Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The whip needs love.(updated last time)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Giant2005" data-source="post: 6820991" data-attributes="member: 6813615"><p>I think what you are describing is a little too powerful. Whips aren't all that bad as they are really - my first character used one, although his reasons were because I was adding a little more realism to the game. I decided that while mounted on a large creature, I would need a reach weapon o be able to target small or smaller creatures on the ground, so a whip was necessary (that isn't actually a rule, it is just logical). Still, the whip's extra reach was more than enough to compensate for the slightly reduced damage and the damage really is only slightly reduced - never think otherwise. With Duelist and a +5 ability modifier, you are looking at only of an average 1.5 damage deficit per attack against AC 18, compared to the Rapier. That isn't enough to be concerned about and it certainly isn't enough to warrant a free supercharged trip rider.</p><p></p><p>If you feel the need to offer more compensation for that 1.5 damage other than just the extra reach, then just make that reach count for more. Given them the ability to grapple and trip people with the extra range rather than just 5'. If that isn't enough, allow them to do so with Dexterity (Athletics) checks when using a whip, or even Dexterity (Acrobatics) checks if that still makes sense to you.</p></blockquote><p></p>
[QUOTE="Giant2005, post: 6820991, member: 6813615"] I think what you are describing is a little too powerful. Whips aren't all that bad as they are really - my first character used one, although his reasons were because I was adding a little more realism to the game. I decided that while mounted on a large creature, I would need a reach weapon o be able to target small or smaller creatures on the ground, so a whip was necessary (that isn't actually a rule, it is just logical). Still, the whip's extra reach was more than enough to compensate for the slightly reduced damage and the damage really is only slightly reduced - never think otherwise. With Duelist and a +5 ability modifier, you are looking at only of an average 1.5 damage deficit per attack against AC 18, compared to the Rapier. That isn't enough to be concerned about and it certainly isn't enough to warrant a free supercharged trip rider. If you feel the need to offer more compensation for that 1.5 damage other than just the extra reach, then just make that reach count for more. Given them the ability to grapple and trip people with the extra range rather than just 5'. If that isn't enough, allow them to do so with Dexterity (Athletics) checks when using a whip, or even Dexterity (Acrobatics) checks if that still makes sense to you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The whip needs love.(updated last time)
Top