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Story Hour
The Westgate Campaign Chronicles - serial
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<blockquote data-quote="Carlo-One" data-source="post: 9746378" data-attributes="member: 7015827"><p>The four adventurers made their way down the slimy stone stairs, the halfling Rosten in the lead, followed closely by Dermot the ranger and Lloria the warrior priest, her normally well-polished armor now decidedly dirty from the swamp. Trailing behind was the mage Aerikoth, whose constitution suffered from the poisonous underground fumes they encountered; apparently this did not bother the trolls in their home. While his three companions shrugged off the effects, the wizard was not so lucky and felt increasingly sick, although his summoned dire tiger was not affected.</p><p></p><p>Upon reaching the tunnels below, the lead group were assailed by a group of trolls, including one that was magic-using. Meanwhile, their poorly-feeling mage was mobbed by slimes in the back halls, with large shrieker fungoids adding their noise to the chaos. The three in front fought fiercely against their regenerating foes, using fire and acid to whittle their numbers down until they had the last one pinned, the objective being for Lloria to draw some of its blood. Rosten however accidentally killed it while attempting to keep it pinned to the floor, at which point they discovered Aerikoth was not with them.</p><p></p><p>The three quickly retraced their steps to find the wizard unconscious, having been temporarily overcome by the poison fumes during the battle. He was revived and the situation explained to him, Dermot shamefacedly apologizing for not paying better attention to their comrade. Despite Lloria declaring it a mission failure, Rosten contradicted her, gesturing to the gold, armours and weaponry lying amongst the bones of the troll lair. Dermot produced an amulet which he said had been around the troll chieftain’s wrinkly neck. He also noted that the troll priest had some sort of skull token, but the ranger was not about to touch that. Lloria chimed in, informing the others she had taken a look at it and identified “curse powers” on it. Rosten looked befuddled, prompting Lloria to explain that the object allowed its bearer to put a hex on someone.</p><p></p><p>Aerikoth helped the adventurers finish sorting out the loot, which was valuable despite the old armor being junk; the chieftain’s amulet turned out to be a luckstone, which enhanced all the skills an individual possessed, explained the wizard. Rosten pocketed it after Lloria scooped up the curse medallion from the dead shaman, then the four headed back up to the surface. Old Hamish was given a summary version of the bloody fight and informed that no more trolls were left alive. Lloria expressed her hope that one or two more trolls might be somewhere out in the woods, since they weren’t able to nab one. The group briefly considered ways to close the ruins entrance, but Hamish pointed out that nothing else would want to live in there anyway; knowing there would be no more troll visitors to his cabin would be good enough for him. The group then started picking its way back across the swamp, sticking to the firm ground that the old tracker pointed out to them.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 9746378, member: 7015827"] The four adventurers made their way down the slimy stone stairs, the halfling Rosten in the lead, followed closely by Dermot the ranger and Lloria the warrior priest, her normally well-polished armor now decidedly dirty from the swamp. Trailing behind was the mage Aerikoth, whose constitution suffered from the poisonous underground fumes they encountered; apparently this did not bother the trolls in their home. While his three companions shrugged off the effects, the wizard was not so lucky and felt increasingly sick, although his summoned dire tiger was not affected. Upon reaching the tunnels below, the lead group were assailed by a group of trolls, including one that was magic-using. Meanwhile, their poorly-feeling mage was mobbed by slimes in the back halls, with large shrieker fungoids adding their noise to the chaos. The three in front fought fiercely against their regenerating foes, using fire and acid to whittle their numbers down until they had the last one pinned, the objective being for Lloria to draw some of its blood. Rosten however accidentally killed it while attempting to keep it pinned to the floor, at which point they discovered Aerikoth was not with them. The three quickly retraced their steps to find the wizard unconscious, having been temporarily overcome by the poison fumes during the battle. He was revived and the situation explained to him, Dermot shamefacedly apologizing for not paying better attention to their comrade. Despite Lloria declaring it a mission failure, Rosten contradicted her, gesturing to the gold, armours and weaponry lying amongst the bones of the troll lair. Dermot produced an amulet which he said had been around the troll chieftain’s wrinkly neck. He also noted that the troll priest had some sort of skull token, but the ranger was not about to touch that. Lloria chimed in, informing the others she had taken a look at it and identified “curse powers” on it. Rosten looked befuddled, prompting Lloria to explain that the object allowed its bearer to put a hex on someone. Aerikoth helped the adventurers finish sorting out the loot, which was valuable despite the old armor being junk; the chieftain’s amulet turned out to be a luckstone, which enhanced all the skills an individual possessed, explained the wizard. Rosten pocketed it after Lloria scooped up the curse medallion from the dead shaman, then the four headed back up to the surface. Old Hamish was given a summary version of the bloody fight and informed that no more trolls were left alive. Lloria expressed her hope that one or two more trolls might be somewhere out in the woods, since they weren’t able to nab one. The group briefly considered ways to close the ruins entrance, but Hamish pointed out that nothing else would want to live in there anyway; knowing there would be no more troll visitors to his cabin would be good enough for him. The group then started picking its way back across the swamp, sticking to the firm ground that the old tracker pointed out to them. [/QUOTE]
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