Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Wizard of Oz School of DMing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="random user" data-source="post: 1831237" data-attributes="member: 16581"><p>Yeah, I think it's very easy to build NPCs specifically to foil your PCs, and this should be avoided at all costs. It's very important to allow your PCs to shine at certain times (if they choose not to, well that's not your fault).</p><p></p><p>To get in the habit of buffing all your NPCs with protection from energy: fire when your wizard gets fireball will just lead to grumpy PCs.</p><p></p><p>I assumed (a bad assumption on my part, I realize now) that almost all die rolls are in the open. Personally I would have a hard time playing in a campaign where the DM rolled hit and damage behind a screen. If you do hide die rolls, all the wizard of oz'ing becomes trivial (ok, not trivial, but you aren't accountable to the numbers which makes it a lot easier).</p><p></p><p>If I had enough time I would probably stat out more NPCs (and I should note that any NPC which is going to be around for more than 2 sessions I will stat out); however, a lot of times I don't even know those NPCs are going to be interacted with, let alone whether there will be a fight or not.</p><p></p><p>For example, let's say I have two guards near a cave complex which the PCs have no interest in going in. But they need to get past the two guards, and there are many ways to do this. If they choose to attack the guards (instead of bribing them, intimidating them, sneaking past them etc), and if the guards get a chance to act (ie they don't get slept, or sneak attack killed on first round etc) then they will call for reinforcements.</p><p></p><p>There is really a very minimal chance that things are going to play out in such a way that I need to use those reinforcements. So I quickly come up with who would probably come (let's say 2 4th level fighters followed by a 3rd level rogue who will sneak) and I leave it at that. If the fight actually breaks out, I don't have a statblock for those NPCs but I know enough that I can wing it, especially since they aren't elite troops, and they are (unless the PCs interact with them) going to fade back into obscurity.</p></blockquote><p></p>
[QUOTE="random user, post: 1831237, member: 16581"] Yeah, I think it's very easy to build NPCs specifically to foil your PCs, and this should be avoided at all costs. It's very important to allow your PCs to shine at certain times (if they choose not to, well that's not your fault). To get in the habit of buffing all your NPCs with protection from energy: fire when your wizard gets fireball will just lead to grumpy PCs. I assumed (a bad assumption on my part, I realize now) that almost all die rolls are in the open. Personally I would have a hard time playing in a campaign where the DM rolled hit and damage behind a screen. If you do hide die rolls, all the wizard of oz'ing becomes trivial (ok, not trivial, but you aren't accountable to the numbers which makes it a lot easier). If I had enough time I would probably stat out more NPCs (and I should note that any NPC which is going to be around for more than 2 sessions I will stat out); however, a lot of times I don't even know those NPCs are going to be interacted with, let alone whether there will be a fight or not. For example, let's say I have two guards near a cave complex which the PCs have no interest in going in. But they need to get past the two guards, and there are many ways to do this. If they choose to attack the guards (instead of bribing them, intimidating them, sneaking past them etc), and if the guards get a chance to act (ie they don't get slept, or sneak attack killed on first round etc) then they will call for reinforcements. There is really a very minimal chance that things are going to play out in such a way that I need to use those reinforcements. So I quickly come up with who would probably come (let's say 2 4th level fighters followed by a 3rd level rogue who will sneak) and I leave it at that. If the fight actually breaks out, I don't have a statblock for those NPCs but I know enough that I can wing it, especially since they aren't elite troops, and they are (unless the PCs interact with them) going to fade back into obscurity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Wizard of Oz School of DMing
Top