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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Wild Hunt in 4e
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<blockquote data-quote="Quickleaf" data-source="post: 5640350" data-attributes="member: 20323"><p>The Wild Hunt has always been in the background of my games, but recent events IMC are propelling it to center stage. How is the Hunt handled in 4e as far as already existing monster & adventures? And how have you run it or house-ruled it in your game?</p><p></p><p>[sblock=About My Adventure]</p><p>I'm working on an adventure where the PCs are investigating disappearances associated with the Wild Hunt, and would love to have a challenge involving escaping the hunt (both the charm magic & physically escaping).</p><p></p><p> The Wild Hunt isn't the central antagonist, its actually someone who escapes from the hunt after many years riding with it. He is using the appearance of the hunt to conceal his involvement.</p><p></p><p>It'll be a good chance for me to introduce the Horned King/Master of the Wild Hunt, who will be reappearing later on.[/sblock]</p><p></p><p>[sblock=About My Group]</p><p> We were a large group but lost 3 players to moves/new jobs. We were a big group before but hopefully were picking up an extra player to get the party to 5. The disappearance of one of the departed PCs strongly suggested they'd been abducted by the Wild Hunt.</p><p></p><p>The current PCs are (just hit 11th level):</p><p></p><p><strong>Ser Gwayd</strong> (M/shifter (longtooth)/paladin 11/unaligned), gruff and tumble lord revering the avenging aspect of Pelor</p><p><strong>Miraeces</strong> (M/human/invoker-wizard 11/lawful good), a philosopher and man of faith who serves as a court attaché and supernatural investigator</p><p><strong>Lieke</strong> (M/gnome/artificer 11/good), tinker gnome whose family oversee the king's treasury he specializes in explosives and alchemy</p><p><strong>Hairi</strong> (F/half-elf/sorcerer/good), runaway from neighboring magocracy she is one of the few dragon sorcerers left in the world after pogroms[/sblock]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5640350, member: 20323"] The Wild Hunt has always been in the background of my games, but recent events IMC are propelling it to center stage. How is the Hunt handled in 4e as far as already existing monster & adventures? And how have you run it or house-ruled it in your game? [sblock=About My Adventure] I'm working on an adventure where the PCs are investigating disappearances associated with the Wild Hunt, and would love to have a challenge involving escaping the hunt (both the charm magic & physically escaping). The Wild Hunt isn't the central antagonist, its actually someone who escapes from the hunt after many years riding with it. He is using the appearance of the hunt to conceal his involvement. It'll be a good chance for me to introduce the Horned King/Master of the Wild Hunt, who will be reappearing later on.[/sblock] [sblock=About My Group] We were a large group but lost 3 players to moves/new jobs. We were a big group before but hopefully were picking up an extra player to get the party to 5. The disappearance of one of the departed PCs strongly suggested they'd been abducted by the Wild Hunt. The current PCs are (just hit 11th level): [b]Ser Gwayd[/b] (M/shifter (longtooth)/paladin 11/unaligned), gruff and tumble lord revering the avenging aspect of Pelor [b]Miraeces[/b] (M/human/invoker-wizard 11/lawful good), a philosopher and man of faith who serves as a court attaché and supernatural investigator [b]Lieke[/b] (M/gnome/artificer 11/good), tinker gnome whose family oversee the king's treasury he specializes in explosives and alchemy [b]Hairi[/b] (F/half-elf/sorcerer/good), runaway from neighboring magocracy she is one of the few dragon sorcerers left in the world after pogroms[/sblock] [/QUOTE]
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