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<blockquote data-quote="The Lost Muse" data-source="post: 4688377" data-attributes="member: 18546"><p>The Prophesies of the Dragon adventure was a good idea, but horrible in practice. Essentially the PC's get to run a side-quest to the plot of the first six or so novels. That is the essential problem with running games in the "present day" WoT setting. Rand and Co. are doing a lot of the important stuff.</p><p></p><p>As a setting guide, the book is somewhat lacking, but the guide to the world of wheel of time is a fantastic resource for this. The rules are definately broken, but they emulate the novels fairly well. The channellers are stronger, but there are restrictions that can be placed on them. Wilders have to overcome their blocks, and you can force anyone playing an initiate to be a member of the white tower; if they have to follow the Three Oaths, a good deal of their flexibility is gone.</p><p></p><p>4e is a good match for the feel of the setting; martial powers and stances can be used to emulate the bladeforms, and you could use the warlock with various "pact" powers to emulate the way the one power functions quite easily.</p></blockquote><p></p>
[QUOTE="The Lost Muse, post: 4688377, member: 18546"] The Prophesies of the Dragon adventure was a good idea, but horrible in practice. Essentially the PC's get to run a side-quest to the plot of the first six or so novels. That is the essential problem with running games in the "present day" WoT setting. Rand and Co. are doing a lot of the important stuff. As a setting guide, the book is somewhat lacking, but the guide to the world of wheel of time is a fantastic resource for this. The rules are definately broken, but they emulate the novels fairly well. The channellers are stronger, but there are restrictions that can be placed on them. Wilders have to overcome their blocks, and you can force anyone playing an initiate to be a member of the white tower; if they have to follow the Three Oaths, a good deal of their flexibility is gone. 4e is a good match for the feel of the setting; martial powers and stances can be used to emulate the bladeforms, and you could use the warlock with various "pact" powers to emulate the way the one power functions quite easily. [/QUOTE]
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