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The Witch: Arcane Controller (PEACH)
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<blockquote data-quote="Oats" data-source="post: 4917475" data-attributes="member: 82988"><p>OP updated with a slightly fuller and tweaked version of the class. It is ever-evolving.</p><p></p><p></p><p>This is the second, less powerful incarnation of the power, and I was still worried about it. I am fond of the flavor and general effect, but I'll see about altering the damage output and effect penalty. Thanks for pointing it out!</p><p></p><p></p><p>While that's a valid point (that I actually hadn't even thought of, thanks for that), book-keeping is mostly a non-issue on account of me being the DM, and me being perfectly willing and able to keep track of such things. The group of players will be really small and I obviously know the ins and outs of this class, so it shouldn't be too overwhelming. Hopefully! But I guess that's what playtesting is for, we shall see!</p><p></p><p></p><p>Again, valid point. I briefly considered making it a Wizard or Warlock build option, but really I have <em>so</em> many ideas I decided to thematicize them and build a class from the ground up. It may share traits with existing classes and not necessarily carve it's own well-defined niche, but it's still a fleshed-out amalgam of ideas and wants.</p><p></p><p>And, Garthanos, the class isn't <em>really</em> based on the Witch, real-world or fantastical or otherwise. The name is entirely secondary -- it was originally called the Hexer, then the Witcher, but I just like the way Witch <em>sounds</em>. The idea came before the name, so it may be sort of a mis-fit. I may even change it again!</p><p></p><p>Again, more criticism is very much appreciated. Especially with regard to overpowered spells and the like.</p></blockquote><p></p>
[QUOTE="Oats, post: 4917475, member: 82988"] OP updated with a slightly fuller and tweaked version of the class. It is ever-evolving. This is the second, less powerful incarnation of the power, and I was still worried about it. I am fond of the flavor and general effect, but I'll see about altering the damage output and effect penalty. Thanks for pointing it out! While that's a valid point (that I actually hadn't even thought of, thanks for that), book-keeping is mostly a non-issue on account of me being the DM, and me being perfectly willing and able to keep track of such things. The group of players will be really small and I obviously know the ins and outs of this class, so it shouldn't be too overwhelming. Hopefully! But I guess that's what playtesting is for, we shall see! Again, valid point. I briefly considered making it a Wizard or Warlock build option, but really I have [i]so[/i] many ideas I decided to thematicize them and build a class from the ground up. It may share traits with existing classes and not necessarily carve it's own well-defined niche, but it's still a fleshed-out amalgam of ideas and wants. And, Garthanos, the class isn't [i]really[/i] based on the Witch, real-world or fantastical or otherwise. The name is entirely secondary -- it was originally called the Hexer, then the Witcher, but I just like the way Witch [i]sounds[/i]. The idea came before the name, so it may be sort of a mis-fit. I may even change it again! Again, more criticism is very much appreciated. Especially with regard to overpowered spells and the like. [/QUOTE]
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