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General Tabletop Discussion
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The Work-Game: Any Suggestions?
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<blockquote data-quote="Jack7" data-source="post: 5666878" data-attributes="member: 54707"><p>That's exactly what I'm talking about to a degree, and that idea will definitely be a part of getting certain objectives met.</p><p></p><p></p><p>I don't intend a board game or a role play game either, though it might have elements of both, such as markers, and role play training, etc.</p><p></p><p>I want to go beyond typical gamification though and into the area of real rewards, promotions, increasing productivity and creativity in work projects, re-delegation (maybe by setting up fiefdoms), spurring innovation, etc.</p><p></p><p>I don't want to develop a lot of rules or complexity of operations though, just game-like methods to increase productivity and innovation, but with real and tangible rewards (such as percentage shares, stakes, stock holdings, monetary gain, and increased responsibility and control of projects) attached to success.</p><p></p><p>So I want to eschew rules in favor of actual results. And so what I really want are the most clever and workable methods anyone can think of for spurring real achievement combined with excellent systems of attached rewards.</p><p></p><p>But I think you've both got the general idea. I just want to go beyond those typical method and reward systems to restructure my business to become a rewards and innovation type undertaking which is as enjoyable as a Game.</p><p></p><p>But instead of leveling up and getting gold pieces, you progress in your work and career, gain greater control over your work, and share profits more fully.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5666878, member: 54707"] That's exactly what I'm talking about to a degree, and that idea will definitely be a part of getting certain objectives met. I don't intend a board game or a role play game either, though it might have elements of both, such as markers, and role play training, etc. I want to go beyond typical gamification though and into the area of real rewards, promotions, increasing productivity and creativity in work projects, re-delegation (maybe by setting up fiefdoms), spurring innovation, etc. I don't want to develop a lot of rules or complexity of operations though, just game-like methods to increase productivity and innovation, but with real and tangible rewards (such as percentage shares, stakes, stock holdings, monetary gain, and increased responsibility and control of projects) attached to success. So I want to eschew rules in favor of actual results. And so what I really want are the most clever and workable methods anyone can think of for spurring real achievement combined with excellent systems of attached rewards. But I think you've both got the general idea. I just want to go beyond those typical method and reward systems to restructure my business to become a rewards and innovation type undertaking which is as enjoyable as a Game. But instead of leveling up and getting gold pieces, you progress in your work and career, gain greater control over your work, and share profits more fully. [/QUOTE]
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