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Story Hour
The Whiterock Castle Campaign- Nothing better than a good old sausage in you.
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<blockquote data-quote="Goonalan" data-source="post: 4865196" data-attributes="member: 16069"><p>In truth I think the robed feller took a couple of hits from the artillery, he had approx 30 HP, minus approx 10 from the artillery, then crit.</p><p></p><p>The problem is of course neatly solved in 4E, save Minions everything sticks around for a round or two- obviously that brings its own problems.</p><p></p><p>However from a DM experience I much prefer 4e in this circumstance, it's difficult, nay impossible, to ignore a crit which does approx 30 damage when you're playing at low level- the bad guy dies with one slice.</p><p></p><p>I'm actually just writing up some sessions from my 4e game, see my sig, and looking at the maps (in maptool) that we used. I note that the Beggar King, the big bad guy (or one of) in the scenario has 124 HP, and this is a first level scenario- that guarantees a stand-up knock-down fight.</p><p></p><p>There's also a Solo creature in the scenario with 192 HP, I'm not saying bigger is better, but as regards then end of level bad guy fight at lower level- it stops the one-hit victories. Everybody gets a chance to wail on the big-bad; and with Healing Surges. Oh I know what it lacks but it solves, for me, some of the issues I had with 3.x.</p><p></p><p>Do you know in over 25 years of playing, 22 solely as a DM, I've never gamed with PCs over 14th level, possibly over 10th only a dozen or so times- the fear of the numbers, and the inumerable effects et al of the monsters- gah. Mind melt. 4e I can't wait to try out at level 10+, no fear of the pages of stats and options.</p><p></p><p>Oh it's dumber alright, but so am I, so am I.</p><p></p><p>Cheers Paul</p><p></p><p>Thanks as ever for reading.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 4865196, member: 16069"] In truth I think the robed feller took a couple of hits from the artillery, he had approx 30 HP, minus approx 10 from the artillery, then crit. The problem is of course neatly solved in 4E, save Minions everything sticks around for a round or two- obviously that brings its own problems. However from a DM experience I much prefer 4e in this circumstance, it's difficult, nay impossible, to ignore a crit which does approx 30 damage when you're playing at low level- the bad guy dies with one slice. I'm actually just writing up some sessions from my 4e game, see my sig, and looking at the maps (in maptool) that we used. I note that the Beggar King, the big bad guy (or one of) in the scenario has 124 HP, and this is a first level scenario- that guarantees a stand-up knock-down fight. There's also a Solo creature in the scenario with 192 HP, I'm not saying bigger is better, but as regards then end of level bad guy fight at lower level- it stops the one-hit victories. Everybody gets a chance to wail on the big-bad; and with Healing Surges. Oh I know what it lacks but it solves, for me, some of the issues I had with 3.x. Do you know in over 25 years of playing, 22 solely as a DM, I've never gamed with PCs over 14th level, possibly over 10th only a dozen or so times- the fear of the numbers, and the inumerable effects et al of the monsters- gah. Mind melt. 4e I can't wait to try out at level 10+, no fear of the pages of stats and options. Oh it's dumber alright, but so am I, so am I. Cheers Paul Thanks as ever for reading. [/QUOTE]
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The Whiterock Castle Campaign- Nothing better than a good old sausage in you.
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