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<blockquote data-quote="HolyMan" data-source="post: 5563295" data-attributes="member: 84167"><p>As Kendren moves up beside Galyne a strange creature floats out of the center left alcove. It looks like two large eyeballs connected by a long strand of muscle tissue.</p><p></p><p>As it eerily floats towards the two men they ready their weapons. As it gets closer the red muscle strand starts to swing and then suddenly lashes out at Galyne. <span style="color: DimGray"><rolling></span></p><p></p><p>[sblock=Combat]</p><p><strong>Listed in INIT order.</strong></p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Galyne 16 [COLOR=Yellow]8[/COLOR] axe/none</p><p>Kendren 19 13 l.sword&shield/none</p><p>[COLOR=White]Aria [/COLOR][COLOR=White]13 8 c.bow/[COLOR=DarkOrchid][I]poisoned[/I][/COLOR] (STR -1)[/COLOR]</p><p>Jules 19 10 rapier&shortsword/[I][COLOR=Yellow]delay[/COLOR][/I];[COLOR=DarkOrchid][I]poisoned[/I][/COLOR] (STR -1)</p><p>monster 16 11 none/none</p><p>Eldariel 17 [COLOR=Yellow]7[/COLOR] c.blade/none </p><p>Zeke 17 [COLOR=Yellow]8[/COLOR] m.star&shield/none</p><p>[/code][/sblock]</p><p>[sblock=Holding Breath]</p><p>At the beginning of your turn you will need to make a CON check (DC 10 + 1 for each previous check) to continue to hold your breath. Failure and still being in the room means you need to make the DC 13 Fort save again.</p><p></p><p>Those who aren't holding their breath (Galyne) may try again and will have a -4 to their total rounds due to not being able to take a deep breath before hand. If you get your 50% roll no need for a Fort save. If not you will have to make another until you are out of the room.</p><p></p><p>Those effected by the poison (Jules) may not be again. You will have to make a second save soon. Failure means another -1 STR and a third save will have to be attempted.</p><p></p><p><u>Holding Breath Rounds:</u></p><p>Aira = na</p><p>Kendren = na</p><p>Eldariel = 24</p><p>Zeke = 28</p><p>Jules = na</p><p>Galyne = na[/sblock]</p><p></p><p><span style="color: DimGray"><strong>OOC: Eldariel and Zeke are up. Jules is delaying so may go at anytime.</strong></span></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5563295, member: 84167"] As Kendren moves up beside Galyne a strange creature floats out of the center left alcove. It looks like two large eyeballs connected by a long strand of muscle tissue. As it eerily floats towards the two men they ready their weapons. As it gets closer the red muscle strand starts to swing and then suddenly lashes out at Galyne. [COLOR=DimGray]<rolling>[/COLOR] [sblock=Combat] [B]Listed in INIT order.[/B] [code] [U]Character AC HP InHand/Condition[/U] Galyne 16 [COLOR=Yellow]8[/COLOR] axe/none Kendren 19 13 l.sword&shield/none [COLOR=White]Aria [/COLOR][COLOR=White]13 8 c.bow/[COLOR=DarkOrchid][I]poisoned[/I][/COLOR] (STR -1)[/COLOR] Jules 19 10 rapier&shortsword/[I][COLOR=Yellow]delay[/COLOR][/I];[COLOR=DarkOrchid][I]poisoned[/I][/COLOR] (STR -1) monster 16 11 none/none Eldariel 17 [COLOR=Yellow]7[/COLOR] c.blade/none Zeke 17 [COLOR=Yellow]8[/COLOR] m.star&shield/none [/code][/sblock] [sblock=Holding Breath] At the beginning of your turn you will need to make a CON check (DC 10 + 1 for each previous check) to continue to hold your breath. Failure and still being in the room means you need to make the DC 13 Fort save again. Those who aren't holding their breath (Galyne) may try again and will have a -4 to their total rounds due to not being able to take a deep breath before hand. If you get your 50% roll no need for a Fort save. If not you will have to make another until you are out of the room. Those effected by the poison (Jules) may not be again. You will have to make a second save soon. Failure means another -1 STR and a third save will have to be attempted. [U]Holding Breath Rounds:[/U] Aira = na Kendren = na Eldariel = 24 Zeke = 28 Jules = na Galyne = na[/sblock] [COLOR=DimGray][B]OOC: Eldariel and Zeke are up. Jules is delaying so may go at anytime.[/B][/COLOR] [/QUOTE]
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