Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carlo-One" data-source="post: 8514699" data-attributes="member: 7015827"><p>Shanni cursed as she scrambled for something in her pack, then the petite rogue brought forth a magical scroll. She intoned the words rapidly, ending with a simple “please work.” Darrow then stirred, coughing and wheezing, to Dermot and Aerikoth’s approval and relief. Seeing the ranger slumping against the corridor wall, Shanni passed him a ring, indicating that Darrow already had one after Dermot objected that the dwarf needed it more. Aerikoth also offered his, as apparently everyone except the ranger possessed a ring offering magical healing.</p><p></p><p>Darrow soon felt better and dug in his pack for an ale, thankful for the assistance of his companions. Shanni with a grin mentioned that she kept a piece of paper handy for those who stood between her and trouble. Once various healing and other potions had been consumed, the four adventurers took stock of their situation. Aerikoth observed that the vampire spellcaster had escaped, and seemed strangely indifferent to the damage that she had done to her comrades.</p><p></p><p>They soon found their way through another secret door and into a passage that led to a dark chapel, in which a blue-glowing altar was placed in front of two columns of benches. Two bronze gongs flanked statues against the wall, along with a throne inlaid in gold. An orange-glowing door could also be seen to the side of the room. Darrow commented on profusion of gongs as Dermot warned them not to sit down on the chapel benches, a piece of advice which seemed unnecessary to Shanni.</p><p></p><p>A ghost then appeared in front of them, declaring that they were free to pay their respects in any manner they chose. To Dermot’s question as to what there was to worship, the ghost simply said a greater power than themselves. Shanni and Dermot declined the ghost’s offer to be seated. In response to Dermot and Aerikoth’s questions, the ghost informed them that it was the officiant of the chapel, which was dedicated to the lord of that place, along with whichever god ruled the domain of the dead. The ghost complained that Myrkul had not been answering his prayers, which prompted Darrow to explain that it was now Kelemvor that he was looking for. The ghost sighed and departed, after Shanni explained that they were all just passing through. (<em>Another intriguing indication of the age and remoteness of the crypt complex. Myrkul was slain during the Time of Troubles, a fact seemingly unknown to the ghostly chapel officiant. --C</em>)</p><p></p><p>The four began exploring the room. Darrow searched through the urns that dotted the area, finding small items including gems, scrolls and arrows. Dermot discovered a secret door, offering them an alternative way out of the chamber. Shanni scooped up the gems and arrows while Aerikoth took a scroll. The wizard explained that a pouch of dust they found would remove invisibility from someone, which Dermot thought would be handy.</p><p></p><p>They then turned their attention to the secret door, which they discovered was locked. Neither Shanni’s tools nor Darrow’s axe were successful in allowing themselves to enter. Aerikoth wondered if there might not be a release for the door on the throne. Shanni examined the secret door lock and observed that it there was a depression in the shape of a ring. Dermot then cursed as he realized that he had left the ring they found back in the room with the illusionary chest.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8514699, member: 7015827"] Shanni cursed as she scrambled for something in her pack, then the petite rogue brought forth a magical scroll. She intoned the words rapidly, ending with a simple “please work.” Darrow then stirred, coughing and wheezing, to Dermot and Aerikoth’s approval and relief. Seeing the ranger slumping against the corridor wall, Shanni passed him a ring, indicating that Darrow already had one after Dermot objected that the dwarf needed it more. Aerikoth also offered his, as apparently everyone except the ranger possessed a ring offering magical healing. Darrow soon felt better and dug in his pack for an ale, thankful for the assistance of his companions. Shanni with a grin mentioned that she kept a piece of paper handy for those who stood between her and trouble. Once various healing and other potions had been consumed, the four adventurers took stock of their situation. Aerikoth observed that the vampire spellcaster had escaped, and seemed strangely indifferent to the damage that she had done to her comrades. They soon found their way through another secret door and into a passage that led to a dark chapel, in which a blue-glowing altar was placed in front of two columns of benches. Two bronze gongs flanked statues against the wall, along with a throne inlaid in gold. An orange-glowing door could also be seen to the side of the room. Darrow commented on profusion of gongs as Dermot warned them not to sit down on the chapel benches, a piece of advice which seemed unnecessary to Shanni. A ghost then appeared in front of them, declaring that they were free to pay their respects in any manner they chose. To Dermot’s question as to what there was to worship, the ghost simply said a greater power than themselves. Shanni and Dermot declined the ghost’s offer to be seated. In response to Dermot and Aerikoth’s questions, the ghost informed them that it was the officiant of the chapel, which was dedicated to the lord of that place, along with whichever god ruled the domain of the dead. The ghost complained that Myrkul had not been answering his prayers, which prompted Darrow to explain that it was now Kelemvor that he was looking for. The ghost sighed and departed, after Shanni explained that they were all just passing through. ([I]Another intriguing indication of the age and remoteness of the crypt complex. Myrkul was slain during the Time of Troubles, a fact seemingly unknown to the ghostly chapel officiant. --C[/I]) The four began exploring the room. Darrow searched through the urns that dotted the area, finding small items including gems, scrolls and arrows. Dermot discovered a secret door, offering them an alternative way out of the chamber. Shanni scooped up the gems and arrows while Aerikoth took a scroll. The wizard explained that a pouch of dust they found would remove invisibility from someone, which Dermot thought would be handy. They then turned their attention to the secret door, which they discovered was locked. Neither Shanni’s tools nor Darrow’s axe were successful in allowing themselves to enter. Aerikoth wondered if there might not be a release for the door on the throne. Shanni examined the secret door lock and observed that it there was a depression in the shape of a ring. Dermot then cursed as he realized that he had left the ring they found back in the room with the illusionary chest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
Top