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General Tabletop Discussion
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The whimsical element of D&D vs AD&D
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<blockquote data-quote="Sunseeker" data-source="post: 5396024"><p>I think you're probably right, but on the whole, it's likely because more fantastic settings are much less dark.</p><p> </p><p>In a true, medieval fantasy setting, you've got short lived lives, abject poverty, death and disease, with an added dose of monster-based suffering. At the end of the day, you end up with a world that Hobbes could not have defined better than "poor, brutish, and short." Tack on some racial inequality, and you've got a real downer of a world, one that no matter how epic your heroes become, nothing will change about the world. You could vanquish the dark lord, and the good king will still execute tieflings simply for being tieflings.</p><p> </p><p>I agree that some fantastical settings take things to far, but IMO, without glossing over the finer details, you're going to generally end up with a world that makes the heroes question why they even bothered to wake up that morning. Which, by all means could be very interesting, but on the whole, without offering them the cookie of "being able to change the world", I suspect players would get disheartened fairly quickly.</p><p> </p><p>So, at the end of the day, i'd rather suck up my suspension of disbelief and play in a world where I <em>know</em> things really wouldn't work that way, than play in a world where everything works as it should IRL and go home depressed.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5396024"] I think you're probably right, but on the whole, it's likely because more fantastic settings are much less dark. In a true, medieval fantasy setting, you've got short lived lives, abject poverty, death and disease, with an added dose of monster-based suffering. At the end of the day, you end up with a world that Hobbes could not have defined better than "poor, brutish, and short." Tack on some racial inequality, and you've got a real downer of a world, one that no matter how epic your heroes become, nothing will change about the world. You could vanquish the dark lord, and the good king will still execute tieflings simply for being tieflings. I agree that some fantastical settings take things to far, but IMO, without glossing over the finer details, you're going to generally end up with a world that makes the heroes question why they even bothered to wake up that morning. Which, by all means could be very interesting, but on the whole, without offering them the cookie of "being able to change the world", I suspect players would get disheartened fairly quickly. So, at the end of the day, i'd rather suck up my suspension of disbelief and play in a world where I [i]know[/i] things really wouldn't work that way, than play in a world where everything works as it should IRL and go home depressed. [/QUOTE]
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