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General Tabletop Discussion
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The whimsical element of D&D vs AD&D
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<blockquote data-quote="ExploderWizard" data-source="post: 5402148" data-attributes="member: 66434"><p>It could also be argued that in theory, a 12 year old is more self indulgent and less mature than an adult (hopefully) so it follows that if we could get along with each other and understand the nature of give and take back then, it shouldn't even be an issue for adults. </p><p> </p><p>Tabletop gaming is first and foremost a social activity. It is something we share with other people in order to have a good time. Getting along with the others in the group socially is vital to making the game work. </p><p> </p><p>Simply put, the other people in the group are ultimately more important than the game, system, campaign, adventure, or whatever. If that isn't the case then you are starting out with problems already. How many threads do see around here about problem players or DM's? The overwhelming concensus to fixing these problems is to deal with them head on and talk with the person causing the issue. The game won't survive long if the people problem isn't resolved. </p><p> </p><p>Most gaming groups get together to have fun and even when playing serious horror campaigns the occasional funny will crop up. So what? A game so tightly wired to a particular mood that it cannot survive a joke or two will never survive contact with human beings period.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5402148, member: 66434"] It could also be argued that in theory, a 12 year old is more self indulgent and less mature than an adult (hopefully) so it follows that if we could get along with each other and understand the nature of give and take back then, it shouldn't even be an issue for adults. Tabletop gaming is first and foremost a social activity. It is something we share with other people in order to have a good time. Getting along with the others in the group socially is vital to making the game work. Simply put, the other people in the group are ultimately more important than the game, system, campaign, adventure, or whatever. If that isn't the case then you are starting out with problems already. How many threads do see around here about problem players or DM's? The overwhelming concensus to fixing these problems is to deal with them head on and talk with the person causing the issue. The game won't survive long if the people problem isn't resolved. Most gaming groups get together to have fun and even when playing serious horror campaigns the occasional funny will crop up. So what? A game so tightly wired to a particular mood that it cannot survive a joke or two will never survive contact with human beings period. [/QUOTE]
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