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The Whispering Cairn (Team Diamond Lake) - IC
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<blockquote data-quote="HolyMan" data-source="post: 5487462" data-attributes="member: 84167"><p>The group waits (but not for long) and suddenly a geyser of beetles burst from the hole in the green alcove. They skitter eagerly towards Vixtrin and Galyne and both warriors lash out but to no avail. Their weapons useless against the swarm of hundreds of little bugs.</p><p></p><p>Something else exits the hole after the swarm. It looks like a large eyeball with large sharp spider like legs growing from it. As this odd creature clamors out of the hole it's eye looks about for a target.</p><p></p><p>[sblock=Combat]</p><p><strong>Listed in INIT order.</strong></p><p>[code]</p><p>Character AC HP InHand/Condition</p><p>Aria 13 8 none/none</p><p>Vixtrin 15 15 chain/none</p><p>Zeke 17 10 sunrod&shield/[COLOR=PaleTurquoise][I]delayed[/I][/COLOR]</p><p>Galyne 16 12 axe/none</p><p>Eldariel 17 11 flask/none</p><p>bettle swarm 17 9 none/none</p><p>mad slasher 15 26 none/none[/code][/sblock]</p><p></p><p>[sblock=Actions]</p><p><u>Round 2:</u></p><p>Aria - moved arrow (stopped at indigo alcove and won't go further around)</p><p>Vixtrin - ready action</p><p>Zeke - delays</p><p>Galyne - ready action</p><p>Eldariel - lights flask</p><p>swarm - climb and move</p><p>slasher - climb[/sblock]</p><p></p><p><span style="color: DimGray"><strong>OCC: TOP of ROUND 3</strong></span></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5487462, member: 84167"] The group waits (but not for long) and suddenly a geyser of beetles burst from the hole in the green alcove. They skitter eagerly towards Vixtrin and Galyne and both warriors lash out but to no avail. Their weapons useless against the swarm of hundreds of little bugs. Something else exits the hole after the swarm. It looks like a large eyeball with large sharp spider like legs growing from it. As this odd creature clamors out of the hole it's eye looks about for a target. [sblock=Combat] [B]Listed in INIT order.[/B] [code] Character AC HP InHand/Condition Aria 13 8 none/none Vixtrin 15 15 chain/none Zeke 17 10 sunrod&shield/[COLOR=PaleTurquoise][I]delayed[/I][/COLOR] Galyne 16 12 axe/none Eldariel 17 11 flask/none bettle swarm 17 9 none/none mad slasher 15 26 none/none[/code][/sblock] [sblock=Actions] [U]Round 2:[/U] Aria - moved arrow (stopped at indigo alcove and won't go further around) Vixtrin - ready action Zeke - delays Galyne - ready action Eldariel - lights flask swarm - climb and move slasher - climb[/sblock] [COLOR=DimGray][B]OCC: TOP of ROUND 3[/B][/COLOR] [/QUOTE]
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