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<blockquote data-quote="Walking Dad" data-source="post: 5433249" data-attributes="member: 59043"><p><span style="font-family: 'Trebuchet MS'"><strong>Chilopodae (swarm)</strong></span><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><em>Combining multiple parts of amoeba pig and insect, this multi-armed aberrations are mostly found in big swarms. </em></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Chilopodae CR </strong></span> <span style="font-family: 'Trebuchet MS'">6</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>XP 2400</strong></span> <span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">N Fine Aberration (swarm)</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Init</strong> +4; <strong>Senses</strong> darkvision 60 ft., scent; Perception +8</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>DEFENSE</strong></span> <span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>AC</strong> </span><span style="font-family: 'Trebuchet MS'"> 24, <strong>touch</strong> 22, <strong>flat-footed</strong> 20 (+8 size, +4 Dex, +2 natural)</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>hp</strong> 71 (11d8+22) </span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Fort</strong> +5, <strong>Ref</strong> +7, <strong>Will</strong> +9; </span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Defensive Abilities</strong> swarm traits; <strong>Immune</strong> weapon damage; </span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Weakness</strong> </span><span style="font-family: 'Trebuchet MS'"> swarm traits</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>OFFENSE</strong></span> <span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Speed</strong> </span><span style="font-family: 'Trebuchet MS'"> 30 ft., climb 30 ft. </span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Melee</strong> swarm (3d6)</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Space</strong> 10 ft.<strong>Reach</strong> 0 ft.</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Special Attacks</strong></span><span style="font-family: 'Trebuchet MS'"> cling, distraction (DC 17)</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>STATISTICS</strong></span> <span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Str</strong> </span><span style="font-family: 'Trebuchet MS'"> 5, <strong>Dex</strong> 19, <strong>Con</strong> 14, <strong>Int</strong> 4, <strong>Wis</strong> 14, <strong>Cha</strong> 6; </span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Base Atk</strong> +8; <strong>CMB</strong> 2; <strong>CMD</strong> 4</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Skills</strong> Climb +11, Perception +8</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Languages</strong> </span><span style="font-family: 'Trebuchet MS'"> Aklo, Undercommon</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>ECOLOGY</strong></span> <span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Environment</strong> </span><span style="font-family: 'Trebuchet MS'"> any underground</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Organization</strong> solitary, pair, patrol (3-6 swarms), or legion (7-16 swarms)</span></p><p><span style="font-family: 'Trebuchet MS'"><strong>Treasure</strong> none</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"><strong>SPECIAL ABILITIES</strong></span> <span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span> <span style="font-family: 'Trebuchet MS'">Cling (Ex) If a creature leaves an chilopodae swarm's square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling aberrations continue to cling tenaciously to the victim. A creature with chilopodaes clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the creatures with a DC 19 Reflex save. High wind or any amount of damage from an area effect destroys all clinging aberrations. The save DC is Dexterity-based. </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span> <span style="font-family: 'Trebuchet MS'">Hivemind (Ex) Any chilopodae swarm with at least 1 hit point per Hit Die (or 11 hit points, for a standard chilopodae swarm) forms a hive mind, giving it an Intelligence of 4. When a chilopodae swarm is reduced below this hit point threshold, it becomes mindless.</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span>Only in swarms acquire chilopodae their inhuman intelligence which transforms them from mere annoying pests to dangerous predators. Several members of the swarm cling to their victims, consuming them even when they become separated from the swarm, removing tiny bits of flesh with their claw-like appendages and stuffing it into their many mouths. Besides their feeding habits, nearly nothing is known about these underground dwelling aberrations.</p><p><span style="font-family: 'Trebuchet MS'"> </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'"></span> [FONT=&quot]<span style="font-family: 'Trebuchet MS'">Adventure Hooks:</span></p><p><span style="font-family: 'Trebuchet MS'">- The form of the creature's tail made scholars in all countries wonder if their is some kind of relationship to the dreaded rust monster. This possibility becomes frightening if you assume a missing link between them. Maybe there is some evil mage out there, breeding swarms with a hive intelligence, feeding like piranhas on flesh and dissolve metal with the touch of their tail... if this is the case, some real heroes would be needed.</span></p><p><span style="font-family: 'Trebuchet MS'">- Mages of all kinds were long interested in the 'mind magic' of many aberrations (most prominently intellect devourers and neothelids). Some are now searching for chilopodae swarms to determine if the building of their hive mind is another form of mind magic. And would even bigger swarms reach genius level intellect? But who would risk his life venturing underground to bring back an alive flesh-eating intelligent swarm?</span></p><p><span style="font-family: 'Trebuchet MS'"></span> [/FONT]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5433249, member: 59043"] [FONT=Trebuchet MS][B]Chilopodae (swarm)[/B][/FONT][FONT=Trebuchet MS] [I]Combining multiple parts of amoeba pig and insect, this multi-armed aberrations are mostly found in big swarms. [/I] [B]Chilopodae CR [/B][/FONT] [FONT=Trebuchet MS]6 [B]XP 2400[/B][/FONT] [FONT=Trebuchet MS] N Fine Aberration (swarm) [B]Init[/B] +4; [B]Senses[/B] darkvision 60 ft., scent; Perception +8 [B]DEFENSE[/B][/FONT] [FONT=Trebuchet MS] [B]AC[/B] [/FONT][FONT=Trebuchet MS] 24, [B]touch[/B] 22, [B]flat-footed[/B] 20 (+8 size, +4 Dex, +2 natural) [B]hp[/B] 71 (11d8+22) [B]Fort[/B] +5, [B]Ref[/B] +7, [B]Will[/B] +9; [B]Defensive Abilities[/B] swarm traits; [B]Immune[/B] weapon damage; [B]Weakness[/B] [/FONT][FONT=Trebuchet MS] swarm traits [B]OFFENSE[/B][/FONT] [FONT=Trebuchet MS] [B]Speed[/B] [/FONT][FONT=Trebuchet MS] 30 ft., climb 30 ft. [B]Melee[/B] swarm (3d6) [B]Space[/B] 10 ft.[B]Reach[/B] 0 ft. [B]Special Attacks[/B][/FONT][FONT=Trebuchet MS] cling, distraction (DC 17) [B]STATISTICS[/B][/FONT] [FONT=Trebuchet MS] [B]Str[/B] [/FONT][FONT=Trebuchet MS] 5, [B]Dex[/B] 19, [B]Con[/B] 14, [B]Int[/B] 4, [B]Wis[/B] 14, [B]Cha[/B] 6; [B]Base Atk[/B] +8; [B]CMB[/B] 2; [B]CMD[/B] 4 [B]Skills[/B] Climb +11, Perception +8 [B]Languages[/B] [/FONT][FONT=Trebuchet MS] Aklo, Undercommon [B]ECOLOGY[/B][/FONT] [FONT=Trebuchet MS] [B]Environment[/B] [/FONT][FONT=Trebuchet MS] any underground [B]Organization[/B] solitary, pair, patrol (3-6 swarms), or legion (7-16 swarms) [B]Treasure[/B] none [B]SPECIAL ABILITIES[/B][/FONT] [FONT=Trebuchet MS] [/FONT] [FONT=Trebuchet MS]Cling (Ex) If a creature leaves an chilopodae swarm's square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling aberrations continue to cling tenaciously to the victim. A creature with chilopodaes clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the creatures with a DC 19 Reflex save. High wind or any amount of damage from an area effect destroys all clinging aberrations. The save DC is Dexterity-based. [/FONT] [FONT=Trebuchet MS]Hivemind (Ex) Any chilopodae swarm with at least 1 hit point per Hit Die (or 11 hit points, for a standard chilopodae swarm) forms a hive mind, giving it an Intelligence of 4. When a chilopodae swarm is reduced below this hit point threshold, it becomes mindless. [/FONT]Only in swarms acquire chilopodae their inhuman intelligence which transforms them from mere annoying pests to dangerous predators. Several members of the swarm cling to their victims, consuming them even when they become separated from the swarm, removing tiny bits of flesh with their claw-like appendages and stuffing it into their many mouths. Besides their feeding habits, nearly nothing is known about these underground dwelling aberrations. [FONT=Trebuchet MS] [/FONT] [FONT="][FONT=Trebuchet MS]Adventure Hooks: - The form of the creature's tail made scholars in all countries wonder if their is some kind of relationship to the dreaded rust monster. This possibility becomes frightening if you assume a missing link between them. Maybe there is some evil mage out there, breeding swarms with a hive intelligence, feeding like piranhas on flesh and dissolve metal with the touch of their tail... if this is the case, some real heroes would be needed. - Mages of all kinds were long interested in the 'mind magic' of many aberrations (most prominently intellect devourers and neothelids). Some are now searching for chilopodae swarms to determine if the building of their hive mind is another form of mind magic. And would even bigger swarms reach genius level intellect? But who would risk his life venturing underground to bring back an alive flesh-eating intelligent swarm? [/FONT] [/FONT] [/QUOTE]
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