Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The whimsical element of D&D vs AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 5401593" data-attributes="member: 1106"><p>I disagree, because group dynamics are fairly constant IME, unless you have a very special group, and decide that Brian's fun to be around but he can't play at my table because he makes too many jokes about silly ways to use magic items. I'd suggest that it's a DM problem and a game culture problem and a game design problem.</p><p></p><p>It's been designed out of WOTC D&D. They explicitly told us that as of 3E as if it was axiomatically the way to go, and went further with 4E, by removing unfair monsters and items and anything that might be trivial and colorful for it's own sake. </p><p>It's been removed from the mainstream of D&D culture as this thread proves. </p><p>And it's not on the radar of most DMs as something to consider for their own game, as this thread also seems to prove. But that's culture for you, it's insidious and infects thinking without anyone realising it.</p><p></p><p>Abso-fracking-lutely, it happens all the time, from music to managerial styles, to the fashion industry. If what you were saying were true, then Top 40 would be all anyone would have to listen to, ever, and we would have found and stuck with the holy grail of managing people years ago etc.</p><p></p><p>Trends are often based on what is better theoretically, culturally or self-promotionally, whilst ignoring the details. Things are replaced just because someone wants to make a name for themselves, and "shake things up a bit", and make their own proud nails on the new project. And anything which is popular in it's time (e.g. AD&D, disco) will draw a crowd of pretentious types who try and turn it into high art which they think is unequivocably better for seemingly well-argued reasons, and we end up with Forge-style RPG design theory and progressive house. </p><p></p><p>This is not always a step forwards in reality, but it always is in theory, and often throws the baby out with the bathwater for reasons that make sense at the time.</p><p></p><p>These things have their place, but often they're not nearly as better as their pushers think they are. Often, they're just different, or arguably a lot worse, or created by someone who missed the point...or is making this because they are actually incapable of creating the thing they were originally a fan of, so this will have to do. Then they turn on the original creation as if it were no good in the first place, and that we know better now.</p><p></p><p>And they're better at marketing than the original marketers were, so a pale imitation takes it's place in the cultural ecosystem or marketplace. Happens all the time in electronic dance music, at least. And people like new bandwagons for many reasons which we all know, which may or may not have anything to do with progress, which by definition involves abandoning things, and sometimes arguably the wrong things get abandoned.</p><p></p><p>Plus, whimsy is often by definition low brow. It's not going to get respect for the same reasons that fantasy movies often get overlooked at the academy awards; there are cultural reasons why these things get sneered at, even if I really enjoyed The Scorpion King far more than I enjoyed that year's Best Movie. Or Pixar's animations, which are still overcoming the stigma of "cartoons are for kids" in the west, but are making headway.</p><p></p><p>I can't believe I'm having to point this stuff out, you do live in my world don't you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's full of people wrecking things which work because they think they can do better, and often get proven very wrong indeed (although they'll rarely admit that even to themselves for umpteen reasons of culture, status, ego and theory). We're humans, and we're flawed, and it's how we pass the time.</p><p></p><p>I'm reading the all-pre-WOTC-editions Encyclopedia Magica and the Hackmaster books at the moment, and I keep thinking on the gaping chasm between these books and what passes for D&D at the moment, and all the game design reasons why Noonan and Mearls would object to even harmless stuff, let alone seriously gamebreaking things that might actually kill characters or inconvenience them. </p><p></p><p>Heck, Sean K Reynolds has a rant about how disintegrating drow magic items should be banned because this is taking away things that the players "earnt fair and square"...an attitude to the game which IMO is not just a world away from Hackmaster or AD&D 1E, it's in another dimension. This isn't about cheap shots, it's just the way things are, and the current culture surrounding the game compared to what it once was.</p><p></p><p>You can't make D&D fair and equitable and focused without ditching a metric tonne of stuff that is just in D&D for fun. Inequity and injustice, trivial details and color, farce and cakewalks are at the core of comedy, pathos, tragedy and triumph and the best stories, and if you don't build them into the rules and splat, a lot of the time they just won't end up in the game. And unfortunately for 4E, the latter is a lot more memorable at the end of the day than whether your barbarian was treated fairly, and potentially more fun too. </p><p></p><p>That's why I can dismiss the Rolemaster or Hackmaster critical hits and fumbles tables for reasons of game design theory, but reconsider their value for reasons of memorability, drama, humour and fun, and try to think on a way to somehow make them work without inevitably crippling everyone, or regularly grinding the game to a halt from missing limbs or similar.</p></blockquote><p></p>
[QUOTE="rounser, post: 5401593, member: 1106"] I disagree, because group dynamics are fairly constant IME, unless you have a very special group, and decide that Brian's fun to be around but he can't play at my table because he makes too many jokes about silly ways to use magic items. I'd suggest that it's a DM problem and a game culture problem and a game design problem. It's been designed out of WOTC D&D. They explicitly told us that as of 3E as if it was axiomatically the way to go, and went further with 4E, by removing unfair monsters and items and anything that might be trivial and colorful for it's own sake. It's been removed from the mainstream of D&D culture as this thread proves. And it's not on the radar of most DMs as something to consider for their own game, as this thread also seems to prove. But that's culture for you, it's insidious and infects thinking without anyone realising it. Abso-fracking-lutely, it happens all the time, from music to managerial styles, to the fashion industry. If what you were saying were true, then Top 40 would be all anyone would have to listen to, ever, and we would have found and stuck with the holy grail of managing people years ago etc. Trends are often based on what is better theoretically, culturally or self-promotionally, whilst ignoring the details. Things are replaced just because someone wants to make a name for themselves, and "shake things up a bit", and make their own proud nails on the new project. And anything which is popular in it's time (e.g. AD&D, disco) will draw a crowd of pretentious types who try and turn it into high art which they think is unequivocably better for seemingly well-argued reasons, and we end up with Forge-style RPG design theory and progressive house. This is not always a step forwards in reality, but it always is in theory, and often throws the baby out with the bathwater for reasons that make sense at the time. These things have their place, but often they're not nearly as better as their pushers think they are. Often, they're just different, or arguably a lot worse, or created by someone who missed the point...or is making this because they are actually incapable of creating the thing they were originally a fan of, so this will have to do. Then they turn on the original creation as if it were no good in the first place, and that we know better now. And they're better at marketing than the original marketers were, so a pale imitation takes it's place in the cultural ecosystem or marketplace. Happens all the time in electronic dance music, at least. And people like new bandwagons for many reasons which we all know, which may or may not have anything to do with progress, which by definition involves abandoning things, and sometimes arguably the wrong things get abandoned. Plus, whimsy is often by definition low brow. It's not going to get respect for the same reasons that fantasy movies often get overlooked at the academy awards; there are cultural reasons why these things get sneered at, even if I really enjoyed The Scorpion King far more than I enjoyed that year's Best Movie. Or Pixar's animations, which are still overcoming the stigma of "cartoons are for kids" in the west, but are making headway. I can't believe I'm having to point this stuff out, you do live in my world don't you? :) It's full of people wrecking things which work because they think they can do better, and often get proven very wrong indeed (although they'll rarely admit that even to themselves for umpteen reasons of culture, status, ego and theory). We're humans, and we're flawed, and it's how we pass the time. I'm reading the all-pre-WOTC-editions Encyclopedia Magica and the Hackmaster books at the moment, and I keep thinking on the gaping chasm between these books and what passes for D&D at the moment, and all the game design reasons why Noonan and Mearls would object to even harmless stuff, let alone seriously gamebreaking things that might actually kill characters or inconvenience them. Heck, Sean K Reynolds has a rant about how disintegrating drow magic items should be banned because this is taking away things that the players "earnt fair and square"...an attitude to the game which IMO is not just a world away from Hackmaster or AD&D 1E, it's in another dimension. This isn't about cheap shots, it's just the way things are, and the current culture surrounding the game compared to what it once was. You can't make D&D fair and equitable and focused without ditching a metric tonne of stuff that is just in D&D for fun. Inequity and injustice, trivial details and color, farce and cakewalks are at the core of comedy, pathos, tragedy and triumph and the best stories, and if you don't build them into the rules and splat, a lot of the time they just won't end up in the game. And unfortunately for 4E, the latter is a lot more memorable at the end of the day than whether your barbarian was treated fairly, and potentially more fun too. That's why I can dismiss the Rolemaster or Hackmaster critical hits and fumbles tables for reasons of game design theory, but reconsider their value for reasons of memorability, drama, humour and fun, and try to think on a way to somehow make them work without inevitably crippling everyone, or regularly grinding the game to a halt from missing limbs or similar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The whimsical element of D&D vs AD&D
Top