Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Wolvrin, Canine humanoids
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herosmith14" data-source="post: 7345943" data-attributes="member: 6886148"><p>Okay, Ill admit, this was heavily based on the Tabaxi, and I know the typical "canine humanoids" in DnD have been the Gnolls, but a) I honestly didn't want to have to deconstruct the statblocks to build a race, b) I'm not a fan of the infernal fluff they have, and c) I just wasnt thinking of them when I started this a couple months ago. Anyway, let me know what you think.</p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Arial'">Wolvrin</span></span></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Solitary Hunters</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Wolvrin live their lives away from civilization, hardly ever coming into contact with other humanoids. They know their bipedal cousins exist, they simply care not for any but their own species. They hardly ever make alliances with other species, prefering to stay to themselves.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">It is not unheard of for a Wolvrin to venture forth into the lands beyond their pack’s grounds, but it is rare. More often than not, these intrepid adventurers are Omegas, cast out from their packs for some sort of offense.</span></span></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Pack Above All</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Wolvrin value the pack and their packmates above all. The duty of the Alpha is to serve the pack and protect it through every long winter and every natural disaster. It is considered one of the greatest crimes one can commit to intentionally hurt the pack, and even if such a thing occured accidentally, the consequences are dire. Those who are not executed are cast out, exiled and marked as Omegas.</span></span></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">A Name is Earned</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">In most Wolvrin packs, a pup is not given a name at birth, unless it’s circumstances of arrival are unusual or if great signigicance. A pup goes through the first years of its life with no name except for that of its pack. Eventually, when a pup has matured and proven themselves an able warrior and beneficial member of the pack(usually by the mid to late teens), it will be given a name by the pack alpha.</span></span></p><p></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Wolvrin Names</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Wolvrin names are typically descriptive of physical characteristics and past events. While it is most certainly not unheard of for a Wolvrin to have their name changed by the alpha, it is most certainly uncommon. Wolvrin pack names are typically derived from a landmark near their hunting grounds. Wolvrin use the same names for males and females.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Wolvrin Names. </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Sharpfang, Quickblade, Rivergift, Bloodpelt, Oneye, Moonhowl, Swifttracker, Manslayer, Greyfur</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Pack Names.</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Riverrun, Frostglade, Pinewood, Deeplake, Duskvalley, Highpeak</span></span></p><p></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Wolvrin Traits</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Score increase.</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Your Strength Score increases by 2, and your Wisdom score increases by 1.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Age. </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Wolvrin have lifespans equivalent to humans.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment. </span></span><span style="color: #000000"><span style="font-family: 'Arial'">To most Wolvrin, the pack is everything, leaning them towards lawful. Their indifference to all other races also makes them considered neutral.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Size.</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Wolvrin are taller than humans, and typically have a bigger build. Your size is medium.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Speed</span></span><span style="color: #000000"><span style="font-family: 'Arial'">. You have a base walking speed of 30ft, and a swimming speed of 30ft.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Keen Hearing and Smell. </span></span><span style="color: #000000"><span style="font-family: 'Arial'">You have advantage on Wisdom (Perception) checks that rely on sound and smell.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Bite. </span></span><span style="color: #000000"><span style="font-family: 'Arial'">You gain a natural weapon in the form of your bite. This attack uses your strength score, and does 1d6 piercing in place of the normal damage for an unarmed strike.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Wild Hunters</span></span><span style="color: #000000"><span style="font-family: 'Arial'">. You gain proficiency with the Athletics and Survival skills.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Languages</span></span><span style="color: #000000"><span style="font-family: 'Arial'">. You can speak, read, and write Common and Gnoll.</span></span></p></blockquote><p></p>
[QUOTE="Herosmith14, post: 7345943, member: 6886148"] Okay, Ill admit, this was heavily based on the Tabaxi, and I know the typical "canine humanoids" in DnD have been the Gnolls, but a) I honestly didn't want to have to deconstruct the statblocks to build a race, b) I'm not a fan of the infernal fluff they have, and c) I just wasnt thinking of them when I started this a couple months ago. Anyway, let me know what you think. [CENTER][COLOR=#000000][FONT=Arial]Wolvrin[/FONT][/COLOR][/CENTER][h=1][COLOR=#000000][FONT=Arial]Solitary Hunters[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Wolvrin live their lives away from civilization, hardly ever coming into contact with other humanoids. They know their bipedal cousins exist, they simply care not for any but their own species. They hardly ever make alliances with other species, prefering to stay to themselves.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]It is not unheard of for a Wolvrin to venture forth into the lands beyond their pack’s grounds, but it is rare. More often than not, these intrepid adventurers are Omegas, cast out from their packs for some sort of offense.[/FONT][/COLOR] [h=1][COLOR=#000000][FONT=Arial]Pack Above All[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Wolvrin value the pack and their packmates above all. The duty of the Alpha is to serve the pack and protect it through every long winter and every natural disaster. It is considered one of the greatest crimes one can commit to intentionally hurt the pack, and even if such a thing occured accidentally, the consequences are dire. Those who are not executed are cast out, exiled and marked as Omegas.[/FONT][/COLOR] [h=1][COLOR=#000000][FONT=Arial]A Name is Earned[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]In most Wolvrin packs, a pup is not given a name at birth, unless it’s circumstances of arrival are unusual or if great signigicance. A pup goes through the first years of its life with no name except for that of its pack. Eventually, when a pup has matured and proven themselves an able warrior and beneficial member of the pack(usually by the mid to late teens), it will be given a name by the pack alpha.[/FONT][/COLOR] [h=1][COLOR=#000000][FONT=Arial]Wolvrin Names[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Wolvrin names are typically descriptive of physical characteristics and past events. While it is most certainly not unheard of for a Wolvrin to have their name changed by the alpha, it is most certainly uncommon. Wolvrin pack names are typically derived from a landmark near their hunting grounds. Wolvrin use the same names for males and females.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Wolvrin Names. [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Sharpfang, Quickblade, Rivergift, Bloodpelt, Oneye, Moonhowl, Swifttracker, Manslayer, Greyfur[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Pack Names.[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Riverrun, Frostglade, Pinewood, Deeplake, Duskvalley, Highpeak[/FONT][/COLOR] [h=1][COLOR=#000000][FONT=Arial]Wolvrin Traits[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Score increase.[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Your Strength Score increases by 2, and your Wisdom score increases by 1.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Age. [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Wolvrin have lifespans equivalent to humans.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment. [/FONT][/COLOR][COLOR=#000000][FONT=Arial]To most Wolvrin, the pack is everything, leaning them towards lawful. Their indifference to all other races also makes them considered neutral.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Size.[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Wolvrin are taller than humans, and typically have a bigger build. Your size is medium.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Speed[/FONT][/COLOR][COLOR=#000000][FONT=Arial]. You have a base walking speed of 30ft, and a swimming speed of 30ft.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Keen Hearing and Smell. [/FONT][/COLOR][COLOR=#000000][FONT=Arial]You have advantage on Wisdom (Perception) checks that rely on sound and smell.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Bite. [/FONT][/COLOR][COLOR=#000000][FONT=Arial]You gain a natural weapon in the form of your bite. This attack uses your strength score, and does 1d6 piercing in place of the normal damage for an unarmed strike.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Wild Hunters[/FONT][/COLOR][COLOR=#000000][FONT=Arial]. You gain proficiency with the Athletics and Survival skills.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Languages[/FONT][/COLOR][COLOR=#000000][FONT=Arial]. You can speak, read, and write Common and Gnoll.[/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Wolvrin, Canine humanoids
Top