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The Wheel of Time Roleplaying Game
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010686" data-attributes="member: 18387"><p>Wheel of Time by Wizards of the Coast</p><p></p><p> The Wheel of Time is a campaign setting book set in the famous world of Robert Jordan’s books. The book is a full colored hardback, 312 pages in length, and is priced at $39.95 American. The art ranges from mediocre to pretty good. It does not have the stunning art that many full colored books that Wizards makes has. The price I found a little on the high side because there is reprinted material in here from both the DMG and PHB.</p><p></p><p> The book starts with an introduction that makes me believe the book was a little more geared towards the readers of Jordan’s novels then to the Role players. It gives a basic look at what this book is and introduces people to the role playing game and concept. It does give a some useful info on era and place the game can be set in, but for the most part it is too basic. Next we get to a simplistic version of character creation. Basically there are some concepts stated out for easy use if one wants to forgo the actually creating of a unique character. The idea is sound, but the concepts are bland and uninspired. It then goes off to cover a lot of the different races giving a decent amount of detail on them. </p><p> </p><p> There are new classes in here that are more appropriate to the setting the then PHB ones. The classes introduce two new function a class defense bonus and reputation. Class defense is a bonus to armor class for classes that don’t normally wear armor and reputation is the chance of other people hearing of your exploits. Overall the classes seem okay, but they seem to lack in creativity. Many get bonus feats, or the same abilities over and over just improved. </p><p></p><p> The skill section is basically what is found in the PHB and while it’s written with this world in mind it seems they could have just referred people to the PHB and filled the book with more world details. The feats are the same way. There are some reprinted from other sources as well, along with a few new ones. </p><p></p><p> The best part of the book is the world information. There are some lovely maps in the books and good descriptions of Jordan’s very interesting world. </p><p></p><p> I think this is a good book for Jordan fans. Many role players like myself may be annoyed at the amount of information reprinted in this book. I think it would have served them better to go along the FRCS route and just fill the book with world inforation and not try to reprint all the rules of the d20 system.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010686, member: 18387"] Wheel of Time by Wizards of the Coast The Wheel of Time is a campaign setting book set in the famous world of Robert Jordan’s books. The book is a full colored hardback, 312 pages in length, and is priced at $39.95 American. The art ranges from mediocre to pretty good. It does not have the stunning art that many full colored books that Wizards makes has. The price I found a little on the high side because there is reprinted material in here from both the DMG and PHB. The book starts with an introduction that makes me believe the book was a little more geared towards the readers of Jordan’s novels then to the Role players. It gives a basic look at what this book is and introduces people to the role playing game and concept. It does give a some useful info on era and place the game can be set in, but for the most part it is too basic. Next we get to a simplistic version of character creation. Basically there are some concepts stated out for easy use if one wants to forgo the actually creating of a unique character. The idea is sound, but the concepts are bland and uninspired. It then goes off to cover a lot of the different races giving a decent amount of detail on them. There are new classes in here that are more appropriate to the setting the then PHB ones. The classes introduce two new function a class defense bonus and reputation. Class defense is a bonus to armor class for classes that don’t normally wear armor and reputation is the chance of other people hearing of your exploits. Overall the classes seem okay, but they seem to lack in creativity. Many get bonus feats, or the same abilities over and over just improved. The skill section is basically what is found in the PHB and while it’s written with this world in mind it seems they could have just referred people to the PHB and filled the book with more world details. The feats are the same way. There are some reprinted from other sources as well, along with a few new ones. The best part of the book is the world information. There are some lovely maps in the books and good descriptions of Jordan’s very interesting world. I think this is a good book for Jordan fans. Many role players like myself may be annoyed at the amount of information reprinted in this book. I think it would have served them better to go along the FRCS route and just fill the book with world inforation and not try to reprint all the rules of the d20 system. [/QUOTE]
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