Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Wizard Archtype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aenghus" data-source="post: 6077586" data-attributes="member: 2656"><p>I have the feeling that in mythology, wizard archetypes tend to be NPC plot devices, while the protagonists tend to be the fighter archetype. Mythological wizards tend to be capricious, elusive, frustrating and unreliable - the archetype includes supernatural creatures, the feebler wisdom deities, and some of the trickster entities. Of course mythology consists of stories which don't prioritise consistency or logic.</p><p></p><p>When D&D translates the wizard archetype from a NPC plot device to a PC class, there are multiple hurdles. A weak and feeble PC whose only strengths are magical power and knowledge needs to have significant magical power to be viable. If they are going to lose any physical confrontation in any case, trading even more physical potential for extra magical power may be a no-brainer choice. Powers which are fine in the hands of a NPC as a plot device, may be disastrous or useless in the hands of a PC. PC magic needs to be systematic and predictable in a way that it often isn't in mythology.</p><p></p><p>My idea of the wizard archetype is informed by the various D&D classes and the mythological examples. I think the archetype is just too big to allow a single member of the class to be allowed to call on the whole archetype. For PC wizards, I prefer the idea of specialisation, as allowing wizards to do literally anything better than anyone else marginalises every other class concept. Illusionists, Enchanters, Necromancers, Shapechangers, Invokers etc can be valid concepts with some work. I think generalist wizards need to pay a price for their versatility in raw power compared to specialists.</p><p> One benefit of this approach IMO is that it's easier to include a physical wizard concept with less flashy magical power and more magical enhancement. Another is that a less vulnerable wizard archetype doesn't need automatic win buttons for spells.</p><p></p><p>I realise I've mixed archetype ideas and mechanics here, but couldn't figure out a way not to.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6077586, member: 2656"] I have the feeling that in mythology, wizard archetypes tend to be NPC plot devices, while the protagonists tend to be the fighter archetype. Mythological wizards tend to be capricious, elusive, frustrating and unreliable - the archetype includes supernatural creatures, the feebler wisdom deities, and some of the trickster entities. Of course mythology consists of stories which don't prioritise consistency or logic. When D&D translates the wizard archetype from a NPC plot device to a PC class, there are multiple hurdles. A weak and feeble PC whose only strengths are magical power and knowledge needs to have significant magical power to be viable. If they are going to lose any physical confrontation in any case, trading even more physical potential for extra magical power may be a no-brainer choice. Powers which are fine in the hands of a NPC as a plot device, may be disastrous or useless in the hands of a PC. PC magic needs to be systematic and predictable in a way that it often isn't in mythology. My idea of the wizard archetype is informed by the various D&D classes and the mythological examples. I think the archetype is just too big to allow a single member of the class to be allowed to call on the whole archetype. For PC wizards, I prefer the idea of specialisation, as allowing wizards to do literally anything better than anyone else marginalises every other class concept. Illusionists, Enchanters, Necromancers, Shapechangers, Invokers etc can be valid concepts with some work. I think generalist wizards need to pay a price for their versatility in raw power compared to specialists. One benefit of this approach IMO is that it's easier to include a physical wizard concept with less flashy magical power and more magical enhancement. Another is that a less vulnerable wizard archetype doesn't need automatic win buttons for spells. I realise I've mixed archetype ideas and mechanics here, but couldn't figure out a way not to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Wizard Archtype
Top