The "Where No D20 Book Have Gone Before" Thread

RaynerApe

First Post
After spending months of lurking through the EN-World dungeons, I finally decided to join in the word-based hack-n-slash with a half-rant, half-idea repository thread of my own.

Receintly I discovered how tired I was with D20 products that continue to squeeze the last remaining interest in formulaic sourcebooks. Races and classes sourcebook barely manage to catch my attention anymore, monster manuals pass unnoticed, the count of feats and spells have become meaningless. I have enough city sourcebooks to fill several kindgoms, and enough NPC sourcebooks to populate a continent. After doing setting-hopping for years I ended up so weary of trying the Fantasy World of the Month, that I stuck my roots deep into Eberron's core and so far resist moving on. The choice on the market - both dead tree and electronic - is staggering, yet the more it grows, the more difficult it becomes to find a good idea that haven't been done a dozen times before and makes you question who needs yet another one of that?!...

So I thought to start an idea-repository thread with ideas and concepts that haven't been done before in D20 books. Anything that makes some sense from commercial point and worth to be made into a book of average or large size, but somehow have managed to remain unnoticed by the publishers.

* A sourcebook of pets - dogs, cats, exotic pets. Rules on pet creation, pet care, pet feats and skills, training, vet classes, etc. The base concept should be for realistic pets, so it is usable in D20 3.5 and D20 Modern. Magical abilities can be available for certain settings (ie: talking dogs) without the book running into a familiar sourcebook. I can see 64 to 92 pages easily on this concept, and even more if developed thoroughly.

* The Collectable Fantasy Campaigns - It is the human nature to desire things that he doesn't need, but is made to believe he cannot live without. Collectible games of all kinds are based on that model and are so far extremely successful. But what if someone in your fantasy campaign have come with the same idea and then turned it into reality? What if you could add a "collectible" feel in your own fantasy campaign, and do it in a serious manner instead naive saturday morning cartoon? Magicians catching and battling their familiars, ghost hunters infusing trading card games with the souls of long-dead, plane-hopping gods collecting world fragments into magic dice and connecting them together to build their own pocket planes, etc? This sourcebook could present different metagame mechanics for building different collecible games and several standard examples of "breeding and battling monsters", "trading card game with summonable monsters", etc. and their effect if brought within a fantasy campaign, with example "vanilla D20" fantasy world that have fallen pray to a collectable frenzy. This could easily become a 200+ page book if given proper attention.
 

log in or register to remove this ad

There are quite a few books on famaliars, but a book on animal companions might be interesting.

RaynerApe said:
* The Collectable Fantasy Campaigns

As to this idea, I'm lost. Are you trying to say someone should include Pokemonesque rules inside of a current campaign setting?
 

RaynerApe said:
* The Collectable Fantasy Campaigns - It is the human nature to desire things that he doesn't need, but is made to believe he cannot live without. Collectible games of all kinds are based on that model and are so far extremely successful. But what if someone in your fantasy campaign have come with the same idea and then turned it into reality? What if you could add a "collectible" feel in your own fantasy campaign, and do it in a serious manner instead naive saturday morning cartoon? Magicians catching and battling their familiars, ghost hunters infusing trading card games with the souls of long-dead, plane-hopping gods collecting world fragments into magic dice and connecting them together to build their own pocket planes, etc? This sourcebook could present different metagame mechanics for building different collecible games and several standard examples of "breeding and battling monsters", "trading card game with summonable monsters", etc. and their effect if brought within a fantasy campaign, with example "vanilla D20" fantasy world that have fallen pray to a collectable frenzy. This could easily become a 200+ page book if given proper attention.

Isn't that the D&D Minatures game, which I suspect will exert a strong influence on D&D 4.x?

Knights of the Dinner Table did some strips on this very subject. Funny stuff.
 

JVisgaitis said:
As to this idea, I'm lost. Are you trying to say someone should include Pokemonesque rules inside of a current campaign setting?

Should, no. Could, yes. it's an idea for a sourcebook of alternative collectible metagame rules and their application in a fantasy setting - you can use it or not, with your current, future or example setting. The idea has great potential to be made in a serious and mature way. Most of the problems with Pokemon's ill fame between adult people with a brain is that it is a children show made to sell children merchandise. Here, the game element is introduced for both a different layer of gameplay and motivation of the characters and for spicing up the fantasy world with some interesting "modern marketing" elements.
 

RaynerApe said:
Should, no. Could, yes. it's an idea for a sourcebook of alternative collectible metagame rules and their application in a fantasy setting - you can use it or not, with your current, future or example setting. The idea has great potential to be made in a serious and mature way. Most of the problems with Pokemon's ill fame between adult people with a brain is that it is a children show made to sell children merchandise. Here, the game element is introduced for both a different layer of gameplay and motivation of the characters and for spicing up the fantasy world with some interesting "modern marketing" elements.

I just have a hard time seeing the feasibilty of such a ruleset. If you are offering rules for something that is collectable within a game, its not really collectable because its a fantasy game and its in your imagination so there really isn't anything to collect. See what I mean? This is hard to explain.
 

JVisgaitis said:
I just have a hard time seeing the feasibilty of such a ruleset. If you are offering rules for something that is collectable within a game, its not really collectable because its a fantasy game and its in your imagination so there really isn't anything to collect. See what I mean? This is hard to explain.

The idea is not to make a roleplaying game based on a collectable model - ie, buy a booster with 15 random pages of a book :) - but to introduce a collectable gameplay within a fantasy campaign. Yes, it's not really collectable for the GM and for the Players, as the rules and all the monster/card/etc. entries are in the book, but for the fantasy characters it is - to give a well-known example: they get a little L1 Goblin to care for, drag around and battle other monsters, catch them to fill their collection, the go to a big tourney and prove their skills and brag to NPCs or between each other. Of course, this is the most simple of examples and I expect much more serious and well-thought concepts for a collectible elements within a fictional world.

And by the way, to everyone reading this thread - it was opened to share their ideas not to discuss mine only, so while I like the chance to elaborate on my wishlist, feel free to add your won entries.
 

I want a source book on creating the ultimate re-occuring arch-villain. Help me create a bad guy like Scorpius of Farscape, Arvin Sloan of Alias or Kyrcek of X-Files. I want a character that the players hate and know will double-cross them but that they have to deal with sooner or later. Maybe a prestige class or two based on these types of villains.

Of course, this doesn't have to be d20, it could be rules-independant.

Another thing I'd like to see for d20 (D&D or Modern) are one-shot, short campaigns of 1-3 sessions based on the cliches of summer blockbuster movies with great pre-gen PCs and memorable villains. I want to play the buddy cop movie (Lethal Weapon, Rush Hour), the horror survival movie (Alien, Predator, The Thing), the treasure hunting movie (Indiana Jones, The Mummy), and the heist/mob movie (Ocean's 11, Get Shorty, Kelly's Heroes, Snatch). Include in these adventures new, semi-unbalancing rules specific to the characters to make them really stand out (like Matrix bullet-time). Give the PCs specific skills, feats and abilities that will come up in play later (like when Riggs dislocates his shoulder to escape the bad guys in Lethal Weapon).
 

Chaldfont said:
Another thing I'd like to see for d20 (D&D or Modern) are one-shot, short campaigns of 1-3 sessions based on the cliches of summer blockbuster movies with great pre-gen PCs and memorable villains. I want to play the buddy cop movie (Lethal Weapon, Rush Hour), the horror survival movie (Alien, Predator, The Thing), the treasure hunting movie (Indiana Jones, The Mummy), and the heist/mob movie (Ocean's 11, Get Shorty, Kelly's Heroes, Snatch). Include in these adventures new, semi-unbalancing rules specific to the characters to make them really stand out (like Matrix bullet-time). Give the PCs specific skills, feats and abilities that will come up in play later (like when Riggs dislocates his shoulder to escape the bad guys in Lethal Weapon).

Hehehe... While I greatly dislike the whole selling a 1-2 page article pamphlet on RPGNow for a dollar, I can see some market for a "loosely-based movie games without a license", but I doubt it will ever work - these days the ligitation-happy corporations are very likely to crush such small business for even attempting to cash indirectionally on their products's reputation.
 

RaynerApe said:
The idea is not to make a roleplaying game based on a collectable model - ie, buy a booster with 15 random pages of a book :)

That much I understand. While it is an interesting product idea, it is pretty much a small subset of an existing market. I don't think something like that would take off (and maybe I'm wrong), but that would make the production of such a product not a lucrative venture from a publisher standpoint. Heck, I'd check it out if someone would do it.

As to what I would like to see for new products, I really like Unearthed Arcana and would love to see more books with useful toolkits of rules.
 

JVisgaitis said:
As to what I would like to see for new products, I really like Unearthed Arcana and would love to see more books with useful toolkits of rules.

Have you checked out the Advanced Player's Manual from Green Ronin or the Advanced Player's Guide from SS&S?
 

Remove ads

Top