and then wobbled over to Rahnee, having recognized her and Aerikoth from their stay at the Gatereach Inn in Westgate. Rahnee introduced her to their other three companions, with Shanni asking Janatha if she remembered anything of their shared captivity on the ship. The girl, still evidently woozy, said she did not remember a ship and that it was all very hazy to her. Queron, moving to support his daughter, commented that it was perhaps for the best, while Shanni said that she was not surprised, given the effects of the drugs used in their kidnappings. Janatha was convinced to go back upstairs to rest, escorted by the guard. Rahnee suggested to her companions that they get moving and, in response to a question from Queron, indicated that he could send a message for them to Jandrico Swift at the Gatereach. It still took some time to gather their belongings and for Aerikoth to study a key spell, but by early afternoon the group had said its goodbyes to Queron and were heading east along Traders Road. They arrived after nightfall at the Reddansyr Crossroads, where Aerikoth indicated that he could continue no longer, due to his fatigue from the day’s exertions. The wizard then moved off to the north side of the road and conjured a large hut to serve as secure shelter for the party, who was in any case glad to get out of the thunderstorm that had just burst. [/QUOTE]
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