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The Wild Beyond the Witchlight Review Round-Up – What the Critics Say
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<blockquote data-quote="ChaosOS" data-source="post: 8417862" data-attributes="member: 6873939"><p>Having written reviews in the past, I at least never was influenced by the financials because I was so separated from them. The bigger issue is simply that it's hard to suss out snarls in gameplay with a binge reading - it's easy to imagine the players going along with what the adventure wants (the happy path), it's hard to imagine all the screwball things they'll do to deviate from that (actual testing). Sure, some stuff is obvious on a read - Rise of Tiamat is pretty clearly a product that got its legs swept under from it due to late system changes - but problems like "There's not really enough time in the end game to enjoy the wonder of exploration" (ToA) require a minimum of rigorous mathematical analysis to find without playtesting, which reviewers just don't have the time to do. On top of that, reviewers are the types of people who want to give WotC the benefit of the doubt - after all, they spent a year making the product and had dozens of playtest groups, surely they found obvious issues!</p><p></p><p>I'm personally excited by Witchlight and plan to run it - it easily adapts to Eberron, a huge plus - but I have zero idea if my groups will bite on the various noncombat solutions in the adventure and will be happy about that method of resolution.</p></blockquote><p></p>
[QUOTE="ChaosOS, post: 8417862, member: 6873939"] Having written reviews in the past, I at least never was influenced by the financials because I was so separated from them. The bigger issue is simply that it's hard to suss out snarls in gameplay with a binge reading - it's easy to imagine the players going along with what the adventure wants (the happy path), it's hard to imagine all the screwball things they'll do to deviate from that (actual testing). Sure, some stuff is obvious on a read - Rise of Tiamat is pretty clearly a product that got its legs swept under from it due to late system changes - but problems like "There's not really enough time in the end game to enjoy the wonder of exploration" (ToA) require a minimum of rigorous mathematical analysis to find without playtesting, which reviewers just don't have the time to do. On top of that, reviewers are the types of people who want to give WotC the benefit of the doubt - after all, they spent a year making the product and had dozens of playtest groups, surely they found obvious issues! I'm personally excited by Witchlight and plan to run it - it easily adapts to Eberron, a huge plus - but I have zero idea if my groups will bite on the various noncombat solutions in the adventure and will be happy about that method of resolution. [/QUOTE]
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The Wild Beyond the Witchlight Review Round-Up – What the Critics Say
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