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Community
General Tabletop Discussion
*Dungeons & Dragons
The Wonkiness of Tool Proficiency
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<blockquote data-quote="Ilbranteloth" data-source="post: 6442569" data-attributes="member: 6778044"><p>Over the years we've tried all sorts of training rules. And while they do add some good flavor and help explain new abilities in the rules, they've rarely showed any real benefit to the game, although I can also see circumstances where they would.</p><p></p><p>Most of my campaigns have centered around a specific group of characters, with the same players. The story and the characters go wherever they go. So, we could say it takes 5 years to learn something new. The world continues around them, so it's got to be at a reasonable stopping point, but otherwise they just take the time and the campaign picks up whatever amount of time later. So it hasn't had much of an impact.</p><p></p><p>On the other hand, if you're running a location based campaign with many characters in that location and a given session or adventure featuring different characters, then the time training, etc. works very well. One character decides they want to spend the next year learning something, and when they return to adventure a year later, then they've learned something new, but missed other things.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6442569, member: 6778044"] Over the years we've tried all sorts of training rules. And while they do add some good flavor and help explain new abilities in the rules, they've rarely showed any real benefit to the game, although I can also see circumstances where they would. Most of my campaigns have centered around a specific group of characters, with the same players. The story and the characters go wherever they go. So, we could say it takes 5 years to learn something new. The world continues around them, so it's got to be at a reasonable stopping point, but otherwise they just take the time and the campaign picks up whatever amount of time later. So it hasn't had much of an impact. On the other hand, if you're running a location based campaign with many characters in that location and a given session or adventure featuring different characters, then the time training, etc. works very well. One character decides they want to spend the next year learning something, and when they return to adventure a year later, then they've learned something new, but missed other things. Ilbranteloth [/QUOTE]
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Community
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The Wonkiness of Tool Proficiency
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