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*Pathfinder & Starfinder
The What Is It? Contest 7
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<blockquote data-quote="Systole" data-source="post: 5688741" data-attributes="member: 93930"><p><strong>BAATORIAN JUGGERNAUT</strong></p><p> </p><p>[sblock=Stats&Abilities]CR 11 XP 12800</p><p>LE Huge outsider (devil, evil, extraplanar, lawful)</p><p>Init +10; Senses darkvision 60 ft., see in darkness; Perception +16</p><p> </p><p>--------------------------------------------------------------------------------</p><p>DEFENSE</p><p>--------------------------------------------------------------------------------</p><p>AC 32, touch 14, flat-footed 26 (+6 Dex, +18 natural, -2 size)</p><p>hp 141 (6d10+84) </p><p>Fort +19, Ref +11, Will +5; </p><p>DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16;</p><p> </p><p>--------------------------------------------------------------------------------</p><p>OFFENSE</p><p>--------------------------------------------------------------------------------</p><p>Speed 40 ft. </p><p>Melee slam x2 +22 melee (2d6+18)</p><p>Space 15 ft.Reach 15 ft.</p><p>Special Horrid Wailing; Grab; Constrict; Swallow whole</p><p>Spell-Like Abilities (CL 10th) 1/day-summon (1d4+2 lemures)</p><p> </p><p>--------------------------------------------------------------------------------</p><p>STATISTICS</p><p>--------------------------------------------------------------------------------</p><p>Str 47, Dex 23, Con 39, Int 8, Wis 16, Cha 8; </p><p>Base Atk +6; CMB +22 (+26 grapple); CMD 38</p><p>Feats Improved Initiative, Power Attack</p><p>Skills Climb +23, Perception +16</p><p>Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.</p><p> </p><p>--------------------------------------------------------------------------------</p><p>ECOLOGY</p><p>--------------------------------------------------------------------------------</p><p>Environment any (Hell)</p><p>Organization solitary, pair, legion (3-10)</p><p>Treasure None</p><p> </p><p>--------------------------------------------------------------------------------</p><p>SPECIAL ABILITIES</p><p>--------------------------------------------------------------------------------</p><p>Grab (Ex) If a Baatorian Juggernaut hits with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.</p><p> </p><p>Constrict (Ex): The bodies attached to a Baatorian Juggernaut rend and flail at any creature caught in its grip. Grappled creatures automatically take 2d6 slashing and 2d6 bludgeoning damage every time a Baatorian Juggernaut succeeds on a grapple check.</p><p> </p><p>Swallow Whole (Ex): If a Baatorian Juggernaut begins its turn with an opponent who is up to one size category smaller grappled, it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it consumes the creature, dragging it directly through the surface of its body into the bulk. Being consumed in this manner causes the creature to take 3d8 slashing and 3d8 bludgeoning damage each round. A swallowed creature keeps the grappled condition, but can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points, AC 19). Alternatively, it can just try to escape the grapple.</p><p> </p><p>Horrid wailing (Su): The souls bound to a Baatorian Juggernaut emit a constant horrid wailing. A creature hearing the wailing (range 120') must make a Will save at DC16 or be shaken for one minute (10 rounds). At the end of this time, the creature must make another Will save at DC 16 to end the effect if it can still hear the Horrid Wailing, or DC 12 if it cannot. A creature which makes a DC 16 Will save (in the presence of the Horrid Wailing) is immune to Horrid Wailing for 24 hours.[/sblock]</p><p> </p><p>[sblock=Description]</p><p>Deep in the pits of Baator, the damned souls of those whose avarice led others to their deaths writhe in eternal torment, chained in lakes of burning brimstone. Among these hordes of evil souls stalk towering abominations of devil-flesh and bone, known as Baatorian Juggernauts. These enormous devils select the choicest, most evil of the damned to attach to their bodies, sentencing these souls to an even greater suffering, if such a thing were possible.</p><p> </p><p>Despite their appearance, Baatorian Juggernauts are devils, rather than undead or some sort of horrific construct, although the shell of agonized sinners does make them appear otherwise. Baatorian Juggernauts are not particularly intelligent, and are prone to violent outbursts that make them difficult for even the most powerful of devils to control. When they are bound to service, they are used as lumbering siege weapons in one of the eternal skirmishes between devils vying for power.</p><p> </p><p>Baatorian Juggernauts almost never appear on the Prime Material Plane. When they do, it is usually in order to wreak terrible vengeance on a city that has fallen into iniquity, and has turned its neighboring lands against each other in order to profit by their bloodshed.[/sblock]</p><p> </p><p>[sblock=Adventure Hook]A wealthy city-state is being ravaged by a Baatorian Juggernaut, and calls upon the PCs to vanquish the beast. As it turns out, their employers have secretly instigated several wars among neighboring city-states in order to sell arms to them, and the devil was summoned by a wizard who lost his family to the fighting, discovered the true cause of the conflicts, and sought vengeance against the source. Certainly the devil must be destroyed, but how will the PCs deal with their employers and the mad wizard?[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 5688741, member: 93930"] [B]BAATORIAN JUGGERNAUT[/B] [sblock=Stats&Abilities]CR 11 XP 12800 LE Huge outsider (devil, evil, extraplanar, lawful) Init +10; Senses darkvision 60 ft., see in darkness; Perception +16 -------------------------------------------------------------------------------- DEFENSE -------------------------------------------------------------------------------- AC 32, touch 14, flat-footed 26 (+6 Dex, +18 natural, -2 size) hp 141 (6d10+84) Fort +19, Ref +11, Will +5; DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16; -------------------------------------------------------------------------------- OFFENSE -------------------------------------------------------------------------------- Speed 40 ft. Melee slam x2 +22 melee (2d6+18) Space 15 ft.Reach 15 ft. Special Horrid Wailing; Grab; Constrict; Swallow whole Spell-Like Abilities (CL 10th) 1/day-summon (1d4+2 lemures) -------------------------------------------------------------------------------- STATISTICS -------------------------------------------------------------------------------- Str 47, Dex 23, Con 39, Int 8, Wis 16, Cha 8; Base Atk +6; CMB +22 (+26 grapple); CMD 38 Feats Improved Initiative, Power Attack Skills Climb +23, Perception +16 Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft. -------------------------------------------------------------------------------- ECOLOGY -------------------------------------------------------------------------------- Environment any (Hell) Organization solitary, pair, legion (3-10) Treasure None -------------------------------------------------------------------------------- SPECIAL ABILITIES -------------------------------------------------------------------------------- Grab (Ex) If a Baatorian Juggernaut hits with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. Constrict (Ex): The bodies attached to a Baatorian Juggernaut rend and flail at any creature caught in its grip. Grappled creatures automatically take 2d6 slashing and 2d6 bludgeoning damage every time a Baatorian Juggernaut succeeds on a grapple check. Swallow Whole (Ex): If a Baatorian Juggernaut begins its turn with an opponent who is up to one size category smaller grappled, it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it consumes the creature, dragging it directly through the surface of its body into the bulk. Being consumed in this manner causes the creature to take 3d8 slashing and 3d8 bludgeoning damage each round. A swallowed creature keeps the grappled condition, but can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points, AC 19). Alternatively, it can just try to escape the grapple. Horrid wailing (Su): The souls bound to a Baatorian Juggernaut emit a constant horrid wailing. A creature hearing the wailing (range 120') must make a Will save at DC16 or be shaken for one minute (10 rounds). At the end of this time, the creature must make another Will save at DC 16 to end the effect if it can still hear the Horrid Wailing, or DC 12 if it cannot. A creature which makes a DC 16 Will save (in the presence of the Horrid Wailing) is immune to Horrid Wailing for 24 hours.[/sblock] [sblock=Description] Deep in the pits of Baator, the damned souls of those whose avarice led others to their deaths writhe in eternal torment, chained in lakes of burning brimstone. Among these hordes of evil souls stalk towering abominations of devil-flesh and bone, known as Baatorian Juggernauts. These enormous devils select the choicest, most evil of the damned to attach to their bodies, sentencing these souls to an even greater suffering, if such a thing were possible. Despite their appearance, Baatorian Juggernauts are devils, rather than undead or some sort of horrific construct, although the shell of agonized sinners does make them appear otherwise. Baatorian Juggernauts are not particularly intelligent, and are prone to violent outbursts that make them difficult for even the most powerful of devils to control. When they are bound to service, they are used as lumbering siege weapons in one of the eternal skirmishes between devils vying for power. Baatorian Juggernauts almost never appear on the Prime Material Plane. When they do, it is usually in order to wreak terrible vengeance on a city that has fallen into iniquity, and has turned its neighboring lands against each other in order to profit by their bloodshed.[/sblock] [sblock=Adventure Hook]A wealthy city-state is being ravaged by a Baatorian Juggernaut, and calls upon the PCs to vanquish the beast. As it turns out, their employers have secretly instigated several wars among neighboring city-states in order to sell arms to them, and the devil was summoned by a wizard who lost his family to the fighting, discovered the true cause of the conflicts, and sought vengeance against the source. Certainly the devil must be destroyed, but how will the PCs deal with their employers and the mad wizard?[/sblock] [/QUOTE]
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