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Story Hour
The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8495390" data-attributes="member: 7015827"><p>Dermot soon called up that he was all right and that the pit was not very big. At first he shouted that he had not found anything, but then discovered a door in the pit wall. Shanni asked Darrow and Aerikoth, who had arched an eyebrow at all the shouting, if they should join him. Darrow, as usual, briefly and dismissively asked what could go wrong. Dermot then relayed that he had found a lever as well and was going to try it. A single exclamation “oh” was heard from the ranger, then silence, as he failed to answer Shanni’s further queries. The petite rogue cursed and looked to Darrow to help tie a rope around her, to go down into the pit after Dermot.</p><p></p><p>After several minutes of careful preparation, Shanni reached the bottom of the pit, but saw nothing except for the door and lever that Dermot had mentioned. Aerikoth expressed his doubts about the pit door being what they were looking for, but said he would be willing to enter it, if the rest did. Shanni meanwhile kept calling out for Dermot and Darrow in turn yelled down to Shanni, to make sure she was still all right. Eventually she decided not to pull the lever and climbed the rope back up to her two companions.</p><p></p><p>The three eventually decided that there was little choice but to go down into the pit after Dermot, so Aerikoth left his summoned bear in the corridor and joined the others climbing into the pit, with the wizard suffering a minor spill at the bottom. Despite a thorough examination, Shanni could not determine what the lever did, but the others agreed that the only way to find out what happened to Dermot was to pull it. She and Darrow pulled the lever an in turn quickly fell through a trap door that opened up in the floor.</p><p></p><p>When Aerikoth did not join them, the dwarf shouted up to the wizard, who apparently somewhat reluctantly pulled the lever and went down the trap door to join Darrow and Shanni. Their new surroundings looked more like a prison, with a closed door in front of them. After examining the door, Shanni opened it and moved down the rocky corridor, finding it ended in a room with another set of levers and a visible trap door; she yelled to the others that she was going down it. A few minutes later, she rejoined her two companions, saying there was another door and a chest, which she opened, then there was a light.</p><p></p><p>After some debate about their route, Shanni pointed out that since they were unlikely to get back out the way they came, they’d be buggered if they didn’t go on, as she put it. There was also still no sign of Dermot and Shanni wanted to try and find him fast. Aerikoth, regarding the set of levers, hypothesized that they had needed to be set a certain way to find the trapdoor they intended to use to follow Dermot, or unlock it if it had not been hidden. Impatient, Shanni headed back down the visible trap door and was followed by Darrow, then Aerikoth.</p><p></p><p>The somewhat larger room they found themselves in had a dark chest in the central tiles, which after some exploring Aerikoth opened and saw a bright, room-filling flash of light. Shanni said she had no idea what it did, but she had done the same thing. The rogue then found a secret door in the southeast corner and went through it with her two companions, around an L-shaped corridor that ended with another secret door. The three adventurers quickly passed through it and entered a long, rectangular hall with three obelisks spaced out along its center line. There, with some relief, they encountered Dermot, who was evidently glad to see them as well. The ranger, however, informed them that there was no way back. (<em>In for a copper, in for a gold, as I'm sure they must have said to each other. --R</em>)</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8495390, member: 7015827"] Dermot soon called up that he was all right and that the pit was not very big. At first he shouted that he had not found anything, but then discovered a door in the pit wall. Shanni asked Darrow and Aerikoth, who had arched an eyebrow at all the shouting, if they should join him. Darrow, as usual, briefly and dismissively asked what could go wrong. Dermot then relayed that he had found a lever as well and was going to try it. A single exclamation “oh” was heard from the ranger, then silence, as he failed to answer Shanni’s further queries. The petite rogue cursed and looked to Darrow to help tie a rope around her, to go down into the pit after Dermot. After several minutes of careful preparation, Shanni reached the bottom of the pit, but saw nothing except for the door and lever that Dermot had mentioned. Aerikoth expressed his doubts about the pit door being what they were looking for, but said he would be willing to enter it, if the rest did. Shanni meanwhile kept calling out for Dermot and Darrow in turn yelled down to Shanni, to make sure she was still all right. Eventually she decided not to pull the lever and climbed the rope back up to her two companions. The three eventually decided that there was little choice but to go down into the pit after Dermot, so Aerikoth left his summoned bear in the corridor and joined the others climbing into the pit, with the wizard suffering a minor spill at the bottom. Despite a thorough examination, Shanni could not determine what the lever did, but the others agreed that the only way to find out what happened to Dermot was to pull it. She and Darrow pulled the lever an in turn quickly fell through a trap door that opened up in the floor. When Aerikoth did not join them, the dwarf shouted up to the wizard, who apparently somewhat reluctantly pulled the lever and went down the trap door to join Darrow and Shanni. Their new surroundings looked more like a prison, with a closed door in front of them. After examining the door, Shanni opened it and moved down the rocky corridor, finding it ended in a room with another set of levers and a visible trap door; she yelled to the others that she was going down it. A few minutes later, she rejoined her two companions, saying there was another door and a chest, which she opened, then there was a light. After some debate about their route, Shanni pointed out that since they were unlikely to get back out the way they came, they’d be buggered if they didn’t go on, as she put it. There was also still no sign of Dermot and Shanni wanted to try and find him fast. Aerikoth, regarding the set of levers, hypothesized that they had needed to be set a certain way to find the trapdoor they intended to use to follow Dermot, or unlock it if it had not been hidden. Impatient, Shanni headed back down the visible trap door and was followed by Darrow, then Aerikoth. The somewhat larger room they found themselves in had a dark chest in the central tiles, which after some exploring Aerikoth opened and saw a bright, room-filling flash of light. Shanni said she had no idea what it did, but she had done the same thing. The rogue then found a secret door in the southeast corner and went through it with her two companions, around an L-shaped corridor that ended with another secret door. The three adventurers quickly passed through it and entered a long, rectangular hall with three obelisks spaced out along its center line. There, with some relief, they encountered Dermot, who was evidently glad to see them as well. The ranger, however, informed them that there was no way back. ([I]In for a copper, in for a gold, as I'm sure they must have said to each other. --R[/I]) [/QUOTE]
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