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The whimsical element of D&D vs AD&D
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<blockquote data-quote="ExploderWizard" data-source="post: 5392433" data-attributes="member: 66434"><p>I think that enough examples of silliness have been provided to illustrate that both D&D and AD&D can be equally whimsical. </p><p> </p><p>The most important determining factor IMHO for deciding on the whimsy level is not any specific game construct that belongs to a particular ruleset. The attitude in approach to playing is by far more important. </p><p> </p><p>In either system it is possible to have an entire party wiped out by a large patch of green slime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Think about it. A band of mighty heroes dies all alone in the dark because a giant glop of caustic jello fell on them. Depending on how seriously the game is approached by the players this could be a time of frothing outrage (a TPK is sewious business after all) or a moment to think about what happened and laugh ( a party of fictional persona's just got killed by a glob of jello).</p><p> </p><p>Either way, in whatever system was in use, the situation in game could play out more or less the same. The attitude of the players is the only thing that will determine if this was a moment of whimsical comedy or a dark moment of horror.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5392433, member: 66434"] I think that enough examples of silliness have been provided to illustrate that both D&D and AD&D can be equally whimsical. The most important determining factor IMHO for deciding on the whimsy level is not any specific game construct that belongs to a particular ruleset. The attitude in approach to playing is by far more important. In either system it is possible to have an entire party wiped out by a large patch of green slime. :D Think about it. A band of mighty heroes dies all alone in the dark because a giant glop of caustic jello fell on them. Depending on how seriously the game is approached by the players this could be a time of frothing outrage (a TPK is sewious business after all) or a moment to think about what happened and laugh ( a party of fictional persona's just got killed by a glob of jello). Either way, in whatever system was in use, the situation in game could play out more or less the same. The attitude of the players is the only thing that will determine if this was a moment of whimsical comedy or a dark moment of horror. [/QUOTE]
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