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The "Where No D20 Book Have Gone Before" Thread
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<blockquote data-quote="Napftor" data-source="post: 2071716" data-attributes="member: 617"><p>I think the recurring villain can be done without railroading. The problem is, if you fail the first time, then your next attempt is going to come off a bit odd. I'm trying to do this in my FR campaign. A former Zhentarim assassin left that organization when he gained knowledge of a secret project. At the beginning of an adventure, the PCs encountered him being hunted and saved him (since they knew nothing of his past). In gratitude, the assassin told them who and what he was and that he now "owed them one" since they saved him. Iin return, he told them of the Zhent plot he stumbled on and offered to help them stop the group. The assassin actually adventured with the PCs for that session like one of the group, casting snide remarks at their abilities, but in the end helping greatly and becoming a remember NPC. I just reintroduced him again after several adventures and hope he becomes my recurring "bad guy."</p><p></p><p>You could use something similar to make the recurring villain. Set up the situation where the PCs help him, he returns the favor, and then future adventures attain a kind of mutual give-and-take respect between them. It can work.</p></blockquote><p></p>
[QUOTE="Napftor, post: 2071716, member: 617"] I think the recurring villain can be done without railroading. The problem is, if you fail the first time, then your next attempt is going to come off a bit odd. I'm trying to do this in my FR campaign. A former Zhentarim assassin left that organization when he gained knowledge of a secret project. At the beginning of an adventure, the PCs encountered him being hunted and saved him (since they knew nothing of his past). In gratitude, the assassin told them who and what he was and that he now "owed them one" since they saved him. Iin return, he told them of the Zhent plot he stumbled on and offered to help them stop the group. The assassin actually adventured with the PCs for that session like one of the group, casting snide remarks at their abilities, but in the end helping greatly and becoming a remember NPC. I just reintroduced him again after several adventures and hope he becomes my recurring "bad guy." You could use something similar to make the recurring villain. Set up the situation where the PCs help him, he returns the favor, and then future adventures attain a kind of mutual give-and-take respect between them. It can work. [/QUOTE]
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