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The Whisper of Horses
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<blockquote data-quote="DragonTurtle" data-source="post: 2452725" data-attributes="member: 26206"><p><strong>A Whisper of Horses</strong></p><p></p><p>Physical Description: A Whisper of Horses by Alea Publishing Group is a 65 page color PDF modern horror adventure. The PDF includes multiple hound outs and attached files for sound and video to play for your players. The PDF includes a table of contents and is extensively book marked. Art includes color photographs and detailed maps. There is even a graphic to use as a CD label if you choose to run the game from a CD. Due to the high amount of color used, and the photographs this document would require a lot of ink to print. Some non shaded versions of the maps and such are in the appendix for easy printing, otherwise I would recommend using the adventure from a laptop as truly more can be gained from it this way.</p><p></p><p>For the player: The player is mostly going to benefit most from the ability to play in the adventure. The plot hook is fairly see-through but if this adventure is the first for the group it does a good job in bringing the PCs together. A nice addition is that XP awards can also be given out for detailed investigating which should help the non combat oriented characters to play a role in the game.</p><p></p><p>For the GM: This is a fairly self-contained adventure that can be ran from a laptop and fully takes advantage of being on a computer. The maps are great and detailed, and handouts are plentiful and well done to help the players immerse themselves in the plot. The NPCs are stated out and some can be used to replace characters who die during the adventure. There is information on a society that may also provide additional plot hooks for further adventures.</p><p></p><p>New Mechanics: The PDF includes rules on Sanity that should be familiar in concept to anyone who has played a horror themed RPG. It is a nice touch to the adventure and should really enhance some of the themes in the game. </p><p></p><p>There are also rules on charms, which are minor magical items. A few sample charms are detailed. This is a nice way to add a little bit of the supernatural to the game without going into the real of fantasy.</p><p></p><p>Overview: This adventure really stands out for understanding that a PDF can be more than something printed out, that as a file on a computer it can do more than a printed document. Alea deserves recognition for this and I hope to see others follow their example. The adventure is mostly investigational which will of course require a certain type of player, one that doesn’t yearn for mostly combat. For this adventure I rate it 5 out of 5. There is too much here that exceeds expectations to go with a lower score. I personally am planning to run a one shot adventure of this with my group.</p></blockquote><p></p>
[QUOTE="DragonTurtle, post: 2452725, member: 26206"] [b]A Whisper of Horses[/b] Physical Description: A Whisper of Horses by Alea Publishing Group is a 65 page color PDF modern horror adventure. The PDF includes multiple hound outs and attached files for sound and video to play for your players. The PDF includes a table of contents and is extensively book marked. Art includes color photographs and detailed maps. There is even a graphic to use as a CD label if you choose to run the game from a CD. Due to the high amount of color used, and the photographs this document would require a lot of ink to print. Some non shaded versions of the maps and such are in the appendix for easy printing, otherwise I would recommend using the adventure from a laptop as truly more can be gained from it this way. For the player: The player is mostly going to benefit most from the ability to play in the adventure. The plot hook is fairly see-through but if this adventure is the first for the group it does a good job in bringing the PCs together. A nice addition is that XP awards can also be given out for detailed investigating which should help the non combat oriented characters to play a role in the game. For the GM: This is a fairly self-contained adventure that can be ran from a laptop and fully takes advantage of being on a computer. The maps are great and detailed, and handouts are plentiful and well done to help the players immerse themselves in the plot. The NPCs are stated out and some can be used to replace characters who die during the adventure. There is information on a society that may also provide additional plot hooks for further adventures. New Mechanics: The PDF includes rules on Sanity that should be familiar in concept to anyone who has played a horror themed RPG. It is a nice touch to the adventure and should really enhance some of the themes in the game. There are also rules on charms, which are minor magical items. A few sample charms are detailed. This is a nice way to add a little bit of the supernatural to the game without going into the real of fantasy. Overview: This adventure really stands out for understanding that a PDF can be more than something printed out, that as a file on a computer it can do more than a printed document. Alea deserves recognition for this and I hope to see others follow their example. The adventure is mostly investigational which will of course require a certain type of player, one that doesn’t yearn for mostly combat. For this adventure I rate it 5 out of 5. There is too much here that exceeds expectations to go with a lower score. I personally am planning to run a one shot adventure of this with my group. [/QUOTE]
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