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<blockquote data-quote="Mark Chance" data-source="post: 5484820" data-attributes="member: 2795"><p><strong>The Yakshini Ogress</strong></p><p></p><p>ruemere's monster:</p><p></p><p><span style="font-size: 15px">Yakshini Ogress, Daughter of Hariti</span></p><p></p><p><em>Gaunt and ancient female of ogrish provenance emerges from among mangroves. She's riding a mean-looking crocodile, lighting her path with a small lantern.</em></p><p></p><p><strong>Yakshini Ogress</strong> <strong>CR</strong> 9</p><p><strong>XP</strong> 6400</p><p>Female</p><p>N Large outsider (giant, native, oni, shapechanger)</p><p><strong>Init</strong> +4; <strong>Senses</strong> scent; Perception +17</p><p></p><p><em><span style="font-size: 12px">DEFENSE</span></em></p><p><strong>AC</strong> 19, touch 9, flat-footed 19 (+10 natural, -1 size)</p><p><strong>hp</strong> 150 (12d10+72+12); Regeneration 10 (acid or fire)</p><p><strong>Fort</strong> +16, <strong>Ref</strong> +4, <strong>Will</strong> +14</p><p><strong>DR</strong> 10/silver; <strong>Immune</strong> disease, electricity</p><p><strong>Weaknesses</strong> pyrophobic (immediately flees if damaged by fire, cannot voluntarily aproach any source of fire)</p><p></p><p><em><span style="font-size: 12px">OFFENSE</span></em></p><p><strong>Speed</strong> 40 ft., burrow 20 ft. (earth, quicksand), swim 20 ft. </p><p><strong>Melee</strong> 2 claws +15 (1d6+4)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Spell-Like Abilities</strong> (CL 10th)</p><p>Constant-<em>pass without trace</em></p><p>At will-<em>bestow curse</em> (DC 17), <em>expeditious retreat</em>, <em>glitterdust</em> (DC 16), <em>grease</em> (DC 15), <em>remove curse</em>, <em>obscuring mist</em>, <em>purify food and drink</em>, <em>stinking cloud</em> (DC 17)</p><p>3/day-<em>cure moderate wounds</em>, <em>enervation</em>, <em>lesser restoration</em>, <em>neutralize poison</em>, <em>poison</em> (DC 17), </p><p>1/day-<em>baleful polymorph</em> (DC 19), <em>break enchantment</em>, <em>cloudkill</em> (DC 19), <em>plant growth</em></p><p></p><p><em><span style="font-size: 12px">TACTICS</span></em></p><p><strong>Before combat</strong> Yakshini Ogresses attempt to hide using their burrow ability or assume comely shape to appear to harmless.</p><p><strong>During combat</strong> Yakshini Ogresses seek to impair opponent vision using their abilities, and then proceed to either further weaken them using their spell-like abilities or proceed to rend with their claws.</p><p><strong>Morale</strong> Yakshini Ogresses flee immediately if damaged by fire. They also break any melee contact with opponents wielding fire sources. Finally, they flee if their hitpoints fall below 50.</p><p></p><p><em><span style="font-size: 12px">STATISTICS</span></em></p><p><strong>Str</strong> 18, <strong>Dex</strong> 11, <strong>Con</strong> 22, <strong>Int</strong> 14, <strong>Wis</strong> 19, <strong>Cha</strong> 13</p><p><strong>Base Atk</strong> +15; <strong>CMB</strong> +17; <strong>CMD</strong> +27</p><p><strong>Feats</strong> Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Toughness</p><p><strong>Skills</strong> Bluff +14, Craft +15, Diplomacy +14, Handle Animal +14, Knowledge (planes) +13, Perception +17, Sense Motive +17, Stealth +11, Survival +17, Swim +17 (+4 racial bonus) </p><p><strong>Languages</strong> Common, Giant, Sylvan</p><p><strong>SQ</strong> change shape (Small, Medium, or Large humanoid; comely female with tell-tale small horns; alter self or giant form I)</p><p><strong>Other Gear</strong> herbs, lantern (caged Will-o'-Wisp or continual flame), rations (vegetable), caged bird, small amount of money (3d6 GP, 2d6 SP, 3d6 CP)</p><p></p><p><em><span style="font-size: 12px">SPECIAL ABILITIES</span></em></p><p><strong>Spell-like Abilities</strong> Yakshini Ogress spell-like abilities function as spells cast by 10th-level druid using Wisdom as her spellcasting ability. Unless explicitly stated in special abilities, Yakshini Ogress does not gain other features of Druid class. Spell-like abilities based on spells not on Druid spell list are added as Druid spells, using lowest possible spell level.</p><p></p><p><strong>Spontaneous Casting</strong> Yakshini Ogress can channel energy of spell-like abilities into summoning spells with the following restrictions: at-will abilities into <em>summon nature's ally I</em>, 3/day abilities into <em>summon nature's ally III</em>, 1/day abilities into <em>summon nature's ally V</em>.</p><p></p><p><em>Animal Companion (Su)</em> Yakshini Ogresses often befriend animals, turning them into animal companions. To create an animal companion for Yakshini Ogress, select base animal from Bestiary, apply Advanced Template and replace its hitpoints with a half of Yakshini Ogress total. Yakshini Ogress may have only one animal companion at any time. Finding a new one requires befriending an animal and then performing 24-hour long ritual. </p><p></p><p><strong>SAMPLE ANIMAL COMPANION</strong></p><p></p><p><strong>Treader the Footstool</strong></p><p>Advanced Crocodile (see Pathfinder Bestiary, p. 51, crocodile, and p. 294, advanced template)</p><p>hp 75</p><p>Tricks: combat training (attack, come, defend, down, guard, and heel)</p><p></p><p><em><span style="font-size: 12px">ECOLOGY</span></em></p><p><strong>Environment</strong> cold or temperate deserts, forests, swamps and bayous, mountains</p><p><strong>Organization</strong> solitary or with animal companion</p><p><strong>Treasure</strong> standard</p><p></p><p>Yakshini Ogress is a female counterpart to Ogre Mage. It is an oni, an evil spiritual entity, clad in flesh. However, daughters of Hariti are a tribe of Ogresses who changed their ways and became closer to nature. While by no means good or friendly, they prefer to eat vegetables and interact with travelers, trading gossip for warm meals or build small and beautiful groves or gardens in a middle of nowhere. Frequently mistaken for more evil cousins, daughters of Hariti often respond with violence, and their bloody vendettas become often subject of legends. However, if treated with respect, they often offer hospitality and allow their guests to stay for a few days.</p><p></p><p>There are tales of Yakshini Ogresses, who formed close ties with villagers, and in some cases bore human children.</p><p></p><p><strong>Lore - Knowledge (Planes) or Knowledge (Nature):</strong></p><p> - DC 19 - This is Yakshini Ogress. A female ogre capable of using nature magic. For some reason, Yakshini Ogresses fear fire.</p><p> - DC 24 - This particular Yakshini Ogress appears to be a Daughter of Hariti, a member of sect following surprisingly benevolent oni demigoddes. They are not violent unless provoked, and they prefer vegetables to meat. They are fairly dependable if treated with respect. If mistreated, they go to great lengths to get their revenge.</p><p> - DC 29 - It is said that Daughters of Hariti often make friends with local folk, becoming veritable founts of local knowledge and gossip.</p><p></p><p><strong>ONI TRAITS</strong></p><p></p><p>The oni are a diverse race of evil outsiders, of which the ogre mage is the most common. Other types of oni exist as well-evil spirits that clothe themselves in the flesh of other types of humanoid. The majority of oni are giants, with goblinoid, tengu, and reptilian oni being relatively common as well.</p><p>While oni are incredibly varied in their shapes and powers, they still share certain traits in common:</p><p> - Regeneration: All oni regenerate, although the rate of regeneration varies. Damage from fire or acid can kill an oni.</p><p> - Change Shape: All oni are shapechangers, but their ability to change shape is generally limited to creatures similar in shape to their true form.</p><p> - Native: Oni are native outsiders. As evil spirits clad in mortal humanoid flesh, all oni also possess one of the humanoid subtypes-usually giant.</p><p></p><p><strong>PLOT HOOKS</strong></p><p></p><p><strong>To burn a witch:</strong> A child has been found to have a set of four small horns. Supersititious villagers are about to lynch the child, blaming the girl to cause souring of milk and plague of mice in barns. Meanwhile, the characters are approached by an old and sick looking woman, who says she would like to adopt the child.</p><p>If convinced to reveal her secrets, the old woman reveals that she had a brief affair with current miller, and then that she left her child on his doorstep. She begs for help as she does not want anyone, including her child, to find out that she's a monstrous ogre.</p><p></p><p><strong>Light in darkness:</strong> There is a tale of an old wise woman helping travelers with crossing northern marshes. She always appears in the evening, offering her services as a guide. Sometimes she even treats children to cookies of her own making.</p><p>However, this year there has been no sighting of her. Concerned merchants of a local trade house request passing adventurers to find out the woman and support her in case she needs help.</p><p>[sblock=OGL, section 15 COPYRIGHT NOTICE]</p><p>Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.</p><p>System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.</p><p>Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.</p><p>The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.</p><p>Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.</p><p>Creature Collection, Copyright 2000, Clark Peterson.</p><p>Creature Collection Revised, Copyright 2003, White Wolf Publishing.</p><p>Withered Flowers Campaign Publication. Copyright 2010, Patryk Adamski (Ruemere).[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5484820, member: 2795"] [b]The Yakshini Ogress[/b] ruemere's monster: [SIZE="4"]Yakshini Ogress, Daughter of Hariti[/SIZE] [I]Gaunt and ancient female of ogrish provenance emerges from among mangroves. She's riding a mean-looking crocodile, lighting her path with a small lantern.[/I] [B]Yakshini Ogress[/B] [B]CR[/B] 9 [B]XP[/B] 6400 Female N Large outsider (giant, native, oni, shapechanger) [B]Init[/B] +4; [B]Senses[/B] scent; Perception +17 [I][SIZE="3"]DEFENSE[/SIZE][/I] [B]AC[/B] 19, touch 9, flat-footed 19 (+10 natural, -1 size) [B]hp[/B] 150 (12d10+72+12); Regeneration 10 (acid or fire) [B]Fort[/B] +16, [B]Ref[/B] +4, [B]Will[/B] +14 [B]DR[/B] 10/silver; [B]Immune[/B] disease, electricity [B]Weaknesses[/B] pyrophobic (immediately flees if damaged by fire, cannot voluntarily aproach any source of fire) [I][SIZE="3"]OFFENSE[/SIZE][/I] [B]Speed[/B] 40 ft., burrow 20 ft. (earth, quicksand), swim 20 ft. [B]Melee[/B] 2 claws +15 (1d6+4) [B]Space[/B] 10 ft.; [B]Reach[/B] 10 ft. [B]Spell-Like Abilities[/B] (CL 10th) Constant-[I]pass without trace[/I] At will-[I]bestow curse[/I] (DC 17), [I]expeditious retreat[/I], [I]glitterdust[/I] (DC 16), [I]grease[/I] (DC 15), [I]remove curse[/I], [I]obscuring mist[/I], [I]purify food and drink[/I], [I]stinking cloud[/I] (DC 17) 3/day-[I]cure moderate wounds[/I], [I]enervation[/I], [I]lesser restoration[/I], [I]neutralize poison[/I], [I]poison[/I] (DC 17), 1/day-[I]baleful polymorph[/I] (DC 19), [I]break enchantment[/I], [I]cloudkill[/I] (DC 19), [I]plant growth[/I] [I][SIZE="3"]TACTICS[/SIZE][/I] [B]Before combat[/B] Yakshini Ogresses attempt to hide using their burrow ability or assume comely shape to appear to harmless. [B]During combat[/B] Yakshini Ogresses seek to impair opponent vision using their abilities, and then proceed to either further weaken them using their spell-like abilities or proceed to rend with their claws. [B]Morale[/B] Yakshini Ogresses flee immediately if damaged by fire. They also break any melee contact with opponents wielding fire sources. Finally, they flee if their hitpoints fall below 50. [I][SIZE="3"]STATISTICS[/SIZE][/I] [B]Str[/B] 18, [B]Dex[/B] 11, [B]Con[/B] 22, [B]Int[/B] 14, [B]Wis[/B] 19, [B]Cha[/B] 13 [B]Base Atk[/B] +15; [B]CMB[/B] +17; [B]CMD[/B] +27 [B]Feats[/B] Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Toughness [B]Skills[/B] Bluff +14, Craft +15, Diplomacy +14, Handle Animal +14, Knowledge (planes) +13, Perception +17, Sense Motive +17, Stealth +11, Survival +17, Swim +17 (+4 racial bonus) [B]Languages[/B] Common, Giant, Sylvan [B]SQ[/B] change shape (Small, Medium, or Large humanoid; comely female with tell-tale small horns; alter self or giant form I) [B]Other Gear[/B] herbs, lantern (caged Will-o'-Wisp or continual flame), rations (vegetable), caged bird, small amount of money (3d6 GP, 2d6 SP, 3d6 CP) [I][SIZE="3"]SPECIAL ABILITIES[/SIZE][/I] [B]Spell-like Abilities[/B] Yakshini Ogress spell-like abilities function as spells cast by 10th-level druid using Wisdom as her spellcasting ability. Unless explicitly stated in special abilities, Yakshini Ogress does not gain other features of Druid class. Spell-like abilities based on spells not on Druid spell list are added as Druid spells, using lowest possible spell level. [B]Spontaneous Casting[/B] Yakshini Ogress can channel energy of spell-like abilities into summoning spells with the following restrictions: at-will abilities into [I]summon nature's ally I[/I], 3/day abilities into [I]summon nature's ally III[/I], 1/day abilities into [I]summon nature's ally V[/I]. [I]Animal Companion (Su)[/I] Yakshini Ogresses often befriend animals, turning them into animal companions. To create an animal companion for Yakshini Ogress, select base animal from Bestiary, apply Advanced Template and replace its hitpoints with a half of Yakshini Ogress total. Yakshini Ogress may have only one animal companion at any time. Finding a new one requires befriending an animal and then performing 24-hour long ritual. [B]SAMPLE ANIMAL COMPANION[/B] [B]Treader the Footstool[/B] Advanced Crocodile (see Pathfinder Bestiary, p. 51, crocodile, and p. 294, advanced template) hp 75 Tricks: combat training (attack, come, defend, down, guard, and heel) [I][SIZE="3"]ECOLOGY[/SIZE][/I] [B]Environment[/B] cold or temperate deserts, forests, swamps and bayous, mountains [B]Organization[/B] solitary or with animal companion [B]Treasure[/B] standard Yakshini Ogress is a female counterpart to Ogre Mage. It is an oni, an evil spiritual entity, clad in flesh. However, daughters of Hariti are a tribe of Ogresses who changed their ways and became closer to nature. While by no means good or friendly, they prefer to eat vegetables and interact with travelers, trading gossip for warm meals or build small and beautiful groves or gardens in a middle of nowhere. Frequently mistaken for more evil cousins, daughters of Hariti often respond with violence, and their bloody vendettas become often subject of legends. However, if treated with respect, they often offer hospitality and allow their guests to stay for a few days. There are tales of Yakshini Ogresses, who formed close ties with villagers, and in some cases bore human children. [B]Lore - Knowledge (Planes) or Knowledge (Nature):[/B] - DC 19 - This is Yakshini Ogress. A female ogre capable of using nature magic. For some reason, Yakshini Ogresses fear fire. - DC 24 - This particular Yakshini Ogress appears to be a Daughter of Hariti, a member of sect following surprisingly benevolent oni demigoddes. They are not violent unless provoked, and they prefer vegetables to meat. They are fairly dependable if treated with respect. If mistreated, they go to great lengths to get their revenge. - DC 29 - It is said that Daughters of Hariti often make friends with local folk, becoming veritable founts of local knowledge and gossip. [B]ONI TRAITS[/B] The oni are a diverse race of evil outsiders, of which the ogre mage is the most common. Other types of oni exist as well-evil spirits that clothe themselves in the flesh of other types of humanoid. The majority of oni are giants, with goblinoid, tengu, and reptilian oni being relatively common as well. While oni are incredibly varied in their shapes and powers, they still share certain traits in common: - Regeneration: All oni regenerate, although the rate of regeneration varies. Damage from fire or acid can kill an oni. - Change Shape: All oni are shapechangers, but their ability to change shape is generally limited to creatures similar in shape to their true form. - Native: Oni are native outsiders. As evil spirits clad in mortal humanoid flesh, all oni also possess one of the humanoid subtypes-usually giant. [B]PLOT HOOKS[/B] [B]To burn a witch:[/B] A child has been found to have a set of four small horns. Supersititious villagers are about to lynch the child, blaming the girl to cause souring of milk and plague of mice in barns. Meanwhile, the characters are approached by an old and sick looking woman, who says she would like to adopt the child. If convinced to reveal her secrets, the old woman reveals that she had a brief affair with current miller, and then that she left her child on his doorstep. She begs for help as she does not want anyone, including her child, to find out that she's a monstrous ogre. [B]Light in darkness:[/B] There is a tale of an old wise woman helping travelers with crossing northern marshes. She always appears in the evening, offering her services as a guide. Sometimes she even treats children to cookies of her own making. However, this year there has been no sighting of her. Concerned merchants of a local trade house request passing adventurers to find out the woman and support her in case she needs help. [sblock=OGL, section 15 COPYRIGHT NOTICE] Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Creature Collection, Copyright 2000, Clark Peterson. Creature Collection Revised, Copyright 2003, White Wolf Publishing. Withered Flowers Campaign Publication. Copyright 2010, Patryk Adamski (Ruemere).[/sblock] [/QUOTE]
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