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<blockquote data-quote="Lord Pendragon" data-source="post: 62281" data-attributes="member: 707"><p>I like Jack's ideas. It changes the nature of the peril to a passive one instead of an active one, but leaves the PCs <em>in</em> peril, so it doesn't seem like a cop-out.</p><p></p><p>A variation on that would be to have the town guard burst in on the scene (led there by the woman they saved,) and just run a massive free-for-all fight sequence, as the rats, guards, and PCs all struggle to down as many foes as possible while staying alive. In the chaos, it should be easy for you to slant the battle so that most of the PCs survive. If at the end nearly all of the guards are dead, perhaps one or two PCs are dead, and the wererats are bloodied and fled, it won't seem like they were handed a <em>get-out-of-trouble-free card</em>, but clawed and scraped their way free, even if you did secretly make sure the PCs would mostly survive.</p><p></p><p>Granted, making adjustments to the outcome of the battle is pretty much as false as if you'd had an Uber-character come in and rescue them: in the end the PCs are surviving because you didn't kill them, rather than by their own merits. But the PCs won't know that, which makes it much more workable as a solution. Also, it sounds like in this one instance you want to do just that: bail out the PCs. With any luck, the nearness of the episode will cause the PCs to be extra-careful in the future.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 62281, member: 707"] I like Jack's ideas. It changes the nature of the peril to a passive one instead of an active one, but leaves the PCs [i]in[/i] peril, so it doesn't seem like a cop-out. A variation on that would be to have the town guard burst in on the scene (led there by the woman they saved,) and just run a massive free-for-all fight sequence, as the rats, guards, and PCs all struggle to down as many foes as possible while staying alive. In the chaos, it should be easy for you to slant the battle so that most of the PCs survive. If at the end nearly all of the guards are dead, perhaps one or two PCs are dead, and the wererats are bloodied and fled, it won't seem like they were handed a [i]get-out-of-trouble-free card[/i], but clawed and scraped their way free, even if you did secretly make sure the PCs would mostly survive. Granted, making adjustments to the outcome of the battle is pretty much as false as if you'd had an Uber-character come in and rescue them: in the end the PCs are surviving because you didn't kill them, rather than by their own merits. But the PCs won't know that, which makes it much more workable as a solution. Also, it sounds like in this one instance you want to do just that: bail out the PCs. With any luck, the nearness of the episode will cause the PCs to be extra-careful in the future. [/QUOTE]
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