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The Witcher 2 Bandwagon Thread
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<blockquote data-quote="Banshee16" data-source="post: 5572837" data-attributes="member: 7883"><p>It's too bad you couldn't get more into it....I found the first one a little tricky at the beginning, but then I just got sucked into it, and it was one of the best CRPG's I've played....probably right up there with Baldur's Gate II and Planescape: Torment. It was just that good.</p><p></p><p>As much as I love Bioware games, I thought the Witcher 2 blew Neverwinter Nights (1 and 2) out of the water.</p><p></p><p></p><p></p><p></p><p>I want to be clear...my concerns about performance are based on reading what I've read online.....which might be stuff that is largely hearsay. I'll post here what I find.</p><p></p><p>Frankly, I find lately that very few games seem to come out as unplayable due to system specs....it's not like the 80's and 90's where if your PC was older than 12 months, you were literally unable to play games with frame rates better than 5 fps. Back then, when you played the newest Wing Commander games (Origins was brutal for this) you just couldn't play it. We were always being driven to upgrade, just to play each Christmas's flock of new games.</p><p></p><p>Now? I think on my last PC, which was already old, when the Witcher came out, my PC rated as unable to play it. But I was actually able to play the entire game on high settings, *except* for a few boss battles with big pyrotechnics, where I had to turn settings down....but that was usually for individual battles, so I could play for hours on high settings with no problems.</p><p></p><p>If this is anything like Mass Effect 2 (which from what I understand, they use the same basic engine, Unreal 3 I think), then I highly, highly, highly recommend a very aggressive approach. My first play-through of ME2 was with a soldier where I used the same mentality as I had in ME1, ie. sit behind cover and pick off enemies with AS fire. I died quite a lot. I then switched to playing a Vanguard (who are built around charging into melee), and quickly found it to be the superior tactic because the sooner I got past a certain 'respawn zone', the sooner the respawns stopped and the less enemies I had to deal with. It's now become a standard tactic for me in the game regardless of what class I play.</p></blockquote><p></p><p>I'll likely give it another try.....but I'm not liking the changes I've seen so far. Sure, the graphics are better....but I loathe respawns in the middle of a battle. </p><p></p><p>Banshee</p><p>[/QUOTE]</p>
[QUOTE="Banshee16, post: 5572837, member: 7883"] It's too bad you couldn't get more into it....I found the first one a little tricky at the beginning, but then I just got sucked into it, and it was one of the best CRPG's I've played....probably right up there with Baldur's Gate II and Planescape: Torment. It was just that good. As much as I love Bioware games, I thought the Witcher 2 blew Neverwinter Nights (1 and 2) out of the water. I want to be clear...my concerns about performance are based on reading what I've read online.....which might be stuff that is largely hearsay. I'll post here what I find. Frankly, I find lately that very few games seem to come out as unplayable due to system specs....it's not like the 80's and 90's where if your PC was older than 12 months, you were literally unable to play games with frame rates better than 5 fps. Back then, when you played the newest Wing Commander games (Origins was brutal for this) you just couldn't play it. We were always being driven to upgrade, just to play each Christmas's flock of new games. Now? I think on my last PC, which was already old, when the Witcher came out, my PC rated as unable to play it. But I was actually able to play the entire game on high settings, *except* for a few boss battles with big pyrotechnics, where I had to turn settings down....but that was usually for individual battles, so I could play for hours on high settings with no problems. If this is anything like Mass Effect 2 (which from what I understand, they use the same basic engine, Unreal 3 I think), then I highly, highly, highly recommend a very aggressive approach. My first play-through of ME2 was with a soldier where I used the same mentality as I had in ME1, ie. sit behind cover and pick off enemies with AS fire. I died quite a lot. I then switched to playing a Vanguard (who are built around charging into melee), and quickly found it to be the superior tactic because the sooner I got past a certain 'respawn zone', the sooner the respawns stopped and the less enemies I had to deal with. It's now become a standard tactic for me in the game regardless of what class I play.[/QUOTE] I'll likely give it another try.....but I'm not liking the changes I've seen so far. Sure, the graphics are better....but I loathe respawns in the middle of a battle. Banshee [/QUOTE]
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