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Story Hour
The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8128609" data-attributes="member: 7015827"><p>Feeling that they had worn out their welcome at Castle Cormaeril and with Tagreth, the head of the Fire Knives apparently on the loose, the party decided to depart. Dermot asked Darrow to bring out the map they had found, which after some examination was found to show an area of the Castle District, not far from the headquarters of House Urdo. The four adventurers headed back through the sewers, following the map carefully.</p><p></p><p>While still in the western part of the sewer network they heard loud chittering and then came face-to-face with some large spiders. The monstrous creatures were dispatched quickly, Dermot finding the soft underbelly of the last one with his sword. Having had enough of the sewers, they exited in the West Gate district, then made their way towards the Castle District, taking a somewhat circuitous route through Market. Dermot and Shanni felt somewhat exposed and conspicuous, but the group was generally ignored as they made their way through the dark streets in the wee hours of the morning.</p><p></p><p>Once in the Castle District their sense of direction did not improve much, but they did manage to find the sewer entrance marked on the map, and with some reluctance descended it. Darrow complained the most about the stench, while Aerikoth had to remove his helm to recover his breath after his exertions. After confirming that they had located the starting point of the path marked on the map, they gladly returned aboveground, the mage even more tired after repeatedly clambering down and up.</p><p></p><p>The pathway marked on the map ended at a wall, next to which Dermot concealed himself as the others continued looking about the area. Not finding anything else of interest nearby, the ranger decided to scramble up the wall, only to be discovered by a male commoner who happened to stroll by. Both seemed equally surprised, then the commoner started yelling that they were thieves and calling for the Urdo guards. Dermot immediately dropped down and joined Darrow in hightailing it away from the site, the ranger complaining that things were so much easier in a forest. Aerikoth meanwhile had moved away, unnoticed, and Shanni was able to conceal herself in the shadows and watch the guards as they fruitlessly searched the area.</p><p></p><p>Both the wizard and the rogue soon caught up with the other two. Shanni told them that she heard the guards say the place they were looking at had been used by some assassins a tenday ago to try and get in the palace. This made her conclude that they had evidence of the culprits, in the form of the map. Aerikoth agreed that House Cormaeril must have had intentions of assassinating the current Croamarkh.</p><p></p><p>After some debate about where they should hole up for the night, they opted for heading to the River Gate district, further east into the city and away from their known haunts. At Shanni’s suggestion, they went to stay at the Black Boot inn, where they had previously met the elf wizard Lomilith. The innkeeper found three rooms available for them - if they weren’t picky he said - although Aerikoth declined to stay for the night. His three companions, despite expressing a certain amount of cautiousness, each quickly went to sleep in their individual rooms, exhausted from their long day.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8128609, member: 7015827"] Feeling that they had worn out their welcome at Castle Cormaeril and with Tagreth, the head of the Fire Knives apparently on the loose, the party decided to depart. Dermot asked Darrow to bring out the map they had found, which after some examination was found to show an area of the Castle District, not far from the headquarters of House Urdo. The four adventurers headed back through the sewers, following the map carefully. While still in the western part of the sewer network they heard loud chittering and then came face-to-face with some large spiders. The monstrous creatures were dispatched quickly, Dermot finding the soft underbelly of the last one with his sword. Having had enough of the sewers, they exited in the West Gate district, then made their way towards the Castle District, taking a somewhat circuitous route through Market. Dermot and Shanni felt somewhat exposed and conspicuous, but the group was generally ignored as they made their way through the dark streets in the wee hours of the morning. Once in the Castle District their sense of direction did not improve much, but they did manage to find the sewer entrance marked on the map, and with some reluctance descended it. Darrow complained the most about the stench, while Aerikoth had to remove his helm to recover his breath after his exertions. After confirming that they had located the starting point of the path marked on the map, they gladly returned aboveground, the mage even more tired after repeatedly clambering down and up. The pathway marked on the map ended at a wall, next to which Dermot concealed himself as the others continued looking about the area. Not finding anything else of interest nearby, the ranger decided to scramble up the wall, only to be discovered by a male commoner who happened to stroll by. Both seemed equally surprised, then the commoner started yelling that they were thieves and calling for the Urdo guards. Dermot immediately dropped down and joined Darrow in hightailing it away from the site, the ranger complaining that things were so much easier in a forest. Aerikoth meanwhile had moved away, unnoticed, and Shanni was able to conceal herself in the shadows and watch the guards as they fruitlessly searched the area. Both the wizard and the rogue soon caught up with the other two. Shanni told them that she heard the guards say the place they were looking at had been used by some assassins a tenday ago to try and get in the palace. This made her conclude that they had evidence of the culprits, in the form of the map. Aerikoth agreed that House Cormaeril must have had intentions of assassinating the current Croamarkh. After some debate about where they should hole up for the night, they opted for heading to the River Gate district, further east into the city and away from their known haunts. At Shanni’s suggestion, they went to stay at the Black Boot inn, where they had previously met the elf wizard Lomilith. The innkeeper found three rooms available for them - if they weren’t picky he said - although Aerikoth declined to stay for the night. His three companions, despite expressing a certain amount of cautiousness, each quickly went to sleep in their individual rooms, exhausted from their long day. [/QUOTE]
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