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The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 8518784" data-attributes="member: 7015827"><p>Shanni was unfortunately unable to disarm the trap and the adventurers, seeing what had happened the last time, were reluctant to attempt the door. Darrow wondered if they could shoot the trap from a distance, while the petite rogue bit her lip and stared at the door. After rummaging through his pack, Dermot came up with nothing helpful, so the ranger decided to ask Aerikoth if he could maybe just blow the door of its hinges.</p><p></p><p>The wizard indicated that might be possible and started studying the stone door. This prompted Darrow to say that he would be just around the bend and Shanni to join him. Aerikoth eventually settled on targeting the door with a flight of magic acid arrows, which succeeding in dissolving their target.</p><p></p><p>Shanni was the first to peer inside the room that was revealed, which she declared contained loads of stuff. Darrow thought it looked creepy. Moving inside, the group saw what appeared to be a wizard laboratory, complete with vats, a gong (as Darrow pointed out) and something in a corner that Aerikoth identified as a flesh golem. Shanni looked appalled at this and Dermot was similarly unsettled by the golem and all of the apparatus in the room. Aerikoth for his part was impressed by the significant arcane skill that the construct had taken to create, as he explained to the others that it was not actually an undead creature. (<em>The depravity of a mind that would create such a construct, however, suggests that it would be comparable in its evil intent. --C</em>)</p><p></p><p>The four carefully examined the room. Dermot and Shanni poked at the walls as they passed, finding them quite solid. Dermot turned his attention to the large amount of books and vials, while Shanni found a lot of weird bits of animals, as she put it. Dermot located a locked desk drawer, which Shanni successfully picked. Inside was a book about making some kind of slave from the dead, she noted with distaste. Dermot meanwhile found himself in front of a large mirror, which instead of his own reflection, showed a scene with a man falling off a narrow stone bridge, to the ranger’s consternation.</p><p></p><p>Shanni and Darrow in turn looked at the mirror, experiencing various different visions, all disturbing in some respect. Shanni saw one featuring a young woman and told the others that a voice had whispered in her head that it was “Achmaal’s daughter.” Seemingly through a stroke of blind luck, Darrow must have been paying attention one day in class, and remembered the name being that of an ancient human lord of the Dragon Coast.</p><p></p><p>As the others were struggling to recall anything more, Shanni poked around in one of the vat pools and an ocher jelly leapt from it, attempting to engulf the petite rogue. Darrow chopped it to pieces as she screamed, however more from disgust than pain, it seemed. Dermot declared ironically that the room had lost its charms and suggested that they do one more sweep of it before leaving. The ranger, perhaps looking more carefully this time, indeed found a secret passage.</p><p></p><p>Once inside the dark corridor leading away from the laboratory, Shanni found some skeletons on the floor – evidently victims of traps – and used one of their bones to wedge open the door behind them, just in case. She then encountered more traps, which indicated to her that no one else had gotten that far.</p><p></p><p>The petite rogue had just regained some of her previous swagger when the sound of spikes snapping closed caused her to reflexively jump out of the way. She declared that at least they should be safe now, having reached the end of the corridor. However Darrow soon proved her wrong, as the dwarf advanced and suffered an impalement from a spike trap. Grumbling, he sat down in the hall and let his healing ring do its work.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8518784, member: 7015827"] Shanni was unfortunately unable to disarm the trap and the adventurers, seeing what had happened the last time, were reluctant to attempt the door. Darrow wondered if they could shoot the trap from a distance, while the petite rogue bit her lip and stared at the door. After rummaging through his pack, Dermot came up with nothing helpful, so the ranger decided to ask Aerikoth if he could maybe just blow the door of its hinges. The wizard indicated that might be possible and started studying the stone door. This prompted Darrow to say that he would be just around the bend and Shanni to join him. Aerikoth eventually settled on targeting the door with a flight of magic acid arrows, which succeeding in dissolving their target. Shanni was the first to peer inside the room that was revealed, which she declared contained loads of stuff. Darrow thought it looked creepy. Moving inside, the group saw what appeared to be a wizard laboratory, complete with vats, a gong (as Darrow pointed out) and something in a corner that Aerikoth identified as a flesh golem. Shanni looked appalled at this and Dermot was similarly unsettled by the golem and all of the apparatus in the room. Aerikoth for his part was impressed by the significant arcane skill that the construct had taken to create, as he explained to the others that it was not actually an undead creature. ([I]The depravity of a mind that would create such a construct, however, suggests that it would be comparable in its evil intent. --C[/I]) The four carefully examined the room. Dermot and Shanni poked at the walls as they passed, finding them quite solid. Dermot turned his attention to the large amount of books and vials, while Shanni found a lot of weird bits of animals, as she put it. Dermot located a locked desk drawer, which Shanni successfully picked. Inside was a book about making some kind of slave from the dead, she noted with distaste. Dermot meanwhile found himself in front of a large mirror, which instead of his own reflection, showed a scene with a man falling off a narrow stone bridge, to the ranger’s consternation. Shanni and Darrow in turn looked at the mirror, experiencing various different visions, all disturbing in some respect. Shanni saw one featuring a young woman and told the others that a voice had whispered in her head that it was “Achmaal’s daughter.” Seemingly through a stroke of blind luck, Darrow must have been paying attention one day in class, and remembered the name being that of an ancient human lord of the Dragon Coast. As the others were struggling to recall anything more, Shanni poked around in one of the vat pools and an ocher jelly leapt from it, attempting to engulf the petite rogue. Darrow chopped it to pieces as she screamed, however more from disgust than pain, it seemed. Dermot declared ironically that the room had lost its charms and suggested that they do one more sweep of it before leaving. The ranger, perhaps looking more carefully this time, indeed found a secret passage. Once inside the dark corridor leading away from the laboratory, Shanni found some skeletons on the floor – evidently victims of traps – and used one of their bones to wedge open the door behind them, just in case. She then encountered more traps, which indicated to her that no one else had gotten that far. The petite rogue had just regained some of her previous swagger when the sound of spikes snapping closed caused her to reflexively jump out of the way. She declared that at least they should be safe now, having reached the end of the corridor. However Darrow soon proved her wrong, as the dwarf advanced and suffered an impalement from a spike trap. Grumbling, he sat down in the hall and let his healing ring do its work. [/QUOTE]
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