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The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8226456" data-attributes="member: 7015827"><p>After Aerikoth and the two men accompanying him disappeared, Darrow, Dermot and Shanni did some more searching in the vicinity of Tallwell for a potential site for the dwarf’s brewery, while keeping an eye out for portal signs or potential sites for the Beast’s buried treasure. They met a lumberjack named Fallir and his dog Growler, who cornered a razorback boar in the forest for them. Having found a suitable location nearby with running water and road access, Darrow negotiated with Fallir to have a brewery building constructed there, which the lumberjack promised they could do in a tenday.</p><p></p><p>Aerikoth returned magically to Tallwell around midday, surprising Darrow by suddenly appearing in front of the dwarf, who was drinking alone in the inn. The wizard related how Baron Pahar had taken charge of Tagreth and would keep him imprisoned in Turnton, pending a decision on his disposition. An emissary of House Thalavar in Westgate planned to journey there, to confer with their ally Pahar and see if Tagreth had any useful information. Aerikoth said he had been allowed to speak to the prisoner and would return to do so again, at the request of the Baron. The two discussed the situation with Tagreth for a time, then Darrow departed to see about the delivery of his brewery supplies to the work site.</p><p></p><p>In the early afternoon, a cheery-looking Dermot and somewhat desperate-looking Shanni arrived to join Aerikoth at Kablin’s Inn, having just spent the last two hours examining the flora around Tallwell. Shanni perked up quickly as the innkeeper brought around drink and some select cuts of meat, thanks to one of the woodsmen who had had come by to sell a large haunch of venison. Kablin mentioned how more of the loggers were coming into town and business was up, in part thanks to Darrow’s project. After the innkeeper departed, the three adventurers discussed their plans.</p><p></p><p>Aerikoth had no interest in staying longer in the village, while Dermot and Shanni acknowledged that their hopes of finding the Castle Cormaeril portal exit and the Beast’s hidden treasure so far had come to nought. They discussed possibilities in Starmantle, Reddansyr and Teziir. Regarding Westgate, Aerikoth reminded the others that they had planned to stay away for a time following the assault on the castle, but with the Cormaeril nobles all locked up, reprisals seemed unlikely now. The wizard also informed them, as he had with Darrow, that Tagreth had shared the information that House Vhammos was deeply tied to the Night Masks; this was relevant, as Shanni had been freed from the hold of a ship at the Vhammos docks.</p><p></p><p>The petite rogue by this point had finished her meal and mumbled something about going off to search for herbs and whatnot, as Darrow came in the door. Dermot carved off some venison for the dwarf, who came in grumbling about the weather. Between the dwarf and the ranger, they finished off the haunch, as the three companions caught up on their plans, without coming to a final decision.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8226456, member: 7015827"] After Aerikoth and the two men accompanying him disappeared, Darrow, Dermot and Shanni did some more searching in the vicinity of Tallwell for a potential site for the dwarf’s brewery, while keeping an eye out for portal signs or potential sites for the Beast’s buried treasure. They met a lumberjack named Fallir and his dog Growler, who cornered a razorback boar in the forest for them. Having found a suitable location nearby with running water and road access, Darrow negotiated with Fallir to have a brewery building constructed there, which the lumberjack promised they could do in a tenday. Aerikoth returned magically to Tallwell around midday, surprising Darrow by suddenly appearing in front of the dwarf, who was drinking alone in the inn. The wizard related how Baron Pahar had taken charge of Tagreth and would keep him imprisoned in Turnton, pending a decision on his disposition. An emissary of House Thalavar in Westgate planned to journey there, to confer with their ally Pahar and see if Tagreth had any useful information. Aerikoth said he had been allowed to speak to the prisoner and would return to do so again, at the request of the Baron. The two discussed the situation with Tagreth for a time, then Darrow departed to see about the delivery of his brewery supplies to the work site. In the early afternoon, a cheery-looking Dermot and somewhat desperate-looking Shanni arrived to join Aerikoth at Kablin’s Inn, having just spent the last two hours examining the flora around Tallwell. Shanni perked up quickly as the innkeeper brought around drink and some select cuts of meat, thanks to one of the woodsmen who had had come by to sell a large haunch of venison. Kablin mentioned how more of the loggers were coming into town and business was up, in part thanks to Darrow’s project. After the innkeeper departed, the three adventurers discussed their plans. Aerikoth had no interest in staying longer in the village, while Dermot and Shanni acknowledged that their hopes of finding the Castle Cormaeril portal exit and the Beast’s hidden treasure so far had come to nought. They discussed possibilities in Starmantle, Reddansyr and Teziir. Regarding Westgate, Aerikoth reminded the others that they had planned to stay away for a time following the assault on the castle, but with the Cormaeril nobles all locked up, reprisals seemed unlikely now. The wizard also informed them, as he had with Darrow, that Tagreth had shared the information that House Vhammos was deeply tied to the Night Masks; this was relevant, as Shanni had been freed from the hold of a ship at the Vhammos docks. The petite rogue by this point had finished her meal and mumbled something about going off to search for herbs and whatnot, as Darrow came in the door. Dermot carved off some venison for the dwarf, who came in grumbling about the weather. Between the dwarf and the ranger, they finished off the haunch, as the three companions caught up on their plans, without coming to a final decision. [/QUOTE]
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