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The woes of the elf and his longsword
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<blockquote data-quote="Hriston" data-source="post: 6484657" data-attributes="member: 6787503"><p>I agree that all elves, not just wood elves, should be at least as strong as humans, but I suppose that really depends on the flavor of your world, and is one of those cases where the official rules intrude into what should really be the purview of the DM. I also generally don't like to use rapiers in my games. They are far too modern for the feel I'm going for. What I believe was intended with the racial weapons proficiencies (and the free cantrip for high-elves), however, was an emulation of the old-school elf who was both warrior and magic-user by default. They really only come into play if you choose a class that doesn't grant proficiency with martial weapons, in which case it gives you the ability to play your elven wizard somewhat like a fighter/magic-user right out of the gate at level one. For single classed high-elven fighters there's the free cantrip. This distinguishes the elf from other races, but does lead to the unfortunate situation that they are not the most optimal strength-based fighters. I suppose that if elves were the best at everything, as I'm inclined to conceive them to be, then everyone would be playing elves, or at least that may be the issue from a game-design standpoint.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6484657, member: 6787503"] I agree that all elves, not just wood elves, should be at least as strong as humans, but I suppose that really depends on the flavor of your world, and is one of those cases where the official rules intrude into what should really be the purview of the DM. I also generally don't like to use rapiers in my games. They are far too modern for the feel I'm going for. What I believe was intended with the racial weapons proficiencies (and the free cantrip for high-elves), however, was an emulation of the old-school elf who was both warrior and magic-user by default. They really only come into play if you choose a class that doesn't grant proficiency with martial weapons, in which case it gives you the ability to play your elven wizard somewhat like a fighter/magic-user right out of the gate at level one. For single classed high-elven fighters there's the free cantrip. This distinguishes the elf from other races, but does lead to the unfortunate situation that they are not the most optimal strength-based fighters. I suppose that if elves were the best at everything, as I'm inclined to conceive them to be, then everyone would be playing elves, or at least that may be the issue from a game-design standpoint. [/QUOTE]
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