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<blockquote data-quote="RFisher" data-source="post: 3274323" data-attributes="member: 3608"><p>Thanks to everyone for their input so far!</p><p></p><p></p><p></p><p>He he he! Can anyone offer stats for a c.1981 Expert D&D velociraptor? A <em>Jurrasic Park</em> style utahraptor might be fun, but I'm thinking <em>Velociraptor mongoliensis</em> might even be more fun. Like a flock of predatory turkeys! (^_^)</p><p></p><p></p><p></p><p>Sure. But X1--as written--seems like you could go many, many sessions with nothing but wandering encounters. Does that get to be a problem after a while?</p><p></p><p>In any case, I've gotten some good advice on how to counter that possible problem: Lot for opportunities to add spice to a wandering encounter. Have "wandering encounters" with things other than monsters. Sprinkle some more spots of interest about the isle. Feel free to move a spot of interest a hex or two so the PCs don't miss it.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3274323, member: 3608"] Thanks to everyone for their input so far! He he he! Can anyone offer stats for a c.1981 Expert D&D velociraptor? A [i]Jurrasic Park[/i] style utahraptor might be fun, but I'm thinking [i]Velociraptor mongoliensis[/i] might even be more fun. Like a flock of predatory turkeys! (^_^) Sure. But X1--as written--seems like you could go many, many sessions with nothing but wandering encounters. Does that get to be a problem after a while? In any case, I've gotten some good advice on how to counter that possible problem: Lot for opportunities to add spice to a wandering encounter. Have "wandering encounters" with things other than monsters. Sprinkle some more spots of interest about the isle. Feel free to move a spot of interest a hex or two so the PCs don't miss it. [/QUOTE]
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