Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carlo-One" data-source="post: 9311156" data-attributes="member: 7015827"><p>The following morning on Tarsakh 12, Aerikoth teleported back to the cabin entrance and was greeted warily by Old Hamish and his dog Runner, who were out checking the troll traps. The wizard silently acknowledged their presence, then entered the cabin. Surveying his companions inside, he asked if they were all prepared.</p><p></p><p>Lloria got up from her seat, picking up her shield as the ranger Dermot picked himself up off the floor. As for Rosten, the clearly hungover halfling spit into the fireplace, nodding and grunting in response to Aerikoth's question. They collected their things and exited the cabin, Lloria popping her helmet back on as soon as she saw daylight. Rosten, once outside, lifted his hip flask to his lips and cursed as he found it empty, but then signaled his readiness with an experimental swing of his cutlass and a declaration that it was as good a day to die as any.</p><p></p><p>Aerikoth inquired how far it was to the troll lair, and Old Hamish said it was a short hike, not too strenuous. However, it was in a nearby swamp, which was rather nasty. The hermit mentioned he had not gone into the lair itself, so could not help with that. His dog Runner sniffed uncertainly at Dermot’s wolf companion Connagh, but both were then reassured about the other’s presence by their masters and accepted the situation.</p><p></p><p>Prior to setting out, Lloria shared her intention to harvest some troll blood. She had the necessary vials prepared, but the blood needed to be fresh. She would therefore try to keep the last troll in a group alive and pinned down long enough to get what she needed. Dermot thought that sounded right awkward. Aerikoth offered a magical solution, noting that if a troll could be subdued, he could change it into something more amenable for travel – the Quivering Thumb in Westgate was paying for magical creatures to use in the arena – and then Lloria could have as much blood as she needed.</p><p></p><p>The group was finally ready to set out and Hamish directed Runner to guard the cabin as he limped along in the direction of the swamp, pointing out where to avoid his troll traps. It was not in fact long before they arrived and Hamish began pointing out hazards such as swamp gas and snakes. He also indicated the spot of ground to the northwest, where the trolls had their lair under a ruin. Aerikoth directed the others to remain still for a few moments, while he cast protective spells on his companions. Hamish declined magical protection, saying that he would be staying topside and it should be saved for the others. The old hermit said that even if he wouldn’t be of use in the underground ruin, at least he could keep any swamp critters from coming down the circular stair after them.</p><p></p><p>After tramping through the filthy swamp and fending off some snakes, the five reached the site of the ruin and stood by the staircase entrance. Covered from head to foot in swamp-filth and grimacing at the smell from the lair, Rosten looked up as it began to rain. Lloria took a moment to examine the surrounding ruins, looking for any language runes or architectural elements she might recognize; however, the aboveground portion of the ruin was quite decayed and swamp growth covered the stone, so she could not tell anything specific about it. The four adventurers declared themselves ready and descended the noxious-smelling staircase, as Old Hamish leaned against a nearby wall, looking out for any creatures.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 9311156, member: 7015827"] The following morning on Tarsakh 12, Aerikoth teleported back to the cabin entrance and was greeted warily by Old Hamish and his dog Runner, who were out checking the troll traps. The wizard silently acknowledged their presence, then entered the cabin. Surveying his companions inside, he asked if they were all prepared. Lloria got up from her seat, picking up her shield as the ranger Dermot picked himself up off the floor. As for Rosten, the clearly hungover halfling spit into the fireplace, nodding and grunting in response to Aerikoth's question. They collected their things and exited the cabin, Lloria popping her helmet back on as soon as she saw daylight. Rosten, once outside, lifted his hip flask to his lips and cursed as he found it empty, but then signaled his readiness with an experimental swing of his cutlass and a declaration that it was as good a day to die as any. Aerikoth inquired how far it was to the troll lair, and Old Hamish said it was a short hike, not too strenuous. However, it was in a nearby swamp, which was rather nasty. The hermit mentioned he had not gone into the lair itself, so could not help with that. His dog Runner sniffed uncertainly at Dermot’s wolf companion Connagh, but both were then reassured about the other’s presence by their masters and accepted the situation. Prior to setting out, Lloria shared her intention to harvest some troll blood. She had the necessary vials prepared, but the blood needed to be fresh. She would therefore try to keep the last troll in a group alive and pinned down long enough to get what she needed. Dermot thought that sounded right awkward. Aerikoth offered a magical solution, noting that if a troll could be subdued, he could change it into something more amenable for travel – the Quivering Thumb in Westgate was paying for magical creatures to use in the arena – and then Lloria could have as much blood as she needed. The group was finally ready to set out and Hamish directed Runner to guard the cabin as he limped along in the direction of the swamp, pointing out where to avoid his troll traps. It was not in fact long before they arrived and Hamish began pointing out hazards such as swamp gas and snakes. He also indicated the spot of ground to the northwest, where the trolls had their lair under a ruin. Aerikoth directed the others to remain still for a few moments, while he cast protective spells on his companions. Hamish declined magical protection, saying that he would be staying topside and it should be saved for the others. The old hermit said that even if he wouldn’t be of use in the underground ruin, at least he could keep any swamp critters from coming down the circular stair after them. After tramping through the filthy swamp and fending off some snakes, the five reached the site of the ruin and stood by the staircase entrance. Covered from head to foot in swamp-filth and grimacing at the smell from the lair, Rosten looked up as it began to rain. Lloria took a moment to examine the surrounding ruins, looking for any language runes or architectural elements she might recognize; however, the aboveground portion of the ruin was quite decayed and swamp growth covered the stone, so she could not tell anything specific about it. The four adventurers declared themselves ready and descended the noxious-smelling staircase, as Old Hamish leaned against a nearby wall, looking out for any creatures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
Top