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*Dungeons & Dragons
The woes of the elf and his longsword
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<blockquote data-quote="Sword of Spirit" data-source="post: 6490409" data-attributes="member: 6677017"><p>This is <em>extremely</em> useful play experience to hear about. Thanks! I've noticed that our party of 6 characters that rolled well on stats has been breezing through LMoP (after the dangerous 1st level), and I knew that having that 6th character was part of it, but wasn't sure how much of it was based on good stats and fairly well designed characters.</p><p></p><p>The reason for concern that I have is not about objecting to player's choices because I want to control their character, but about a group all playing together as a <em>team. </em>I personally don't care if they are all reasonably optimized or completely inefficient, as long as everyone is at a more or less similar level of optimization. I also don't care if a particular character is designed to be an Actor rather than a combatant. What I care about is if a player for no particular reason is saying, "So Option A gives me an AC of 11, and Option B which can be fluffed to be identical to Option A and possesses no real drawbacks gives me an AC of 12? I still think I'm going to go with Option A." I seriously doubt there is any sort of good reason for a such a choice (unless it was a <em>particular</em> item they liked--not just a generic type of armor, for instance). And if I talked with a player and they insisted on that without a good reason, I'd assume they were trying to be an obstinate jerk. (I'm not saying anyone here would do that--I don't think many people would.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6490409, member: 6677017"] This is [I]extremely[/I] useful play experience to hear about. Thanks! I've noticed that our party of 6 characters that rolled well on stats has been breezing through LMoP (after the dangerous 1st level), and I knew that having that 6th character was part of it, but wasn't sure how much of it was based on good stats and fairly well designed characters. The reason for concern that I have is not about objecting to player's choices because I want to control their character, but about a group all playing together as a [I]team. [/I]I personally don't care if they are all reasonably optimized or completely inefficient, as long as everyone is at a more or less similar level of optimization. I also don't care if a particular character is designed to be an Actor rather than a combatant. What I care about is if a player for no particular reason is saying, "So Option A gives me an AC of 11, and Option B which can be fluffed to be identical to Option A and possesses no real drawbacks gives me an AC of 12? I still think I'm going to go with Option A." I seriously doubt there is any sort of good reason for a such a choice (unless it was a [I]particular[/I] item they liked--not just a generic type of armor, for instance). And if I talked with a player and they insisted on that without a good reason, I'd assume they were trying to be an obstinate jerk. (I'm not saying anyone here would do that--I don't think many people would.) [/QUOTE]
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