Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carlo-One" data-source="post: 8275095" data-attributes="member: 7015827"><p>Dermot greeted the wizard, who seemed unfazed by the wisp attack, and explained that he had been able to find the skull-marked path into the forest. The ranger explained that the woods were haunted, and not just by wisps. They had encountered shades of dead men serving some 'Queen' – who might have a live captive, as Darrow pointed out, the dwarf also speculating that she might be a vampire. Aerikoth wondered if the fate of Ian’s son might be determined if they investigated the area, which Darrow and Dermot thought possible.</p><p></p><p>The ranger mentioned having spotted a path to a building and the three adventurers prepared for a fight, Aerikoth casting the two stoneskin spells he had prepared on his companions. Once that was done, the three headed back to the forest path, which had been previously guarded by the shades of Alexander of Teziir and Sir Frost, evidently a former paladin of Tyr. The end of the path came in a dense, dark wooded area, with a glowing green cabin visible at the top of an enormous tree, with skull decorations around it.</p><p></p><p>A spiral staircase led around the exterior of the tree, which the adventurers carefully climbed, ready for action. At the top, they examined the large door, which was evidently trapped. Before they could do anything further, they spotted something large moving below in the forest – several somethings, actually. They quickly decided it would be better to descend from ledge by the door and face whatever was lurking on the ground.</p><p></p><p>Their stalkers soon revealed themselves as a flight of large wyverns. Despite their fearsome appearance and obvious bloodthirstiness, the monsters proved no match for the three companions, who used the dense forest canopy to channel their attackers into their waiting arrows, spells and axe. Both Dermot and Darrow nonetheless suffered painful stings and Dermot pulled out waxed bottles from his pack for them, to counteract the wyvern’s poison. The ranger noted that it was made from herrup seeds and wartflower essence, which the dwarf commented tasted worse than his mother’s pea stew, but did the trick. While his two companions were treating themselves, the wizard went about collecting some vials of blood from the dead beasts.</p><p></p><p>After they made their way back to the treetop cabin doorway, Darrow – who still had some magical protection left – volunteered to open the trapped entryway. To the dwarf’s dismay, his magical axe Haelgrim could not penetrate whatever the door was made of, although it did trigger a trap, which was shrugged off. Aerikoth then attempted to use his chime of opening, but it also had no effect on the door. Dermot closely examined the door, looking for a secret catch or other mechanism, but had no luck, commenting that they certainly missed having Shanni’s skills there.</p><p></p><p>A female voice, wavering, then was heard calling from within, asking if they wished to come in and be entertained, perhaps with some tea. Dermot, taken aback, looked at his two companions and gave an uncertain “yes” in response, which was followed by Aerikoth, more assuredly, telling their unknown host that they would like to speak with her, if she was willing. Darrow shrugged and followed the other two inside, along with Aerikoth’s huge air elemental, which had to compress itself to fit.</p><p></p><p>The interior of the cabin was spacious, but occupied with several large undead constructs of flesh and bone, along with a grey-skinned hag wearing skull decorations. Before anyone could say anything, the elemental moved forward to engage the group, its tornado-like presence stymying their attacks. As bits of undead flew around the room, the hag disappeared from view. Darrow pointed out her flight – apparently having turned invisible to flee – as the three adventurers moved further into the chamber, bemused at the carnage wrought by the elemental.</p><p></p><p>While they searched the area, the dwarf expressed his disappointment at finding a hag rather than the vampire enemy they sought. Dermot, after careful examination, spotted some floorboards that were notably more worn-down than others, around a pillar in the corner of the room opposite the fireplace. The ranger urged them to look around for a switch or other signs of a secret passage, as he moved his hands over the pillar, knocking on it. Finally, he shoved his blade into a crack and twisted, revealing a hollow panel and a crawlspace. Dropping to his knees, he called out for the others to follow, as he made his way through. He shortly afterwards called back, saying that he had found a live one.</p><p></p><p>As the other two joined him, they could see Dermot examining an unconscious but alive young man in a simple tunic. The ranger thought he had been enchanted or drugged in some fashion. Aerikoth, observing the evident victim of the hag, thought it was hard to tell, but speculated that she may have been using him for her pleasures, the wizard remarking that he had heard of offspring born from hag and human males. Dermot wrinkled his nose in response and hoisted the unconscious body over his shoulder, staggering awkwardly back to the crawlspace with it. The ranger also pointed out a dangerous-looking chest in the chamber, as he and the others made their way back to the main cabin room.</p><p></p><p>After propping the unconscious man up in a chair, they decided at Aerikoth’s urging to open the chest, rather than wait for Shanni, the wizard arguing that if they departed, anything in it would be gone later. Before tackling the trapped chest, Dermot readied another bottle of poison antidote and dribbled some into the victim’s mouth, stroking his throat to trigger a swallow reflex. This had the desired result, as the man’s eyes fluttered in response, then fully opened, as he regained consciousness.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8275095, member: 7015827"] Dermot greeted the wizard, who seemed unfazed by the wisp attack, and explained that he had been able to find the skull-marked path into the forest. The ranger explained that the woods were haunted, and not just by wisps. They had encountered shades of dead men serving some 'Queen' – who might have a live captive, as Darrow pointed out, the dwarf also speculating that she might be a vampire. Aerikoth wondered if the fate of Ian’s son might be determined if they investigated the area, which Darrow and Dermot thought possible. The ranger mentioned having spotted a path to a building and the three adventurers prepared for a fight, Aerikoth casting the two stoneskin spells he had prepared on his companions. Once that was done, the three headed back to the forest path, which had been previously guarded by the shades of Alexander of Teziir and Sir Frost, evidently a former paladin of Tyr. The end of the path came in a dense, dark wooded area, with a glowing green cabin visible at the top of an enormous tree, with skull decorations around it. A spiral staircase led around the exterior of the tree, which the adventurers carefully climbed, ready for action. At the top, they examined the large door, which was evidently trapped. Before they could do anything further, they spotted something large moving below in the forest – several somethings, actually. They quickly decided it would be better to descend from ledge by the door and face whatever was lurking on the ground. Their stalkers soon revealed themselves as a flight of large wyverns. Despite their fearsome appearance and obvious bloodthirstiness, the monsters proved no match for the three companions, who used the dense forest canopy to channel their attackers into their waiting arrows, spells and axe. Both Dermot and Darrow nonetheless suffered painful stings and Dermot pulled out waxed bottles from his pack for them, to counteract the wyvern’s poison. The ranger noted that it was made from herrup seeds and wartflower essence, which the dwarf commented tasted worse than his mother’s pea stew, but did the trick. While his two companions were treating themselves, the wizard went about collecting some vials of blood from the dead beasts. After they made their way back to the treetop cabin doorway, Darrow – who still had some magical protection left – volunteered to open the trapped entryway. To the dwarf’s dismay, his magical axe Haelgrim could not penetrate whatever the door was made of, although it did trigger a trap, which was shrugged off. Aerikoth then attempted to use his chime of opening, but it also had no effect on the door. Dermot closely examined the door, looking for a secret catch or other mechanism, but had no luck, commenting that they certainly missed having Shanni’s skills there. A female voice, wavering, then was heard calling from within, asking if they wished to come in and be entertained, perhaps with some tea. Dermot, taken aback, looked at his two companions and gave an uncertain “yes” in response, which was followed by Aerikoth, more assuredly, telling their unknown host that they would like to speak with her, if she was willing. Darrow shrugged and followed the other two inside, along with Aerikoth’s huge air elemental, which had to compress itself to fit. The interior of the cabin was spacious, but occupied with several large undead constructs of flesh and bone, along with a grey-skinned hag wearing skull decorations. Before anyone could say anything, the elemental moved forward to engage the group, its tornado-like presence stymying their attacks. As bits of undead flew around the room, the hag disappeared from view. Darrow pointed out her flight – apparently having turned invisible to flee – as the three adventurers moved further into the chamber, bemused at the carnage wrought by the elemental. While they searched the area, the dwarf expressed his disappointment at finding a hag rather than the vampire enemy they sought. Dermot, after careful examination, spotted some floorboards that were notably more worn-down than others, around a pillar in the corner of the room opposite the fireplace. The ranger urged them to look around for a switch or other signs of a secret passage, as he moved his hands over the pillar, knocking on it. Finally, he shoved his blade into a crack and twisted, revealing a hollow panel and a crawlspace. Dropping to his knees, he called out for the others to follow, as he made his way through. He shortly afterwards called back, saying that he had found a live one. As the other two joined him, they could see Dermot examining an unconscious but alive young man in a simple tunic. The ranger thought he had been enchanted or drugged in some fashion. Aerikoth, observing the evident victim of the hag, thought it was hard to tell, but speculated that she may have been using him for her pleasures, the wizard remarking that he had heard of offspring born from hag and human males. Dermot wrinkled his nose in response and hoisted the unconscious body over his shoulder, staggering awkwardly back to the crawlspace with it. The ranger also pointed out a dangerous-looking chest in the chamber, as he and the others made their way back to the main cabin room. After propping the unconscious man up in a chair, they decided at Aerikoth’s urging to open the chest, rather than wait for Shanni, the wizard arguing that if they departed, anything in it would be gone later. Before tackling the trapped chest, Dermot readied another bottle of poison antidote and dribbled some into the victim’s mouth, stroking his throat to trigger a swallow reflex. This had the desired result, as the man’s eyes fluttered in response, then fully opened, as he regained consciousness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
Top