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<blockquote data-quote="Goonalan" data-source="post: 4462881" data-attributes="member: 16069"><p>Chapter 1 Part 3 Kobold Slayers.</p><p></p><p><span style="color: yellow">GAME DETAILS- Outstanding Quests</span></p><p><span style="color: yellow">1) Recover the Green Dragon Hide for Teldorathan (Status: Incomplete- need to return to collect reward).</span></p><p><span style="color: yellow">2) Kill Kobolds and collect their heads for Lord Warden Markelhay’s bounty (Status: Ongoing).</span></p><p><span style="color: yellow">3) Discover what “greater intelligence” is stirring up the Kobolds for Nemozaran- who is the Horned Lord? (Status: Ongoing).</span></p><p></p><p>And through the woods they come, till they have the Ubler Farmhouse and the barn behind in sight, Vik and Talwyn circle the farmhouse, both are certain that there is something, or perhaps some things inside, the place is a ruin- clearly it has suffered a sustained attack, and come out on the losing side, the only hope is the Ubler family are still alive within. The young lads are told to keep out of sight, to run if it looks like things are going badly.</p><p></p><p>The heroes head in, Vik to the fore, alas the eladrin is soon spotted and all manner of mayhem ensues, the five adventurers are soon outnumbered, nearly three to one, and yet it is their assailants that suffer.</p><p></p><p><span style="color: yellow">GAME DETAILS- Encounter Level 1 [475 XP]</span></p><p><span style="color: yellow">Kobolds- Minions [Level 1 Minion] (x14) & Archer [Level 2 Artillery]</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">DM NOTES- minions, they make me giggle.</span></p><p></p><p>The fracas is frightening, and takes in every room of the farmhouse, it is however a formality, even without their greater powers, already spent fighting the Young White Dragon, the adventurers are more than a match for the kobolds, a pair of them escape and high tail it for the wilds, the archer and twelve others are swiftly despatched.</p><p></p><p>A cursory search reveals nothing but the fragments and ruins of everyday life, no sign of the Ublers, which at this point is all that passes for good news.</p><p></p><p>The adventurers quietly head over to the barn, which Vik reports shows signs of life, kobold life alas, several more of the lesser minions are spotted lounging in the shadows.</p><p></p><p>A small cabin by the barn stands forlorn, it’s door smashed in, the wreckage of farm implements strewn on the ground, bent and broken, outside.</p><p></p><p>Falco sees red, and with Daja in tow charges towards the nearest kobold with hate in his heart and his halberd in hand.</p><p></p><p>Kobolds spill out of the barn, followed by a swarm of rats, while ferocious looking dire rats emerge from the cabin- the artillery opens up, Talwyn’s arrows fly, Lambrini’s Scorching Blasts are precisely aimed so as to avoid any possible conflagration. Vik meanwhile hides a while and looks for his best shot.</p><p></p><p><span style="color: yellow">GAME DETAILS- Encounter Level 2 [625 XP]</span></p><p><span style="color: yellow">Kobolds- Minions [Level 1 Minion] (x4), Slinger [Level 1 Artillery] (x2) & Rats- Dire [Level 1 Brute] (x2), Swarm [Level 2 Skirmisher]</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">DM NOTES- for those that haven't spotted it yet the play has moved to The Raiders of Oakhurst, a free adventure available elsewhere, and modified to fit this occasion.</span></p><p></p><p>Once again the fight is terribly one-sided, Daja is in the thick of the action for a while but the artillery manage to clear her path.</p><p></p><p>Vik waits for the Dire Rats to emerge from the hovel and then picks them off one by one, also with a little help from the artillery. The Kobold Slingers again see briefly into the future, far enough to see where this encounter is going anyway, they flee into the deep woods behind the farm, everything else is destroyed.</p><p></p><p>And the fight is over, the area searched and still no signs of the Ubler family to be found, the young lads appear from the woods and head over to the farmhouse, poke around, until they're held back by Daja, the scenes within the are rather graphic for young eyes.</p><p></p><p>The adventurers search again, and this time make a grisly discovery, stuffed down the well, outside of the farmhouse, are the bodies of the Ubler family, they've been mutilated, tortured.</p><p></p><p>The kids are lead quickly away, and soon after accompanied in silence to Oakhurst, the village is only an hour or so down the King's Road, towards Winterhaven. </p><p></p><p>And already in turmoil, even at this early hour- Olvar, lay Priest of Avandra, is arguing with a strange looking woman, the Myst Witch- Sybil, some sort of hermit hag. The combatants are introduced to the adventurers by Teren, the Mayor of Oakhurst. It seems the pair have been arguing for decades- bad blood exists between the duo, spitting and cursing they finally retire.</p><p></p><p>The kobold raiders have smashed and vandalised en route to the Ubler Farm, but there are no casualties to report, and yet Teren is worried, kobold raids in the area have grown more frequent, worse still a group of Gnomes were supposed to arrive from Waymoot, a gnome settlement less than a day away, they have not arrived- Teren frets..</p><p></p><p>No time for a rest, barely time for a swift pint at the Inn and a light lunch and the purchase of pack-up, the adventurers are off again, on the road to Waymoot. Teren has tasked them to rid Oakhurst of the Kobold menace, there's money in it, although, in truth, not much.</p><p></p><p><span style="color: yellow">DM NOTES- my intention here was to keep the players busy, on the move, being a hero is a 24/7 business, or so it seems.</span></p><p></p><p>Five or so hours later and Waymoot is a wreck, a burnt wreck at that, one building in particular has suffered, the remains of a church, within are the charred twisted bodies of dozens of gnomes, all ages, all dead. More signs of kobold attacks, their discarded broken spears lie everywhere.</p><p></p><p>“This has got to stop, these foul varmints need to be taught a lesson.” Falco declares, the adventurers soon discover the way to go, it seems not all the gnomes are dead, a dozen or more were lead away from Waymoot, towards the Gardbury Downs, Talwyn points out the trail.</p><p></p><p>They've not gone far when Talwyn spots something else in the cool clear evening, lights in the woods, the adventurers creep forward to see- another farmhouse. The group watch for a while- yet again there's someone within. Finally a Guardian Drake hoves into view, and the charge is on- the adventurers spill into melee, and stumble into yet another kobold encounter.</p><p></p><p><span style="color: yellow">GAME DETAILS- Encounter Level 3 [750 XP]</span></p><p><span style="color: yellow">Kobolds- Minions [Level 1 Minion] (x4), Dragonshield [Level 2 Soldier] (x2), Wyrmpriest [Level 3 Artillery (Leader)] & Guardian Drake [Level 2 Brute] (x2)</span></p><p></p><p>The wyrmpriest is quickly to the fore, the dragonshields guarding the strange kobold who sprays acid orbs hither and thither which nearly lay Daja and Falco low, for a little while at least it seems the adventurers have met their match. </p><p></p><p>However, as always, they prevail, Vik fades from sight only to reappear behind the wyrmpriest, he leaves his dagger embedded hilt deep between the foul kobold's shoulder blades. Which wouldn't be so bad if it wasn't for the fact that Talwyn chooses that moment to sink two arrows to their fletchings into the creature's chest.</p><p></p><p>From there on it goes down hill quickly for the bad guys, the only survivor is one of the dragonshields who sees his opportunity and darts out of the ruined farmhouse and back into the wilds, the others are swiftly overcome.</p><p></p><p>A brief rest and a search reveal a further set of orders, it seems the kobolds are indeed being mobilised, but these are not from the Horned Lord, the attack on Waymoot was ordered by someone called Krusk, which only leads to more questions.</p><p></p><p>The adventurers head off again, the trail is easy to follow, there must have been at least twenty creatures heading this way, several of the footprints are large, certainly larger than kobolds, and gnomes. It seems the enemy force is comprised of not just the worrisome kobolds, someone or something larger, and much heavier, leads them to battle.</p><p></p><p>Through the night, and to the edge of exhaustion, they travel, and on... up a windy path to what amounts to a ruined castle, a huge, but fatally broken, construction- the ideal lair for the kobolds Falco thinks, this is the Crag, and the end of the third session.</p><p></p><p><span style="color: Yellow">DM NOTES- Experience points gained this session 618 for a total of 2581 XP each.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">DM NOTES- a short session after we encountered difficulties with MapTools, which with an ounce more of effort were simply resolved. Also it seems some members of the group, the players that is, are becoming fractious. More of this alas to follow.</span></p></blockquote><p></p>
[QUOTE="Goonalan, post: 4462881, member: 16069"] Chapter 1 Part 3 Kobold Slayers. [COLOR="yellow"]GAME DETAILS- Outstanding Quests 1) Recover the Green Dragon Hide for Teldorathan (Status: Incomplete- need to return to collect reward). 2) Kill Kobolds and collect their heads for Lord Warden Markelhay’s bounty (Status: Ongoing). 3) Discover what “greater intelligence” is stirring up the Kobolds for Nemozaran- who is the Horned Lord? (Status: Ongoing).[/COLOR] And through the woods they come, till they have the Ubler Farmhouse and the barn behind in sight, Vik and Talwyn circle the farmhouse, both are certain that there is something, or perhaps some things inside, the place is a ruin- clearly it has suffered a sustained attack, and come out on the losing side, the only hope is the Ubler family are still alive within. The young lads are told to keep out of sight, to run if it looks like things are going badly. The heroes head in, Vik to the fore, alas the eladrin is soon spotted and all manner of mayhem ensues, the five adventurers are soon outnumbered, nearly three to one, and yet it is their assailants that suffer. [COLOR="yellow"]GAME DETAILS- Encounter Level 1 [475 XP] Kobolds- Minions [Level 1 Minion] (x14) & Archer [Level 2 Artillery] DM NOTES- minions, they make me giggle.[/COLOR] The fracas is frightening, and takes in every room of the farmhouse, it is however a formality, even without their greater powers, already spent fighting the Young White Dragon, the adventurers are more than a match for the kobolds, a pair of them escape and high tail it for the wilds, the archer and twelve others are swiftly despatched. A cursory search reveals nothing but the fragments and ruins of everyday life, no sign of the Ublers, which at this point is all that passes for good news. The adventurers quietly head over to the barn, which Vik reports shows signs of life, kobold life alas, several more of the lesser minions are spotted lounging in the shadows. A small cabin by the barn stands forlorn, it’s door smashed in, the wreckage of farm implements strewn on the ground, bent and broken, outside. Falco sees red, and with Daja in tow charges towards the nearest kobold with hate in his heart and his halberd in hand. Kobolds spill out of the barn, followed by a swarm of rats, while ferocious looking dire rats emerge from the cabin- the artillery opens up, Talwyn’s arrows fly, Lambrini’s Scorching Blasts are precisely aimed so as to avoid any possible conflagration. Vik meanwhile hides a while and looks for his best shot. [COLOR="yellow"]GAME DETAILS- Encounter Level 2 [625 XP] Kobolds- Minions [Level 1 Minion] (x4), Slinger [Level 1 Artillery] (x2) & Rats- Dire [Level 1 Brute] (x2), Swarm [Level 2 Skirmisher] DM NOTES- for those that haven't spotted it yet the play has moved to The Raiders of Oakhurst, a free adventure available elsewhere, and modified to fit this occasion.[/COLOR] Once again the fight is terribly one-sided, Daja is in the thick of the action for a while but the artillery manage to clear her path. Vik waits for the Dire Rats to emerge from the hovel and then picks them off one by one, also with a little help from the artillery. The Kobold Slingers again see briefly into the future, far enough to see where this encounter is going anyway, they flee into the deep woods behind the farm, everything else is destroyed. And the fight is over, the area searched and still no signs of the Ubler family to be found, the young lads appear from the woods and head over to the farmhouse, poke around, until they're held back by Daja, the scenes within the are rather graphic for young eyes. The adventurers search again, and this time make a grisly discovery, stuffed down the well, outside of the farmhouse, are the bodies of the Ubler family, they've been mutilated, tortured. The kids are lead quickly away, and soon after accompanied in silence to Oakhurst, the village is only an hour or so down the King's Road, towards Winterhaven. And already in turmoil, even at this early hour- Olvar, lay Priest of Avandra, is arguing with a strange looking woman, the Myst Witch- Sybil, some sort of hermit hag. The combatants are introduced to the adventurers by Teren, the Mayor of Oakhurst. It seems the pair have been arguing for decades- bad blood exists between the duo, spitting and cursing they finally retire. The kobold raiders have smashed and vandalised en route to the Ubler Farm, but there are no casualties to report, and yet Teren is worried, kobold raids in the area have grown more frequent, worse still a group of Gnomes were supposed to arrive from Waymoot, a gnome settlement less than a day away, they have not arrived- Teren frets.. No time for a rest, barely time for a swift pint at the Inn and a light lunch and the purchase of pack-up, the adventurers are off again, on the road to Waymoot. Teren has tasked them to rid Oakhurst of the Kobold menace, there's money in it, although, in truth, not much. [COLOR="yellow"]DM NOTES- my intention here was to keep the players busy, on the move, being a hero is a 24/7 business, or so it seems.[/COLOR] Five or so hours later and Waymoot is a wreck, a burnt wreck at that, one building in particular has suffered, the remains of a church, within are the charred twisted bodies of dozens of gnomes, all ages, all dead. More signs of kobold attacks, their discarded broken spears lie everywhere. “This has got to stop, these foul varmints need to be taught a lesson.” Falco declares, the adventurers soon discover the way to go, it seems not all the gnomes are dead, a dozen or more were lead away from Waymoot, towards the Gardbury Downs, Talwyn points out the trail. They've not gone far when Talwyn spots something else in the cool clear evening, lights in the woods, the adventurers creep forward to see- another farmhouse. The group watch for a while- yet again there's someone within. Finally a Guardian Drake hoves into view, and the charge is on- the adventurers spill into melee, and stumble into yet another kobold encounter. [COLOR="yellow"]GAME DETAILS- Encounter Level 3 [750 XP] Kobolds- Minions [Level 1 Minion] (x4), Dragonshield [Level 2 Soldier] (x2), Wyrmpriest [Level 3 Artillery (Leader)] & Guardian Drake [Level 2 Brute] (x2)[/COLOR] The wyrmpriest is quickly to the fore, the dragonshields guarding the strange kobold who sprays acid orbs hither and thither which nearly lay Daja and Falco low, for a little while at least it seems the adventurers have met their match. However, as always, they prevail, Vik fades from sight only to reappear behind the wyrmpriest, he leaves his dagger embedded hilt deep between the foul kobold's shoulder blades. Which wouldn't be so bad if it wasn't for the fact that Talwyn chooses that moment to sink two arrows to their fletchings into the creature's chest. From there on it goes down hill quickly for the bad guys, the only survivor is one of the dragonshields who sees his opportunity and darts out of the ruined farmhouse and back into the wilds, the others are swiftly overcome. A brief rest and a search reveal a further set of orders, it seems the kobolds are indeed being mobilised, but these are not from the Horned Lord, the attack on Waymoot was ordered by someone called Krusk, which only leads to more questions. The adventurers head off again, the trail is easy to follow, there must have been at least twenty creatures heading this way, several of the footprints are large, certainly larger than kobolds, and gnomes. It seems the enemy force is comprised of not just the worrisome kobolds, someone or something larger, and much heavier, leads them to battle. Through the night, and to the edge of exhaustion, they travel, and on... up a windy path to what amounts to a ruined castle, a huge, but fatally broken, construction- the ideal lair for the kobolds Falco thinks, this is the Crag, and the end of the third session. [COLOR="Yellow"]DM NOTES- Experience points gained this session 618 for a total of 2581 XP each. DM NOTES- a short session after we encountered difficulties with MapTools, which with an ounce more of effort were simply resolved. Also it seems some members of the group, the players that is, are becoming fractious. More of this alas to follow.[/COLOR] [/QUOTE]
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