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<blockquote data-quote="Mark Chance" data-source="post: 5484819" data-attributes="member: 2795"><p><strong>The Bayou Hag</strong></p><p></p><p>1Mac's Monster:</p><p></p><p><strong><span style="font-size: 18px">Bayou Hag</span></strong></p><p></p><p><em>Thick, grayish, mossy hair covers the features of this humanoid creature, save for a long livid nose and two small glowing eyes.</em></p><p><strong>Hag, Bayou </strong></p><p><strong>CR 7</strong></p><p><strong>XP 1,600</strong></p><p>N Medium monstrous humanoid</p><p><strong>Init</strong> +4; <strong>Senses</strong> darkvision 90 ft.; Perception +10</p><p></p><p><span style="font-size: 15px"><u>DEFENSE</u></span></p><p><strong>AC</strong> 20, touch 15, flat-footed 15 (+4 Dex, +5 natural, +1 dodge)</p><p><strong>hp</strong> 87 (9 d10 + 4)</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +10, <strong>Will</strong> +10</p><p><strong>SR</strong> 18</p><p></p><p><u><span style="font-size: 15px">OFFENSE</span></u></p><p><strong>Speed</strong> 30 ft., swim 30 ft.</p><p><strong>Melee</strong> 2 claws +10 (1d4 + 1 plus poison)</p><p><strong>Spell-Like Abilities</strong> (CL 7th)</p><p>Constant— <em>pass without trace, water breathing</em></p><p>At will— <em>fog cloud</em> (DC 14)<em>, entangle, faerie fire</em> (DC 13)</p><p>1/day— <em>acid fog, summon monster VI</em> (DC 18)<em>, summon monster IV</em> (DC 16)<em>, summon monster III</em> (DC 15)</p><p></p><p><u><span style="font-size: 15px">STATISTICS</span></u></p><p><strong>Str</strong> 12, <strong>Dex</strong> 18, <strong>Con</strong> 16, <strong>Int</strong> 14, <strong>Wis</strong> 18, <strong>Cha</strong> 15</p><p><strong>Base Atk</strong> +10; <strong>CMB</strong> +10; <strong>CMD</strong> 25</p><p><strong>Feats</strong> Combat Casting, Dodge, Stealthy, Toughness</p><p><strong>Skills</strong> Bluff +8, Knowledge (arcana) +8, Escape Artist +12, Handle Animal +8, Perception +10, Stealth +12, Swim +8, Spellcraft +8, Survival +9</p><p><strong>Languages</strong> Aklo, Common, Sylvan</p><p></p><p><u><span style="font-size: 15px">SPECIAL ABILITIES</span></u></p><p><strong>Swamp venom (Ex)</strong> claw—injury; save Fort DC 16, frequency 1/round for 6 rounds, effect 1d4 Con, cure 2 consecutive saves</p><p></p><p><u><span style="font-size: 15px">ECOLOGY</span></u></p><p><strong>Environment</strong> warm marshes </p><p><strong>Organization</strong> solitary or coven (3 hags of any kind) </p><p><strong>Treasure</strong> standard</p><p></p><p>The Bayou Hag is a solitary creature who, when not with her coven, would just as soon be left alone. While they will meet with their covens from time to time, these hags usually prefer to remain in the huts and shacks they build deep in the fetid swamps that give them their name. These rude dwellings are rumored to contain great treasure and power, and the Bayou Hag finds that she must contend with curious visitors more often than she’d like.</p><p>When the Bayou Hag must fight, she first casts acid fog, fog cloud, or entangle to hamper her foes and enable her to hide. She then casts one or more of her summon monster spells to summon creatures of the swamp to fight at her side, usually crocodiles, constrictors, vipers, and giant frogs. If she must fight hand to hand, she lashes out with her venomous claws.</p><p></p><p><u><span style="font-size: 15px">Hooks</span></u></p><p><em>Wicked Annabella</em>: Red Sticks is village much like any other in Bayou country, save for a famed resident who lives nearby, who is rarely seen, and whose reputation has become folkloric. The PCs have heard that she possesses uncanny hidden knowledge vital to their quest, but can they convince her that they are not just another pack of greedy, meddlesome, superstitious locals?</p><p></p><p><em>Clothes Make the Man:</em> Bayou Hags are not known for their sartorial sense, but when one is presumed to be robbing caravans of royal gowns and other finery, the PCs must investigate. How far will a monster go to gain prestige among civilized folks?</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5484819, member: 2795"] [b]The Bayou Hag[/b] 1Mac's Monster: [B][SIZE="5"]Bayou Hag[/SIZE][/B] [I]Thick, grayish, mossy hair covers the features of this humanoid creature, save for a long livid nose and two small glowing eyes.[/I] [B]Hag, Bayou CR 7 XP 1,600[/B] N Medium monstrous humanoid [B]Init[/B] +4; [B]Senses[/B] darkvision 90 ft.; Perception +10 [SIZE="4"][U]DEFENSE[/U][/SIZE] [B]AC[/B] 20, touch 15, flat-footed 15 (+4 Dex, +5 natural, +1 dodge) [B]hp[/B] 87 (9 d10 + 4) [B]Fort[/B] +6, [B]Ref[/B] +10, [B]Will[/B] +10 [B]SR[/B] 18 [U][SIZE="4"]OFFENSE[/SIZE][/U] [B]Speed[/B] 30 ft., swim 30 ft. [B]Melee[/B] 2 claws +10 (1d4 + 1 plus poison) [B]Spell-Like Abilities[/B] (CL 7th) Constant— [I]pass without trace, water breathing[/I] At will— [I]fog cloud[/I] (DC 14)[I], entangle, faerie fire[/I] (DC 13) 1/day— [I]acid fog, summon monster VI[/I] (DC 18)[I], summon monster IV[/I] (DC 16)[I], summon monster III[/I] (DC 15) [U][SIZE="4"]STATISTICS[/SIZE][/U] [B]Str[/B] 12, [B]Dex[/B] 18, [B]Con[/B] 16, [B]Int[/B] 14, [B]Wis[/B] 18, [B]Cha[/B] 15 [B]Base Atk[/B] +10; [B]CMB[/B] +10; [B]CMD[/B] 25 [B]Feats[/B] Combat Casting, Dodge, Stealthy, Toughness [B]Skills[/B] Bluff +8, Knowledge (arcana) +8, Escape Artist +12, Handle Animal +8, Perception +10, Stealth +12, Swim +8, Spellcraft +8, Survival +9 [B]Languages[/B] Aklo, Common, Sylvan [U][SIZE="4"]SPECIAL ABILITIES[/SIZE][/U] [B]Swamp venom (Ex)[/B] claw—injury; save Fort DC 16, frequency 1/round for 6 rounds, effect 1d4 Con, cure 2 consecutive saves [U][SIZE="4"]ECOLOGY[/SIZE][/U] [B]Environment[/B] warm marshes [B]Organization[/B] solitary or coven (3 hags of any kind) [B]Treasure[/B] standard The Bayou Hag is a solitary creature who, when not with her coven, would just as soon be left alone. While they will meet with their covens from time to time, these hags usually prefer to remain in the huts and shacks they build deep in the fetid swamps that give them their name. These rude dwellings are rumored to contain great treasure and power, and the Bayou Hag finds that she must contend with curious visitors more often than she’d like. When the Bayou Hag must fight, she first casts acid fog, fog cloud, or entangle to hamper her foes and enable her to hide. She then casts one or more of her summon monster spells to summon creatures of the swamp to fight at her side, usually crocodiles, constrictors, vipers, and giant frogs. If she must fight hand to hand, she lashes out with her venomous claws. [U][SIZE="4"]Hooks[/SIZE][/U] [I]Wicked Annabella[/I]: Red Sticks is village much like any other in Bayou country, save for a famed resident who lives nearby, who is rarely seen, and whose reputation has become folkloric. The PCs have heard that she possesses uncanny hidden knowledge vital to their quest, but can they convince her that they are not just another pack of greedy, meddlesome, superstitious locals? [I]Clothes Make the Man:[/I] Bayou Hags are not known for their sartorial sense, but when one is presumed to be robbing caravans of royal gowns and other finery, the PCs must investigate. How far will a monster go to gain prestige among civilized folks? [/QUOTE]
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