The Witch's Brew

Dark Mistress

First Post
This product is 14 pages long. It starts with a cover, ToC, credits and Intro (3 pages)

Next it jumps into examining the new witch class from the APG from paizo. It looks at all the classes powers and the good and bad aspects of the witch. (1 pages)

After that it moves onto 30 new feats. (6 pages)
Ability Damage Resistance – reduces ability dmg
Counterspell Feedback – damage caster of the spell you counter
Craft Magic Tattoo – Create a tattoo with spell like ability
Delay Spell – delays the spell effect
Discriminating Spell – can choose to not effect a race or creature type.
Dispell Mastery – bonus to dispell checks.
Expert Healing – bonus dmg healed when using heal skill
Extra Familiar – get a extra familiar.
Familiar Concentration – familiar can maintain a concentration spell for caster.
Familiar Development – familiar gains abilities as if caster was two levels higher.
Familiar Feat – familiar learns a feat.
Familiar Focus – familiar abilities are based on your character level instead of class level.
Familiar Range Extension – Familiar can roam further from you.
Familiar Reincarnation – Familiar comes back knowing all the same spells.
Familiar Training – familiar can use your feats.
Guarded Casting – can fight defensively while casting spells.
Hexing Familiar – familiar may use any basic hex you know, not in the same round as you.
Improved Caster Level – cast spells as if higher level, but no higher than character level.
Infer Spell – can learn spells from spell triggers etc.
Linked Resistance – gain familiars resistance for short time
Mass Effect Spell – single target spells effect more targets.
Opportunity Counterspell – able to counter spell with out ready action.
Potent Hex – higher DC for hexes.
Rememorize – can swap out a memorized spell for another with time.
Robust Health – bonus save vs poison and disease.
Seduction – bonus to bluff, diplomacy skills and charm spells.
Serve Two Masters – gain second set of patron spells.
Signature Focus – expensive item that takes the place of materials for spells.
Soul Mate – can sense when soul mate in trouble and bonus to skill checks used on them.
Touch Mastery – may use spell casting stat in place of str on touch attacks.
Usurp Spell – When countering a spell may have it effect you instead of target.

Next it gets into character builds giving three types of witch builds to help people build witch characters. (3 pages)
Arch Witch – Focuses on dominating other spell casters.
White Witch – More healing and battle field control build
Wicked Witch – battle field control and hexes.

It finishes with a OGL.

Closing Thoughts. The cover art is use twice and that is the only artwork in the book. There is a few side bars explaining why some things was done by the author. This time unlike the last one in the series it is a lot more printer friendly. I thought the feats where better this time with none I couldn't see someone taking and many are up there with some of the better feats in the game. I don't think any are over powered though a few are on the high end of the scale with Paizo's feats.

My only real complaints about the book is, it still could have been more print friendly. The faint arcane background images look cool and would not be bad on a printer but I would have still liked to seen a true print friendly version as well. The other complaint is there was something screwy with the copy and paste. While trying to copy and paste the names of the feats to this review it kept having copy errors. I am not sure what could be causing it and none of my other PDF's have this problem. Both are fairly minor issues.

My rating this time falls as follows. For those looking for more options for witch's and advice for builds then this is a 5 star. For those just looking for some new options for the witch then this is a 4.5 star. For the rest I still say it is a 3 star as many of the feats can be used by other classes and they are well done.
 

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