Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Work-Game: Any Suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 5667139" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">I think I just thought of a much better way of putting this. Most companies, in designing their Business Plan and/or Business Model spend a lot of time (and rightfully so) developing Marketing Plans, Distribution Networks, Executive Functions, Financial Projections, etc, etc.</span></p><p> </p><p> <span style="font-family: 'Verdana'">All good and necessary work. But most spend very little time, if any, developing “<em>Employee/Employment Plans</em>.” </span></p><p> </p><p> <span style="font-family: 'Verdana'">Usually the only work done in this regard is the work done to “keep employees happy,” that is to keep them from striking or union formation, setting pay-scales, and assigning job functions. In other words, they treat employees as a sort of after-thought and generally, they are regarded as little more than Feudalistic (used again in the negative sense in this respect – I like some things about Feudalism, dislike others) “hirelings” and “retainers.”</span></p><p> </p><p> <span style="font-family: 'Verdana'">But I’m talking about using the Work-Game to develop an actual and real and rewarding Employee/Employment Plan that will make good and far better use of Human Capital and that will allow the employees to build themselves into Squires, and Knights, and Barons, and Counts and Dukes (to again use the Medieval and Feudal analogy) and Lords through their work.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I envision a Work Game which will not only be an Employee Plan, and will capitalize on workers, and allow them progress and advancement and profit, but will be <strong>a Work based Game of Kingmaking. </strong></span></p><p> </p><p> <span style="font-family: 'Verdana'">It is my belief that if Human Capital is properly used and exploited, to everyone’s benefit (as much as possible given the constraints of the business or work system), then other business and work problems and plans will be more likely to resolve themselves.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Yeah, I think that better explains my overall purpose.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> </span><span style="font-family: 'Verdana'">Excuse the many recent entries on my part, but I’m developing this and the related structures and ideas as I go along. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> </span><span style="font-family: 'Verdana'">And I’m kinda afire with this project, now that I’m making actual progress.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5667139, member: 54707"] [FONT=Verdana]I think I just thought of a much better way of putting this. Most companies, in designing their Business Plan and/or Business Model spend a lot of time (and rightfully so) developing Marketing Plans, Distribution Networks, Executive Functions, Financial Projections, etc, etc.[/FONT] [FONT=Verdana]All good and necessary work. But most spend very little time, if any, developing “[I]Employee/Employment Plans[/I].” [/FONT] [FONT=Verdana]Usually the only work done in this regard is the work done to “keep employees happy,” that is to keep them from striking or union formation, setting pay-scales, and assigning job functions. In other words, they treat employees as a sort of after-thought and generally, they are regarded as little more than Feudalistic (used again in the negative sense in this respect – I like some things about Feudalism, dislike others) “hirelings” and “retainers.”[/FONT] [FONT=Verdana]But I’m talking about using the Work-Game to develop an actual and real and rewarding Employee/Employment Plan that will make good and far better use of Human Capital and that will allow the employees to build themselves into Squires, and Knights, and Barons, and Counts and Dukes (to again use the Medieval and Feudal analogy) and Lords through their work.[/FONT] [FONT=Verdana]I envision a Work Game which will not only be an Employee Plan, and will capitalize on workers, and allow them progress and advancement and profit, but will be [B]a Work based Game of Kingmaking. [/B][/FONT] [FONT=Verdana]It is my belief that if Human Capital is properly used and exploited, to everyone’s benefit (as much as possible given the constraints of the business or work system), then other business and work problems and plans will be more likely to resolve themselves.[/FONT] [FONT=Verdana]Yeah, I think that better explains my overall purpose. [/FONT][FONT=Verdana]Excuse the many recent entries on my part, but I’m developing this and the related structures and ideas as I go along. [/FONT][FONT=Verdana]And I’m kinda afire with this project, now that I’m making actual progress.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Work-Game: Any Suggestions?
Top