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The Witcher 2 Bandwagon Thread
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<blockquote data-quote="RedTonic" data-source="post: 5577767" data-attributes="member: 98994"><p>I dig the dice game. Not really a fan of the new numbering system on the die, since it's harder for me to ID the values at a glance, but I still like me some dice poker--and I don't even like to gamble.</p><p></p><p>Enemies in chapter 1 respawn because you're supposed to be moving forward, given that it's a battle/siege. Enemies in chapter 2 (out in the forest) respawn far less frequently. I know there's a point in chapter 3 where certain enemies respawn, but I believe that's for a similar reason as chapter 1: namely, to get you to move rather than malinger. It's the same mechanic as in ME2 and DA2. Generally, when faced with overwhelming numbers of enemies and finite resources, a combatant will get a move on.</p><p></p><p>There are also ways of optimizing Windows and your GPU for W2 (as well as other games). You can google them; if you purchase through Steam, the Steam newsfeed and forums also offer tips on how to wrangle the most performance out of the game. I understand where Kzach is coming from, but I think pointing out <em>how difficult optimizing software for a nearly infinite array of software/hardware configurations user-side is </em>is worthwhile.</p><p></p><p>After the 1.1 patch came out on Steam, we had a hard time getting the game to work--turned out there was a corrupt file that affected some of us Vista/7 users. That was a bummer; until we figured out what the issue was, we didn't get to play for 3 days. Q_Q The enormous patch sizes were a pain, too--especially given our bandwidth cap...</p></blockquote><p></p>
[QUOTE="RedTonic, post: 5577767, member: 98994"] I dig the dice game. Not really a fan of the new numbering system on the die, since it's harder for me to ID the values at a glance, but I still like me some dice poker--and I don't even like to gamble. Enemies in chapter 1 respawn because you're supposed to be moving forward, given that it's a battle/siege. Enemies in chapter 2 (out in the forest) respawn far less frequently. I know there's a point in chapter 3 where certain enemies respawn, but I believe that's for a similar reason as chapter 1: namely, to get you to move rather than malinger. It's the same mechanic as in ME2 and DA2. Generally, when faced with overwhelming numbers of enemies and finite resources, a combatant will get a move on. There are also ways of optimizing Windows and your GPU for W2 (as well as other games). You can google them; if you purchase through Steam, the Steam newsfeed and forums also offer tips on how to wrangle the most performance out of the game. I understand where Kzach is coming from, but I think pointing out [I]how difficult optimizing software for a nearly infinite array of software/hardware configurations user-side is [/I]is worthwhile. After the 1.1 patch came out on Steam, we had a hard time getting the game to work--turned out there was a corrupt file that affected some of us Vista/7 users. That was a bummer; until we figured out what the issue was, we didn't get to play for 3 days. Q_Q The enormous patch sizes were a pain, too--especially given our bandwidth cap... [/QUOTE]
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