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<blockquote data-quote="Wicht" data-source="post: 5432458" data-attributes="member: 221"><p><strong><span style="font-size: 15px">Demon, Parutos</span></strong></p><p><em>A bizarre combination of fish and mammalian components, this multi-armed demon swims tirelessly through the ocean, its many glowing eyes searching for prey.</em></p><p><strong><u>Parutos CR 9</u></strong></p><p><strong>XP 6400</strong></p><p>CE Large outsider (aquatic, chaotic, demon, evil, extraplanar) </p><p><strong>Init </strong>+6; <strong>Senses </strong>darkvision 60 ft., scent; Perception +29</p><p></p><p><strong><u>Defense</u></strong></p><p><strong>AC </strong>22, touch 12, flat-footed 19 (+2 Dex, +1 dodge, +10 natural, -1 size)</p><p><strong>hp </strong>162 (12d10+96) </p><p><strong>Fort </strong>+14, <strong>Ref </strong>+12, <strong>Will </strong>+14</p><p><strong>DR </strong>10/cold-iron or good; <strong>Immune </strong>cold, electricity, poison; <strong>Resist </strong>acid 10, fire 10; <strong>SR </strong>20</p><p></p><p></p><p><strong><u>Offense</u></strong></p><p><strong>Spd </strong>15 ft., swim 60 ft. </p><p><strong>Melee </strong>bite +15 (1d6+4 plus disease) and 12 claws +15 (1d4+4 plus improved rend) and tail-slap +10 (1d8+2)</p><p><strong>Space </strong>10 ft.; <strong>Reach </strong>5 ft. (10 ft. with tail)</p><p><strong>Special Attacks</strong> disease (blinding infernus; DC 18), improved rend </p><p><strong>Spell-Like Abilities (CL 12th)</strong></p><p> At will - <em>deeper darkness</em>, <em>greater teleport</em> (self plus 50 lbs. Of objects only), <em>telekinesis </em>(DC 17) </p><p> 3/day – <em>lightning bolt </em>(DC 15),<em> stinking cloud </em>(DC 15) </p><p> 1/day - <em>summon </em>(level 3, 1 Parutos 35%) </p><p></p><p><strong><u>Statistics</u></strong></p><p><strong>Str </strong>19, <strong>Dex </strong>15, <strong>Con </strong>27, <strong>Int </strong>11, <strong>Wis </strong>18, <strong>Cha </strong>15</p><p><strong>Base Atk</strong> +12; <strong>CMB </strong>+17 (+25 grapple); <strong>CMD </strong>29 (37 vs. grapple)</p><p><strong>Feats </strong>Alertness, Combat Reflexes<span style="font-size: 9px">(b)</span> , Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Stand Still<span style="font-size: 9px">(b)</span> </p><p><strong>Skills </strong>Acrobatics +14, Perception +29, Sense Motive +21, Stealth +13, Survival +19, Swim +27; <strong>Racial </strong>+8 Perception, +8 Swim</p><p><strong>Languages</strong> Abyssal</p><p><strong>SQ </strong> amphibious </p><p></p><p><strong><u>Ecology</u></strong></p><p><strong>Environment </strong>any aquatic (Abyss)</p><p><strong>Organization </strong>solitary, pair, or school (3-23)</p><p><strong>Treasure </strong>incidental</p><p></p><p><strong><u>Special Abilities</u></strong></p><p><strong>Blinding Infernus (Ex) </strong>disease; Save Fortitude DC 16; Onset 1 hour; Frequency 1/day; Effect 1d4 Dex damage and 1d3 Con damage, if more than 2 Con damage target must make an additional Fort save or be permanently blinded; Cure 2 consecutive saves </p><p><strong>Improved Rend (Ex)</strong> A Parutos who successfully strikes a single target with more than one claw in a round does an additional 1d4+4 points of damage per claw hit. </p><p></p><p>A ravenous inhabitant of the foul oceans of the abyss, the parutos ceaselessly hunts for prey. When the parutos chooses a victim, it makes an initial bite attack, withdrawing to allow its victim enough time to be overtaken with fever, blindness and wracking pain. The demon then stalks its quarry, terrorizing it for as long as possible before finally closing in for the kill. At the end of the hunt, the parutos delights in tearing its victims into pieces; relishing the violence and the smell of blood in the water.</p><p></p><p>Parutos encountered on the material plane are most often those who have found a gate into the oceans of the world. Parutos who have crossed over find the seas of the world to be a cornucopia of delights; an unending banquet of life upon which to gorge. The more a parutos eats, the larger it grows, though the process is typically a slow one. </p><p></p><p><strong>Plot Hooks</strong></p><p><em>The demon in the lake:</em> A foul wizard, bent on revenge against a lakeside village, has summoned a parutos. The demon stalks the lake, killing the fish, befouling the water and overturning boats. Already a dozen men have been killed and all fishing has ground to a halt. It is simply not safe to go out on the water. </p><p></p><p><em>The whale killer:</em> Griparxfall is a true monster of the deep, a huge parutos grown immense on the blood of the ocean. Bigger than any whale, this demon has hunted the sea for centuries, moving slowly from one region to another. Where he goes, death follows. And now he has moved within the borders of the merfolk with which your nation trades. They plead for aid, unable to even injure the creature with their own weapons. Ships of war and mighty engines of destruction have been sent to help these aquatic allies, but it might be the swords and spells of valiant heroes which turn the tide of battle.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5432458, member: 221"] [B][SIZE="4"]Demon, Parutos[/SIZE][/B] [I]A bizarre combination of fish and mammalian components, this multi-armed demon swims tirelessly through the ocean, its many glowing eyes searching for prey.[/I] [B][U]Parutos CR 9[/U][/B] [B]XP 6400[/B] CE Large outsider (aquatic, chaotic, demon, evil, extraplanar) [B]Init [/B]+6; [B]Senses [/B]darkvision 60 ft., scent; Perception +29 [B][U]Defense[/U][/B] [B]AC [/B]22, touch 12, flat-footed 19 (+2 Dex, +1 dodge, +10 natural, -1 size) [B]hp [/B]162 (12d10+96) [B]Fort [/B]+14, [B]Ref [/B]+12, [B]Will [/B]+14 [B]DR [/B]10/cold-iron or good; [B]Immune [/B]cold, electricity, poison; [B]Resist [/B]acid 10, fire 10; [B]SR [/B]20 [B][U]Offense[/U][/B] [B]Spd [/B]15 ft., swim 60 ft. [B]Melee [/B]bite +15 (1d6+4 plus disease) and 12 claws +15 (1d4+4 plus improved rend) and tail-slap +10 (1d8+2) [B]Space [/B]10 ft.; [B]Reach [/B]5 ft. (10 ft. with tail) [B]Special Attacks[/B] disease (blinding infernus; DC 18), improved rend [B]Spell-Like Abilities (CL 12th)[/B] At will - [I]deeper darkness[/I], [I]greater teleport[/I] (self plus 50 lbs. Of objects only), [I]telekinesis [/I](DC 17) 3/day – [I]lightning bolt [/I](DC 15),[I] stinking cloud [/I](DC 15) 1/day - [I]summon [/I](level 3, 1 Parutos 35%) [B][U]Statistics[/U][/B] [B]Str [/B]19, [B]Dex [/B]15, [B]Con [/B]27, [B]Int [/B]11, [B]Wis [/B]18, [B]Cha [/B]15 [B]Base Atk[/B] +12; [B]CMB [/B]+17 (+25 grapple); [B]CMD [/B]29 (37 vs. grapple) [B]Feats [/B]Alertness, Combat Reflexes[SIZE="1"](b)[/SIZE] , Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Stand Still[SIZE="1"](b)[/SIZE] [B]Skills [/B]Acrobatics +14, Perception +29, Sense Motive +21, Stealth +13, Survival +19, Swim +27; [B]Racial [/B]+8 Perception, +8 Swim [B]Languages[/B] Abyssal [B]SQ [/B] amphibious [B][U]Ecology[/U][/B] [B]Environment [/B]any aquatic (Abyss) [B]Organization [/B]solitary, pair, or school (3-23) [B]Treasure [/B]incidental [B][U]Special Abilities[/U][/B] [B]Blinding Infernus (Ex) [/B]disease; Save Fortitude DC 16; Onset 1 hour; Frequency 1/day; Effect 1d4 Dex damage and 1d3 Con damage, if more than 2 Con damage target must make an additional Fort save or be permanently blinded; Cure 2 consecutive saves [B]Improved Rend (Ex)[/B] A Parutos who successfully strikes a single target with more than one claw in a round does an additional 1d4+4 points of damage per claw hit. A ravenous inhabitant of the foul oceans of the abyss, the parutos ceaselessly hunts for prey. When the parutos chooses a victim, it makes an initial bite attack, withdrawing to allow its victim enough time to be overtaken with fever, blindness and wracking pain. The demon then stalks its quarry, terrorizing it for as long as possible before finally closing in for the kill. At the end of the hunt, the parutos delights in tearing its victims into pieces; relishing the violence and the smell of blood in the water. Parutos encountered on the material plane are most often those who have found a gate into the oceans of the world. Parutos who have crossed over find the seas of the world to be a cornucopia of delights; an unending banquet of life upon which to gorge. The more a parutos eats, the larger it grows, though the process is typically a slow one. [B]Plot Hooks[/B] [I]The demon in the lake:[/I] A foul wizard, bent on revenge against a lakeside village, has summoned a parutos. The demon stalks the lake, killing the fish, befouling the water and overturning boats. Already a dozen men have been killed and all fishing has ground to a halt. It is simply not safe to go out on the water. [I]The whale killer:[/I] Griparxfall is a true monster of the deep, a huge parutos grown immense on the blood of the ocean. Bigger than any whale, this demon has hunted the sea for centuries, moving slowly from one region to another. Where he goes, death follows. And now he has moved within the borders of the merfolk with which your nation trades. They plead for aid, unable to even injure the creature with their own weapons. Ships of war and mighty engines of destruction have been sent to help these aquatic allies, but it might be the swords and spells of valiant heroes which turn the tide of battle. [/QUOTE]
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