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General Tabletop Discussion
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The whimsical element of D&D vs AD&D
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<blockquote data-quote="rounser" data-source="post: 5396189" data-attributes="member: 1106"><p>Hussar, that critique is in your head. I'm saying <strong>I'd</strong> run a million miles from a chinstroker game, and that they're the antithesis of taking the game lightly <em>unless</em> you're taking the piss out of yourself in doing so, like say Hackmaster does (by double immersively pretending the game is such <strong>serious business</strong> and going off on mouth-frothing rants about the one true way to play, which is a parody of Gygaxian AD&D).</p><p></p><p>I think something got lost in translation here, maybe you read that in a hostile tone of voice or something. I'm saying <strong>I'd</strong> rather sit through a university lecture than make an RPG into something with a primary goal of making an intellectual statement.</p><p></p><p>Don't worry, you're in the majority of the art establishment, which specialises in what I consider constructive pretension (but pretension nonetheless), requiring other "artists" to come along and prick their balloons, before they themselves fall afoul of taking themselves too seriously and thinking themselves too important. It's absurd and fascinating to watch, but not sacred and largely subjective. And I'm largely allergic to what is arguably pretentious RPGing.</p><p></p><p>I think you're also incorrect in assuming that whimsical = no depth. You can immerse yourself up to your eyeballs in storytelling and drama and moral lessons whilst still chuckling at some in-joke during the game. I'd just prefer not to make a political or artistic message <strong>the point</strong> of the game, or it's focus, because that's not D&D to me.</p></blockquote><p></p>
[QUOTE="rounser, post: 5396189, member: 1106"] Hussar, that critique is in your head. I'm saying [b]I'd[/b] run a million miles from a chinstroker game, and that they're the antithesis of taking the game lightly [i]unless[/i] you're taking the piss out of yourself in doing so, like say Hackmaster does (by double immersively pretending the game is such [b]serious business[/b] and going off on mouth-frothing rants about the one true way to play, which is a parody of Gygaxian AD&D). I think something got lost in translation here, maybe you read that in a hostile tone of voice or something. I'm saying [b]I'd[/b] rather sit through a university lecture than make an RPG into something with a primary goal of making an intellectual statement. Don't worry, you're in the majority of the art establishment, which specialises in what I consider constructive pretension (but pretension nonetheless), requiring other "artists" to come along and prick their balloons, before they themselves fall afoul of taking themselves too seriously and thinking themselves too important. It's absurd and fascinating to watch, but not sacred and largely subjective. And I'm largely allergic to what is arguably pretentious RPGing. I think you're also incorrect in assuming that whimsical = no depth. You can immerse yourself up to your eyeballs in storytelling and drama and moral lessons whilst still chuckling at some in-joke during the game. I'd just prefer not to make a political or artistic message [b]the point[/b] of the game, or it's focus, because that's not D&D to me. [/QUOTE]
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