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General Tabletop Discussion
*TTRPGs General
The whimsical element of D&D vs AD&D
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<blockquote data-quote="BryonD" data-source="post: 5396018" data-attributes="member: 957"><p>Yeah. Good call. And I must admit that I can see that fault in myself......</p><p></p><p></p><p>Though I guess I'm a bit of a hypocrite about it, since I also tend to crack a lot of jokes. Though I'm also only very mildly and infrequently irked by the disruptions of otherwise immaculately crafted ( heh ) moods, so I gues it isn't too bad.</p><p></p><p></p><p>While I absolutely agree that silliness is a well established tradition in D&D and respect that game style, I think it is a credit to gaming in general that it is now a sub-genre rather than a presumed. Not to say that gaming has grown UP beyond that but simply that it has grown OUT into a more broad base and this is just one dimension of that growth.</p><p></p><p></p><p>I think there is a significant difference between in-game and meta-game humor. If I'm watching Saving Private Ryan and someone with me cracks a good joke, I will laugh. If I were watching Saving Private Ryan and the Three Stooges start yucking it across the background or enemy guns start producing "BANG!" flags, I'm gonna be ticked. And I think this ties into your point about going rapidly from joking to finding the assassin. A South Park one liner is a tension release that, as much as anything CAN lead to higher tension within the actual plot. Finding the assassin because his giant clown boots squeak is terminal if a serious mood is intended.</p><p></p><p>I respect the fun of silliness. But my personal preference is for "serious" story. And a lot of joking happens around the table during the serious play.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5396018, member: 957"] Yeah. Good call. And I must admit that I can see that fault in myself...... Though I guess I'm a bit of a hypocrite about it, since I also tend to crack a lot of jokes. Though I'm also only very mildly and infrequently irked by the disruptions of otherwise immaculately crafted ( heh ) moods, so I gues it isn't too bad. While I absolutely agree that silliness is a well established tradition in D&D and respect that game style, I think it is a credit to gaming in general that it is now a sub-genre rather than a presumed. Not to say that gaming has grown UP beyond that but simply that it has grown OUT into a more broad base and this is just one dimension of that growth. I think there is a significant difference between in-game and meta-game humor. If I'm watching Saving Private Ryan and someone with me cracks a good joke, I will laugh. If I were watching Saving Private Ryan and the Three Stooges start yucking it across the background or enemy guns start producing "BANG!" flags, I'm gonna be ticked. And I think this ties into your point about going rapidly from joking to finding the assassin. A South Park one liner is a tension release that, as much as anything CAN lead to higher tension within the actual plot. Finding the assassin because his giant clown boots squeak is terminal if a serious mood is intended. I respect the fun of silliness. But my personal preference is for "serious" story. And a lot of joking happens around the table during the serious play. [/QUOTE]
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